Karnewarrior

Well-Known Member
Oct 28, 2017
1,516
1,763
I'm betting this guy's also the sort of guy who looks at a comment going "Man I wish more games did X" and says "WeLl WhY dOnT yOu WrItE x YoUrSeLf?"

Speaking as someone who literally just wrote a several thousand word harry potter fanfiction in reddit comments on a whim, fuck those guys. Writing is hard. A lot of people do not have the time or energy to write it themselves, which is probably why you lot haven't tried and found out that writing it sucks the enjoyment out of reading it.
 

F1forhalp

SOTD: Eurythmics - Who's That Girl
Donor
Oct 28, 2019
1,816
1,588
I'm betting this guy's also the sort of guy who looks at a comment going "Man I wish more games did X" and says "WeLl WhY dOnT yOu WrItE x YoUrSeLf?"

Speaking as someone who literally just wrote a several thousand word harry potter fanfiction in reddit comments on a whim, fuck those guys. Writing is hard. A lot of people do not have the time or energy to write it themselves, which is probably why you lot haven't tried and found out that writing it sucks the enjoyment out of reading it.
the question is, though.. they added girls and then do nothing new with them for idk how long exactly, years on some.. except outfits.. why add a girl when you have literally nothing to write about it?
like with Susan, i'd throw in some ideas for long overdue 'confidence boost' plot, i don't see that be hard.. comes down to coding it, that part i can't do. that's one example. the goal is already outlined in what text goes around her; early on while Tonks is mentioning her first time, and with her first appearance.

if they lack writers, they simply can ask around them communities, in discord and here, for starters.
like this, "hey guys, many ask for content, write us some stories for a scene with this girl!"
and then, "short stories, please, not just one liners with a wish."
i'd assume they will have scenes in a timely manner, enough to sort out what fits and is doable. i mean hell, they have quite long scenes (in game time) in the mirror, contributed ones. something should be doable.

i do know how it sucks to write up a complete start to end full storyline and make it match with requirements. on the other hand, quite a number of people might have enough in mind for a one scene. we're not talkin about a full scale movie script.
 

Livvy

Member
Mar 15, 2018
271
478
the question is, though.. they added girls and then do nothing new with them for idk how long exactly, years on some.. except outfits.. why add a girl when you have literally nothing to write about it?
The long and short of it is that when the current team took over working on the mod, the cast of girls were already a part of it. So the team was left with the question, 'Do we keep these girls, even if we don't necessarily like them, or do we remove them and start from scratch?' For better or for worse, the decision was made to keep the current cast. If the team had decided to start fresh, a lot of things would be different. For one thing, Astoria wouldn't have been included at all.

if they lack writers, they simply can ask around them communities, in discord and here, for starters.
like this, "hey guys, many ask for content, write us some stories for a scene with this girl!"
and then, "short stories, please, not just one liners with a wish."
i'd assume they will have scenes in a timely manner, enough to sort out what fits and is doable. i mean hell, they have quite long scenes (in game time) in the mirror, contributed ones. something should be doable.
You're kind of proving your own point there really. Mirror stories exist, but when's the last time anyone submitted one? The same people who, presumably, have ideas for a quick scene or two should be willing to contribute to the mirror stories, and yet we rarely get any new ones.
 

F1forhalp

SOTD: Eurythmics - Who's That Girl
Donor
Oct 28, 2019
1,816
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The long and short of it is that when the current team took over working on the mod, the cast of girls were already a part of it. So the team was left with the question, 'Do we keep these girls, even if we don't necessarily like them, or do we remove them and start from scratch?' For better or for worse, the decision was made to keep the current cast. If the team had decided to start fresh, a lot of things would be different. For one thing, Astoria wouldn't have been included at all.



You're kind of proving your own point there really. Mirror stories exist, but when's the last time anyone submitted one? The same people who, presumably, have ideas for a quick scene or two should be willing to contribute to the mirror stories, and yet we rarely get any new ones.
true, there aren't new mirros stories.
the thing about them is, i see a difference between those and some single scenes; the mirros stories are quite a bit longer, pretty much complete stories around a idea/theme, start to finish, which takes considerably more effort than one scene. i would surely lose focus over such amount.
if you'd tell me "ok next is this girl and we'd like to go along that line" i might cook up a bunch of small plot-lets (is that even a word), on a take-or-leave base. i'm lucky enough, retired and neither homeless nor starving, means i don't have to do work for a living anymore, which leaves me some hour a day, or two, to think up some snippets. waifu even agreed to proof read.. except she really hates Tonks, idk why.
i'm just not that focused anymore, to come up with something complete, script and code and all that, for the longer stuff.
 

