For the most recent 0.87 release, yes.Is the new futa content only in the Gallery?
For the most recent 0.87 release, yes.Is the new futa content only in the Gallery?
Have you tried using the command Alt + Enter?Can someone explain why the game's resolution is broken and no option allows you to play windowed instead of fullscreen. Like legit, the options either don't do what they say, or they don't stay saved and reset once you go back to the main menu.
It worked here normally with no problem in the built game, and in the Unity3De program itself also with no error, probably there is something wrong in your save folder, or 1 of your saves has a problem. You can cut and paste all other saves out of the game leaving only the "Autosave" and test.don't know why but get this:
View attachment 2740728
right click also not working... loading that save gives same result.
Every time you go into settings it resets to default, which is an issue, but I did manage to figure out the resolution. 1440x900 was busted in windowed mode though.Have you tried using the command Alt + Enter?
Seconded on the UI improvements and autosaves. I would add bugfixing a few softlocks and fixing the options resetting too, which I pointed out above. No comment on other stuff, didn't get to see it yet, hope to once the obvious stuff is fixed.Huh... so, the overall receoption I'm seeing on this game is a lot worse than I expected. I'm actually really enjoying it, and kudos to CrazyForgeStudio for keeping going. I could see a lot of people giving up on things. I did actually have to restart my first game, after around 40 days because I just ended up in an unwinnable situation. I didn't actually mind, and I used what I learned to be alot more succesful the 2nd time round. I know that difficulty has put some people off, but I did enjoy actually playing a game.
I will say the interface was an extra obstacle though, and could do with some improvements so here's some rambling critique:
Autosave is too frequent - someitmes I wanted to go back to the start of a day, but it was literally the last screen.
It took me a little time to work out I had to set a girl to free time by themself to get some scenes, that may need to be made clearer. Also, an indicator somewhere on either the world or base map showing who is free would be great too, I had to keep checking the schedule.- Warnings on resources getting low could come sooner - you'll still need to plan ahead, but "oh shit" moments coming sooner might save some playthroughs
- The resource gathered post trip is a limited list, a quick pop up showing more information would be more usefulInventory - a more unified management would be great, having the characters seperate makes some sense, but being able to flip between that and the base would be useful
- General Menu and UI unification - mashing points together here, but they are all related; you have the right click wheel, the resources shown at the top, and the buttons at the top of the world map screen. Your resources aren't always shown there - if you're in the right click menu, you need to come out, go to world map, and then go to the management to find out what you have in your bases, which isn't intuitive. Pulling some of those things out, to create a more centralised UI would be a huge improvement to the game. There's a few different ways you could go about it, but I feel it needs to be improved
Regarding Content
- There feels like some lacking in a few areas, but it looks like there are fairly regular updates, as long as the dev comes back to earlier points to make improvements as well, I think we're good. The pills sytem is a personal favourite, no complaints.
- Story is the kind I'd consider cliche as hell, but well executed. At least for earlier characters, I care about their outcomes - Mary inparticular.
- There is some inconsistency between how Ai discovers other things, that have apparently been going on for a while - and yeah, it feels like I got some scenes out of order. I think writing needs to change to accomodate that - or make later scenes unabailable until you complete more of the ealier ones.
- In the same vein, some scenes are written likes it's the first time every time - like Mary taking the futa pill in the gym. Having that change after the first time would make sense.
- Also had a bug where the interface just dies - I've fixed by saving and reloading though.
Currently I'd rate 4 stars, potentially 3 on the bugs and interface issues, but I want to give it a 5, I'm having a blast. Will review after I've seen a few updates.
tl;dr: I 'm loving it, but I see the issues other people had, and get their frustration, UI improvements would be really nice
Here is my save folder..Have you tried using the command Alt + Enter?
It worked here normally with no problem in the built game, and in the Unity3De program itself also with no error, probably there is something wrong in your save folder, or 1 of your saves has a problem. You can cut and paste all other saves out of the game leaving only the "Autosave" and test.
Cheating:
Important: If you remove any line of code, or remove a <, or set a letter in the number value it will cause an error when the game tries to check the saved files, and you will be unable to load any save, make a back up of you saved files before trying to use this steps.
Wouldn't it be so bad if you copied this message and put it in the game review?Huh... so, the overall receoption I'm seeing on this game is a lot worse than I expected. I'm actually really enjoying it, and kudos to CrazyForgeStudio for keeping going. I could see a lot of people giving up on things. I did actually have to restart my first game, after around 40 days because I just ended up in an unwinnable situation. I didn't actually mind, and I used what I learned to be alot more succesful the 2nd time round. I know that difficulty has put some people off, but I did enjoy actually playing a game.
I will say the interface was an extra obstacle though, and could do with some improvements so here's some rambling critique:
Autosave is too frequent - someitmes I wanted to go back to the start of a day, but it was literally the last screen.
It took me a little time to work out I had to set a girl to free time by themself to get some scenes, that may need to be made clearer. Also, an indicator somewhere on either the world or base map showing who is free would be great too, I had to keep checking the schedule.- Warnings on resources getting low could come sooner - you'll still need to plan ahead, but "oh shit" moments coming sooner might save some playthroughs
- The resource gathered post trip is a limited list, a quick pop up showing more information would be more usefulInventory - a more unified management would be great, having the characters seperate makes some sense, but being able to flip between that and the base would be useful
- General Menu and UI unification - mashing points together here, but they are all related; you have the right click wheel, the resources shown at the top, and the buttons at the top of the world map screen. Your resources aren't always shown there - if you're in the right click menu, you need to come out, go to world map, and then go to the management to find out what you have in your bases, which isn't intuitive. Pulling some of those things out, to create a more centralised UI would be a huge improvement to the game. There's a few different ways you could go about it, but I feel it needs to be improved
Regarding Content
- There feels like some lacking in a few areas, but it looks like there are fairly regular updates, as long as the dev comes back to earlier points to make improvements as well, I think we're good. The pills sytem is a personal favourite, no complaints.
- Story is the kind I'd consider cliche as hell, but well executed. At least for earlier characters, I care about their outcomes - Mary inparticular.
- There is some inconsistency between how Ai discovers other things, that have apparently been going on for a while - and yeah, it feels like I got some scenes out of order. I think writing needs to change to accomodate that - or make later scenes unabailable until you complete more of the ealier ones.
- In the same vein, some scenes are written likes it's the first time every time - like Mary taking the futa pill in the gym. Having that change after the first time would make sense.
- Also had a bug where the interface just dies - I've fixed by saving and reloading though.
Currently I'd rate 4 stars, potentially 3 on the bugs and interface issues, but I want to give it a 5, I'm having a blast. Will review after I've seen a few updates.
tl;dr: I 'm loving it, but I see the issues other people had, and get their frustration, UI improvements would be really nice
The translation is already working, but we just need people to translate it to other languages.is anyone when is multi language going to be available as it's been several years i've been there one and i have some hope the 6 month i have some of hope and three months there was nothing left
Prison Access Card, Inside Hangar Special Box that open with the Key Special Hangar.Having an issue acquiring prison key, I unlock the the kitchen and raid all the cabinets and drawers but i cant find the key, ive tried re-downloading, starting a new game, and it's just not there anymore, did it get moved somewhere else or is the game just forever broke for me.
My HeroPrison Access Card, Inside Hangar Special Box that open with the Key Special Hangar.
You can get Key Special Hangar inside the small box in the Prison Door.
The last time I played this game, there was no ntrthis game have a ntr or optinal ?