- Oct 14, 2019
- 673
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This is the first I've heard of it causing a performance issue in the 3 1/2 years this game has been available to the public. There's an nvl_clear command I can use before each text conversation to clear the history before the phone pops up. If that'd help you, I could probably have that done by next patch. Heck, I could make it a toggle option in the options menu, even, now that I've learned how to do that. I had no idea all the message history renders that way 'cause no one I know has hardware that's affected by that at all lol.I understand that everyone and their brother LOVE having a phone (for some reason I just don't understand) in their game. But you REALLY need to clear the chat log before it's shown. Not only is no one gonna scroll up to read anything, but it actively slows down the game. All the "texts" that aren't on screen are still taking up space and rendering, you just can't see them. If you REALLY want the history aspect, having a screen that is ONLY for the conversation history is easily doable. But Every. Single. Time. That damn phone pops up the game's like "Lol bitch you thought you can read at your pace". I get it, phones exist and we want relatability to extend to the player. But not at the cost of performance. If you need help with this, I'll gladly help. But this really needs to be worked on.
The point of the Trials is to teach Aurum the lessons he needs to learn.So trying to save Ashley throws you into a time loop... Not doing perfect in Cecilia's trial throws you into a time loop... Would have been better if there wasn't one true path with looping jokes along the way as the joke gets stale as the cycles repeat![]()
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As far as the haunted house trial, there is no true path. There's a variable system that randomizes how many actions you have before the spider starts hunting again. Hide 'til she goes away, keep exploring. Eventually you'll figure out the solution.