Karnewarrior

Well-Known Member
Oct 28, 2017
1,516
1,763
Not to mention the reviewing and retooling even submitted stories have to undergo to work within the game's framework means plenty of work for the devs even when the story is technically written by someone else.

The Mirror stories aren't particularly long, but nobody is submitting them because most people have no talent and little passion for writing. Those of us willing to write are pretty rare, and those of us who can do it even kind of well are even rarer. Most of the mirror stories were made by the same group of like 4 people.

I would also like for some content to go to Susan or Astoria, but if the devs hate them then they don't want to write for them because even small scenes are a big workload.
 

Perniciousducks

Active Member
Aug 21, 2018
614
1,321
true, there aren't new mirros stories.
the thing about them is, i see a difference between those and some single scenes; the mirros stories are quite a bit longer, pretty much complete stories around a idea/theme, start to finish, which takes considerably more effort than one scene. i would surely lose focus over such amount.
if you'd tell me "ok next is this girl and we'd like to go along that line" i might cook up a bunch of small plot-lets (is that even a word), on a take-or-leave base. i'm lucky enough, retired and neither homeless nor starving, means i don't have to do work for a living anymore, which leaves me some hour a day, or two, to think up some snippets. waifu even agreed to proof read.. except she really hates Tonks, idk why.
i'm just not that focused anymore, to come up with something complete, script and code and all that, for the longer stuff.
mirror stories can be made of any length and can be created as mods and posted for use. There are instructions on how to do this on the discord and you can post them there or here for anyone to enjoy. The modding community is very friendly on the discord and can answer questions, mods and devs also try and help.

you do not need dev/mod approval for mods, though if the content breaks the ToS or discord rules we will remove them from the discord.

I will note that only one person has actually posted a mirror story mod, not because it is especially complicated to do, it’s just that for all the talk of how easy creating game content is, nobody can find the tiny amount of time they claim it takes to actually do it.
 
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cxx

Message Maestro
Nov 14, 2017
65,378
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1 mirror story could be where genie and girls and shapeshifting teacher go on picnic and other girls sneak out of school and have girls night out.
 

Livvy

Member
Mar 15, 2018
271
478
true, there aren't new mirros stories.
the thing about them is, i see a difference between those and some single scenes; the mirros stories are quite a bit longer, pretty much complete stories around a idea/theme, start to finish, which takes considerably more effort than one scene. i would surely lose focus over such amount.
if you'd tell me "ok next is this girl and we'd like to go along that line" i might cook up a bunch of small plot-lets (is that even a word), on a take-or-leave base. i'm lucky enough, retired and neither homeless nor starving, means i don't have to do work for a living anymore, which leaves me some hour a day, or two, to think up some snippets. waifu even agreed to proof read.. except she really hates Tonks, idk why.
i'm just not that focused anymore, to come up with something complete, script and code and all that, for the longer stuff.
Mirror stories get to do pretty much anything. Do you want Susan to jerk off Snape onto Cho's face while recalling the time she sucked off her older brother's friend at a birthday party? Write it. Want an all girl orgy where the girls mock Genie's dick size? Go ahead. The events of a mirror story can effectively exist as non-canonical, self contained pieces of content. They can be any length, from one quick B/G scene to a full novella with a compelling narrative. The act of writing them might take longer, but they're easier to write, because you won't have to think about things like 'Hold on, has Hermione even agreed to suck Genie's dick before this? I can't have her be a total cumslut if, in terms of progression, she's still weirded out when I ask her to stick her tongue out'. Plus, you won't have to try and match the game's existing writing style, and make it 'sound' right, at least not as much as if you were writing for the main game. Which believe me, can be tricky.
 
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F1forhalp

SOTD: Eurythmics - Who's That Girl
Donor
Oct 28, 2019
1,816
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looks like you missed my point. i'm not about mirror, or mods.
i'm about progress in the game. the girls are there. mods or mirror is not what i suggested. likely y'all got me wrong there. my bad.
also, won't ever be in a discord, or the likes, ever.
preferrably we stay ungoogled.
want me to write up something, just PM. i don't bite. :cool:
 

LoafyLemon

Witch Trainer Silver
Game Developer
Jul 1, 2017
575
1,630
A small bit of warning, to make my point, I need to share some background, so the post might get quite long before I reach the merit. Please note that this post is NOT a rant, and should not be read as one, and I recommend to read it in full before making assumptions. Also, grab a cuppa, and make yourself comfortable.

