shitass1001

Active Member
Jun 8, 2021
967
3,274
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That's a fantastic idea to be used in Side Story endings, definitely. It would be super easy to implement as it would only really require one or two extra renders and could be a player option when it comes to the epilogue of several stories. Thanks for the idea!
I feel you Victor, but try to just look at peoples post history, sometimes they aren't even worth engaging with. Vast majority of that guys posts are just complaints and needless negativity.
 
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VictorSeven

Active Member
Game Developer
Oct 14, 2019
673
2,715
I feel you Victor, but try to just look at peoples post history, sometimes they aren't even worth engaging with. Vast majority of that guys posts are just complaints and needless negativity.
Yeah I didn't know until now that I could look at post history. Might just report for a ban in that case if they come at me crazy again.
 
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shitass1001

Active Member
Jun 8, 2021
967
3,274
Yeah I didn't know until now that I could look at post history. Might just report for a ban in that case if they come at me crazy again.
maybe just popping an ignore would be fine, I dont know how easy it is to get someone thread banned. A great way I see if someone is arguing in bad faith is to look at their posts in the specific thread.
1736034133080.png
(my name is there as a placeholder, my idiot status is in review) it certainly helps to weed out the "this game bad" folks.
 

Soulpuppet

Active Member
Sep 10, 2020
703
2,320
It's a valid question, don't get me wrong I'm a supporter on Subscribe Star, I would like to have more storyline progression would be nice
What question did they ask? All I seen was bitching and being a jackass and obviously didn't read any of the update notes because there was a good amount of new stuff added. Here's what they wrote. Where is the question?

"so basically nothing new added.....and again with the reworking shit?? really?? after forcing usd to restart again and again and told us was the last time we needed to do that...now i read reworking for season 1 ep 1 to 3??? what's wrng with you dev??"
 

Evuhl669

Newbie
May 2, 2022
40
50
i get this error almost everytime when MC have some Freetime to do other stuff then main story...
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/quest files/S2E2/S2E2.rpy", line 694, in script call
    call worldmap from _call_worldmap
  File "game/affection_map_screen.rpy", line 147, in script
    $ renpy.pause()
  File "game/affection_map_screen.rpy", line 147, in <module>
    $ renpy.pause()
  File "game/character_book.rpy", line 27, in execute
    screen character_book():
  File "game/character_book.rpy", line 27, in execute
    screen character_book():
  File "game/character_book.rpy", line 57, in execute
    vbox:
  File "game/character_book.rpy", line 67, in execute
    hbox:
  File "game/character_book.rpy", line 152, in execute
    if lydia_met == 3:
  File "game/character_book.rpy", line 152, in <module>
    if lydia_met == 3:
NameError: name 'lydia_met' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/quest files/S2E2/S2E2.rpy", line 694, in script call
    call worldmap from _call_worldmap
  File "game/affection_map_screen.rpy", line 147, in script
    $ renpy.pause()
  File "renpy/ast.py", line 823, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 1178, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/affection_map_screen.rpy", line 147, in <module>
    $ renpy.pause()
  File "renpy/exports.py", line 1662, in pause
    rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay, pause_modal=modal)
  File "renpy/ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 2166, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "renpy/display/core.py", line 2688, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "renpy/display/displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 480, in visit_all
    callback(self)
  File "renpy/display/core.py", line 2688, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "renpy/display/screen.py", line 491, in per_interact
    self.update()
  File "renpy/display/screen.py", line 697, in update
    self.screen.function(**self.scope)
  File "game/character_book.rpy", line 27, in execute
    screen character_book():
  File "game/character_book.rpy", line 27, in execute
    screen character_book():
  File "game/character_book.rpy", line 57, in execute
    vbox:
  File "game/character_book.rpy", line 67, in execute
    hbox:
  File "game/character_book.rpy", line 152, in execute
    if lydia_met == 3:
  File "game/character_book.rpy", line 152, in <module>
    if lydia_met == 3:
NameError: name 'lydia_met' is not defined

Windows-10-10.0.26100 AMD64
Ren'Py 7.7.2.24061201
Worlds Crossing Academy 1.3.5.4
Sun Jan  5 10:00:39 2025
 

VictorSeven

Active Member
Game Developer
Oct 14, 2019
673
2,715
i get this error almost everytime when MC have some Freetime to do other stuff then main story...
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/quest files/S2E2/S2E2.rpy", line 694, in script call
    call worldmap from _call_worldmap
  File "game/affection_map_screen.rpy", line 147, in script
    $ renpy.pause()
  File "game/affection_map_screen.rpy", line 147, in <module>
    $ renpy.pause()
  File "game/character_book.rpy", line 27, in execute
    screen character_book():
  File "game/character_book.rpy", line 27, in execute
    screen character_book():
  File "game/character_book.rpy", line 57, in execute
    vbox:
  File "game/character_book.rpy", line 67, in execute
    hbox:
  File "game/character_book.rpy", line 152, in execute
    if lydia_met == 3:
  File "game/character_book.rpy", line 152, in <module>
    if lydia_met == 3:
NameError: name 'lydia_met' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/quest files/S2E2/S2E2.rpy", line 694, in script call
    call worldmap from _call_worldmap
  File "game/affection_map_screen.rpy", line 147, in script
    $ renpy.pause()
  File "renpy/ast.py", line 823, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 1178, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/affection_map_screen.rpy", line 147, in <module>
    $ renpy.pause()
  File "renpy/exports.py", line 1662, in pause
    rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay, pause_modal=modal)
  File "renpy/ui.py", line 301, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 2166, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "renpy/display/core.py", line 2688, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "renpy/display/displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/displayable.py", line 431, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 480, in visit_all
    callback(self)
  File "renpy/display/core.py", line 2688, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "renpy/display/screen.py", line 491, in per_interact
    self.update()
  File "renpy/display/screen.py", line 697, in update
    self.screen.function(**self.scope)
  File "game/character_book.rpy", line 27, in execute
    screen character_book():
  File "game/character_book.rpy", line 27, in execute
    screen character_book():
  File "game/character_book.rpy", line 57, in execute
    vbox:
  File "game/character_book.rpy", line 67, in execute
    hbox:
  File "game/character_book.rpy", line 152, in execute
    if lydia_met == 3:
  File "game/character_book.rpy", line 152, in <module>
    if lydia_met == 3:
NameError: name 'lydia_met' is not defined

