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3 days ago
Hello everyone!
I'll head right into it in regards to current status.
Karma
Writing
Text will still need to be adjusted when we have the renders.
But overall this is finished.
Coding
The game is ready for renders and Animations to be implemented. Additionally we will add a gallery this time around and some smaller functions like "notification" are missing.
3dArt
This one hurts a bit. Far slower than anticipated.
Despite extensive time spent on characters, they aren't as good as they should be and we still need to put time in there.
We should be able to finish the first playthrough in the next few days. Then we will check what characters are acceptable the way there and what other changes need to be done to make sure the game is as good as it can be.
After that I really hope we pick up speed on this. But I realize that the time we had allocated for this, is already up. So we will work on Winter Warmth on the same time as on Karma.
Winter Warmth needed time to reflect on the changes needed to improve it. That has been done to a large degree. It now can use new renders, which we will start doing from the coming week onward.
Winter Warmth
Writing
We have looked at the complete story so far and how/if it fits with the complete narrative we have. There are several changes and improvements coming.
The prologue gets a complete overhaul. We will start testing and adjusting that in the coming weeks. In short you won't have as long to experience the sandbox. Nor will the office be as much of a side thing. You now get more time with Mina to spend at your work.
This much I am willing to disclose.
Code
As you know we have been using Godot 3.5. I have made a post previously that eventually we'll have to upgrade to get some features.
Much of that upgrade has been done and the game can be started again and some parts played. I expect the game to be fully ported in the following week or two.
This includes gdscript 2, Godot 4.3 (dev) and most importantly for us, dialogic 2.
This gives us a number of benefits going forward.
Godot 4.3
There has been an extension for proper video format support. Meaning less datasize and better image quality for animations,
Better Editor, this might be mostly for our coders to work in comfort.
Improved Multi Threading support.
Improved performance.
Dialogic 2 (You need Godot 4 for this)
Our Tutorial is now possible the way we planned it.
Scroll Back is on their task list (More enhanced than what we were offering)
Different Languages as far easier to support.
Writing to Godot has been simplified (Can copy paste).
And a lot more.
I wanted to make sure that we don't start a big port after we finally hit stable with 0.2.0.
So the big port has to be stable 0.2.0.
3dArt
As mentioned, they were working on Karma. We will continue working on it in the coming week.
General
I haven't given you an update date yet and that won't change. Both Karma and the stable update for Winter Warmth are very important for us.
Karma was planned for an Early Release on Steam in June (At least 3 playthroughs). But end of day, it needs to be what it can be for us to release it.
Winter Warmth has a huge port (almost) behind itself.
However there are a lot of adjustments and features that still need to be implemented and then tested out.
That takes time.
What we will give you to play certainly is when the first playthrough of Karma is ready in our eyes - I assume that will be in May. You can give us feedback then and let us know who you hate, love & what you would change.
As for the Platinum Tier, we apologize that we don't have weekly builds at this point. I'll try to make up for it somehow.
Kind regards
Eon