After playing the original Akabur's Princess Trainer, and later, Witch Trainer, I started looking for more games like this, then I stumbled upon F95Zone, and later, this very mod. I was blown away how much different it was compared to the original game, and I liked it so much, I wanted to give something back to the community here, and that's when I made my first addition for this project, independently, without asking, or being asked to contribute.

I knew fuck all about Ren'py or Python, and I knew even less about drawing artwork, as my post from 2018 obviously and painfully pictures it. I haven't done any programming courses before, and the last time I drew something was drawing dicks in my friend's notebook in class in middle-school. I had some prior programming experience with C# and a little bit of Java (Thanks to CS 1.6 and Minecraft modding scenes), but not with dynamically-typed languages (at the time I didn't even know the difference).

I knew only one thing -- that I wanted to give back to the community. So I bought the best drawing tablet I could afford for £50 quid (Wacom One), and did the best I could, knowing it still probably isn't enough as self-doubt hit me, but despite that, I kept going until I managed to create something that was at least somewhat presentable.

That's not all, though, I still did not know how to put it all in the game, so I spent the next two weeks trying to understand whatever the fuck I was looking at when opening game scripts. Yeah, my stupid ass thought the best way to do this was to simply use the trial and error approach.

In the end, it took me almost a full month to add the snow effect, and replace in-game assets, a task that now would take me few hours, maybe a day if I had to draw the assets from scratch.

https://f95zone.to/threads/witch-trainer-silver-mod-v1-45-3-silver-studio-games.1697/post-1373304

You may be wondering why I'm talking about all this, what's the point. Let me tell you. You see, as in everything we do in life, there's a learning curve, one that you cannot simply skip ahead. Your experience and knowledge is what helps you shape your skills, experience I did not have, knowledge I did not possess.

Making games is difficult, making porn games is all that, but you also have to deal with the stigma, lack of financial support, and the dualism of the community as things can turn very quickly in both positive, or negative direction.

When I was first approached by Johnny (simply a writer at the time, now the lead writer), after posting my contribution, they were intrigued by it, as it was rare for people to contribute to the project. We talked, I met other members of Team Silver (as the group called themselves before), fast forward few weeks, and somehow I ended up joining them, despite my lack of skills.

Over the next few months, I worked mostly with Johnny and Asease (sole programmer of the project at the time, and also my mentor, who was always open to teach me things, despite my stubborn and difficult character). They showed me their creations, later their ideas, and we worked together to bring some of them to light, and that's when the cardgame was created. It was my very first project on the team, where I did art for the cards, Johnny did writing and sounds, and Asease programmed the logic for the mini game.

While we were working on this, the other two members of the team, MadMerlin (lead writer) and Soggy (the lead artist) focused on the main content they wanted to add to the game to push the narrative forward.

As I begun learning the dynamic of the group, I was told that there was no leadership as the team leader, has been gone for a time now, and with no one brave enough to take over the finances, they were all working pro bono, out of passion for the game.

That's right, for the longest time nobody was getting paid for their work, using their own personal resources to fund this project.

As our ambitions grew, so did the costs, and it was becoming increasingly difficult trying to work on the game, AND work our daily jobs at the same time in order to pay our bills and to buy food. After some talks, we urged one member with highest seniority in the group to open up a patreon page for the project, and finally, they did.

After few more months, we've finally begun having a budget. It wasn't much, but it was enough to pay the artist for a few commissions a month, as that's what we struggled with the most. However, it was not enough to even consider paying other members of the team for their time.

By the time we finally got some budget to spend, instead of compensating everyone currently on the team, we decided to spend it to hire another artist, so that the game may grow and not stagnate as the current artist was getting burned out quickly, and we could not afford to lose them.

So, with two artists on board, we begun moving rather quickly with the development, and despite our struggles and limited options, I think we did remarkably, keeping the project alive and well.

As time went by, unfortunately, some of the members of the team decided to part ways with the project, which is not uncommon in this line of work, as the stigma alone for being a PORN GAME DEV, is enough to steer people clear of ever becoming a part of a project like ours, but I digress.

It was a difficult time for the project, as with two important people being gone, and with us not being able to work on the project as much due to our living conditions (I was working in a warehouse at the time), we could not afford to put more hours into it, without our lives being severly affected.

First, we tried looking for another artist willing to take over, and after speaking to a bunch of people, we asked them to draw some examples so we could show it to the community and let them decide which artist they prefer.

To the surprise of absolutely no one, the community, almost unanimously agreed that no artist cuts it in terms of style or expections they had for them. Welp, that put us in a conundrum. We could either ignore the community and hire an artist we thought was most fiting with us, risking pissing off the very same community that would give us funds allowing us to hire the artist in the first place; Or we would be left with no artist, but the community would be 'happy', although not for long if we didn't provide any substantial updates that included artwork.