Windows-10-10.0.26100 AMD64
Ren'Py 7.7.2.24061201
Worlds Crossing Academy 1.3.5.4
Sun Jan  5 10:00:39 2025
Your save is from the beta versions, before 1.0. This was a testing version in which the backend systems were still being built, and the saves aren't compatible with the full version.
1736072595243.png
 
Last edited:

VictorSeven

Active Member
Game Developer
Oct 14, 2019
673
2,715
[RELEASE] 1.4.0.0 brings Season 2 Episode 4 and a Look into Aurum's Past

I can't believe we got this done so quickly. I just final playtested this full episode, and it took me over an hour. Was not expecting that much playtime out of one little episode. PC and MAC versions released, and Android on its way as soon as Estrada finishes the port.

But you're here for the release schedule, so here goes (click the linked words to be taken to the downloads):

  • T5 + T4 Access: Current (found at , , and now for $25 if you want instant access)
  • T3 Access: 1/12/25 ($10)
  • T2 Access: 1/19/25 ($5)
  • T1 Access: 1/23/25 ($2)
  • PUBLIC ACCESS: 1/26/25 (FREE)
There were a lot of weird, different things we did in this episode. You're gonna get a look into Aurum's past as well as some time with a certain ghost girl everyone's been asking about.

image_2025-01-05_040154203.png

There's a LOT more I could talk about, but I feel it's best to keep nearly everything in this episode a surprise. I dunno if we'll get another build done quite this fast; I did a lot of unhealthy things during the process and I shouldn't repeat them. I honestly don't know what else to say about this without spoiling, so I'mma just let you play it. Enjoy!

- Vic
 

Xythurr

Well-Known Member
Oct 29, 2017
1,197
2,472
Hey guys I just started this game and it's pretty interesting so far but one kind of took me out for a minute.
Does it ever explain why Gillie sleeps in a nasty run down ruin most nights? Not exactly sanitary and I thought it was weird that the MC didn't even have a second thought about that.
Oh well looking forward to where the story goes from here!
 

ArhraCole

Member
Apr 24, 2020
429
485
Hey guys I just started this game and it's pretty interesting so far but one kind of took me out for a minute.
Does it ever explain why Gillie sleeps in a nasty run down ruin most nights? Not exactly sanitary and I thought it was weird that the MC didn't even have a second thought about that.
Oh well looking forward to where the story goes from here!
If I recall correctly, (and please bare in mind that I haven't played in a bit and I'll be starting fresh with 14 soon) Gillie herself says it's where she feels more comfortable and gets better sleep than in her apartment. Or something close to that anyway. I think it has something to do with her past and Aurum decided not to press her on the issue at the time. I don't know if that topic has been revisited with her yet though.
 

VictorSeven

Active Member
Game Developer
Oct 14, 2019
673
2,715
Hey guys I just started this game and it's pretty interesting so far but one kind of took me out for a minute.
Does it ever explain why Gillie sleeps in a nasty run down ruin most nights? Not exactly sanitary and I thought it was weird that the MC didn't even have a second thought about that.
Oh well looking forward to where the story goes from here!
Gillie explains to you that this particular spot is where the Veil between the living world and the death realm is the thinnest. There's a pretty massive reason why that's comforting to her that I won't spoil here, but it'll all become clear when we get her side story written. She's on our docket for the next side content patch, which we hope to have out by March 5th if possible.
 

FatYoda

Active Member
Sep 12, 2017
508
515
Gallery bugs out when i click it. Is that because my save is before July? I'm starting again anyway, just curious.
 

VictorSeven

Active Member
Game Developer
Oct 14, 2019
673
2,715
Gallery bugs out when i click it. Is that because my save is before July? I'm starting again anyway, just curious.
One of the versions shipped with a blank FantasiesCollection.rpa file, which mistakenly enables the Fantasies Collection menu for those who haven't purchased it. If you haven't purchased it, you can just delete that RPA from the Game folder. If you have purchased it, grab the FantasiesCollection.rpa from the DLC folder and overwrite the old FantasiesCollection.rpa file. Also make sure you paste the Scripts folder into the Game folder.

Beta saves will cause a different error on the map screen, so one last restart will fix that issue.
 

FatYoda

Active Member
Sep 12, 2017
508
515
One of the versions shipped with a blank FantasiesCollection.rpa file, which mistakenly enables the Fantasies Collection menu for those who haven't purchased it. If you haven't purchased it, you can just delete that RPA from the Game folder. If you have purchased it, grab the FantasiesCollection.rpa from the DLC folder and overwrite the old FantasiesCollection.rpa file. Also make sure you paste the Scripts folder into the Game folder.

Beta saves will cause a different error on the map screen, so one last restart will fix that issue.
I don't appear to have that file.

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