In the end, we decided to pick the third option, and begun looking for an artist once again, but we were in for a long haul. As the reality set in, we knew it could be weeks, or even months, before we find a suitable artist, but it was a key moment for the project, and if we didn't do anything, it would simply die on its own.

A decision was made, we decided to split the stack and share the budget we've had saved so far, so we could put more of our time into the project, without worrying about our own personal finances as much.

In late 2019, after almost a year of free work, I got my first paycheck. A whooping £250 pounds (About $300 USD). It wasn't much, not even enough to cover the electricity cost (and coffee lol), but I was very happy with it, as it allowed me to take some days off work in the next month, and focus solely on the project. Thankfully my daily job employer was very accomodating. Other remaining members received similar compensation.

The project now moved forward twice as fast as before, and we finally had the time and energy to actually plan things, instead of doing whatever we felt like doing. Our budget still wasn't stable, but the more work we put into it, the better the reception of the community, and so our budget grew, and by the time we finally got a response from an artist we were interested in, we had saved enough money to commission them for the next few months at least, and we did.

In the meantime, I started picking up on artwork and programming skills, but while my creativity was high, my hands weren't up for the job in the artwork department at least. Programming was less of an issue for me. I started slow, simply by editing outfits, then trying to come up with new designs, most of which never made it into the game due to quality concerns as I was worried about the reception.

With time, the artist we hired begun outputting artwork at a decent pace, and the community reception seemed positive for the most part, of course, you cannot win them all, that'd be futile, so we also got some negative feedback, which we tried to learn from it, and address it internally.

As we thought we finally were in the comfortable place, another artist had to part ways with us, due to personal health reasons, which I'm not going to talk about.

A pattern started to emerge, and made us realize that artwork, or any other form of contribution for that matter, is an absolute bane of not only this project, but ALL creative projects. The number of creative people willing to contribute is disproportional to the number of people playing your game, or a mod. Not only that, but some communities may also include people known as freeloaders, who no matter how much effort you put into your project, they will always shit all over it, and will never support you, be it through (actualy sensible) feedback, good word, not to mention financially.

It does not matter if you make art commissions, music, games, mods, or any other creative outlets you may have. There will always be someone who you can never win over, no matter how hard you try, and despite their vocal dislike of your work, often bordering of hate, they are still consuming your content like a junkie.

I haven't mentioned it to anyone outside of the few close to me, but at one point, my mother got cancer. The news ended up making me depressed, and the only outlet for my stress was through the creative work I did for this project, but finding and reading all the hateful and spiteful comments while I was going through a hard time, it did not help at all. Soon enough, my mother needed daily care due to all the treatment that was basically slowly killing her, so she moved in with me, so I could take better care of her.

My anxiety rose, and so did my determination to prove everyone wrong, so I worked my daily job in the early morning, then cared for my sick parent in the afternoons, and I worked on this project in the evenings and nights, often sleeping as less as 3 hours a day, this lasted for months, until finally, my body could take no more.

Finally, I collapsed, and was hospitalized. It was unsettling, not so much due to my own well-being, but primarily for the sake of my dear ones, as I've never pondered upon the aftermath if I were to be gone before my time.

When you recollect the time we put more content out, more updates, and faster, you think of it as a good memory, but when I think about, I see nothing but my mother's and my health deteriorating, my social life becoming nonexistent, the constant reminder of a ticking clock, and myself becoming numb with all the exhaustion, anxiety, depression, and stress.

It was so stupid of me, it was reckless, and the only thing I have proved is that I'm a dumbass for trying to prove a point to someone, who would never even think that there's a living human being, with their own wants, problems, and needs, that they're shitting all over them and their work. All for what?

That was one of the turning points in my life, the second one was when my mother passed away, it happened this september.

So, the next time you think about accusing someone of something so vile, consider that maybe, just maybe, something in their life happened, that made them change the course, or that perhaps they need time.

As for those few spiteful jerks who engage in such actions due their lack of empathy, I offer you an honest Fuck You.
 

Livvy

Member
Mar 15, 2018
271
478
looks like you missed my point. i'm not about mirror, or mods.
i'm about progress in the game. the girls are there. mods or mirror is not what i suggested. likely y'all got me wrong there. my bad.
also, won't ever be in a discord, or the likes, ever.
preferrably we stay ungoogled.
want me to write up something, just PM. i don't bite. :cool:
I didn't miss the point. I'm explaining why 'Just ask for scenes' isn't the easy way forward you seem to think it is. Regardless, we know the next update is Luna focused. Regardless, I suggest that anyone who thinks they can write a suitable scene, keeping in mind everything I've already said, go ahead. The next update is Luna focused. If you write a good enough entry, and it fits, maybe the team can focus on other efforts, and the game can progress a bit faster. It's simple.

In late 2019, after almost a year of free work, I got my first paycheck. A whooping £250 pounds (About $300 USD). It wasn't much, not even enough to cover the electricity cost (and coffee lol), but I was very happy with it, as it allowed me to take some days off work in the next month, and focus solely on the project. Thankfully my daily job employer was very accomodating. Other remaining members received similar compensation.
Don't listen to this man. I regularly recieve payments of millions of dollaridoos.
 
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Livvy

Member
Mar 15, 2018
271
478
God, the game is going to be completed, the team will have moved onto the next project, even Akabur will have put out the final version of Star Channel 34 or whatever that game is, and people will still rise from their hovels to decry 'Okay but why did you rework Luna's content though?'
 

LoafyLemon

Witch Trainer Silver
Game Developer
Jul 1, 2017
575
1,630
https://f95zone.to/threads/witch-trainer-silver-mod-v1-45-3-silver-studio-games.1697/post-12376517

In my last post, I got a little more personal than my usual demeanor would allow, speaking from the heart, and that seems to have rubbed some people the wrong way, just as I anticipated in my last sentence.

There's this weird presumption some people hold, that when you become a content creator, suddenly you are no longer equal to them, you stop existing as a person, and your name, or nickname, becomes nothing more than an empty slogan associated with your works, you are no longer to be treated with respect, or even treated as a human being for that matter. Your well-being does not matter to them.

You're not getting any more attention, that single phrase I dedicated to you is all you'll be getting out of me.

As for the rest of you, watching from afar, all I can say is thank you. I've met a lot of fantastic people out here, and on other platforms, people who are genuinely passionate about what we're doing, and that's the kind of people I wish to interact with.

I wholeheartedly pledge to support our team and contribute in any way possible, regardless of how few individuals stand by us.
 

F1forhalp

SOTD: Eurythmics - Who's That Girl
Donor
Oct 28, 2019
1,816
1,588
Livvy i checked some 1.38.5 or such, that Astoria is already different, so no idea where that other guy had ideas from. i've viewed the early one more tomboy than loli anyway, matter of viewpoint i guess. well nvm me :D
with Luna, that's a toughie. i'm not really fluent with oddballs ;) hangs a bit on if the next step is more private, or first public.
...gotta buy me a nice pen anyway.
 

Livvy

Member
Mar 15, 2018
271
478
early astoria was little girl who sat on genie's lap (well on his dick) and read book to learn imperio spell.
Pretty much this. Astoria was a hold over from the days of yore when the game was originally being 'developed', and I'm using that term very loosely, by the /stg/ threads on 4chan. It was a much more anything goes time, as there was no real rhyme or reason to what got added, when it got added, or even if it fit with the rest of the game. Certain anons on 4chan being what they are, they liked the idea of having a straight up loli in the game, and really played into that aspect of her character. For a good amount of time now - years really - she's just been a petite girl instead, which everyone on the team is more comfortable with. which in turn means she actually gets writing.

It's not, and has never been a case of 'Lolis would affect the bottom line'. It has always been 'None of us are comfortable writing anything for Astoria as she currently is, nor do we want to.' If Astoria hadn't had her growth spurt, at best her aspect of the game would continue to fall behind every other and would never get touched, and at worst she'd have been excised from the game entirely.

tl;dr lolis are not for lewds, thus Astoria is no longer a loli
 

Congressman Weiner

Active Member
Jul 29, 2018
781
715
No matter what a creative person does, there will be someone who hates it. It is impossible to please everyone, so the creator should make what pleases themselves. If other people like it, all the better.

And the creative person should take responsible criticism that could be used to better their creative product -- and ignore assholes who add nothing but "I hate it and you suck" comments, or "I would have done it differently." (Fine, then go ahead; let's see if you can do better.)

Those assholes will always exist, and should always be ignored.

I advise people on this thread to just ignore them like the creative person is doing.

You'd think by now anyone on the internet knows to never feed the trolls.
 

Karnewarrior

Well-Known Member
Oct 28, 2017
1,516
1,763
A big part of being a creative professional is learning to discern which "advice" is actually usable, and which is pulled from the rump of a cow, slathered in mustard, and called gold.

Big disappoint that nobody in the dev team is willing to write loli, but, since I'm not willing to step in and do it myself, so sad too bad, it'll stay like that. I've written - a lot - and I've read and the thing about being a reader is that you have little to no control over how the story happens.
 
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