Create and Fuck your AI Cum Slut –70% OFF
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RemiliaScarlett

Active Member
Aug 18, 2018
866
983
278
I wish scenes had dialog when we redid them "in the wild"

also if replays of corrupting the white cells had the standing CG of the corrupted version of the cell (as we have during normal gameplay) it would be great.
 

youraccount69

I'm like a karate chop
Donor
Dec 30, 2020
9,168
4,220
436
WormNestPlague-1.02
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tincho22

Newbie
Feb 7, 2020
30
19
114
Id played the game for 2 days, actually its so good, medical content very accurate, (ex: attack inmunosupresion in hiv.lol),but in the new update white cells dont have in the option¨ ready for sex¨ change of cg,they are static. i think there are many carachters with 100 pounds of boobs, lol. the first caracters were much more delicated drawings. much armonic bodies. its so logic that ¨milking bacteria¨ got voluptuos boobs, but also b cell?, neutrophils?, etc.. jajaja
Please dont take my oppinions as a complain about the content, i apreciate a lot the game.thanks for upload the 1.02 version
 
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Sphere42

Active Member
Sep 9, 2018
979
1,060
350
Does anyone else find the gameplay design extremely bland and unsatisfying compared to Para Ark?

I haven't found an explanation for what the basic stats actually do, especially Luck and which exact skills scale with MATK vs ATK (guessing most sex skills use MATK based on brief tests, but impregnation "strength" does NOT for some reason), however since combat is discrete-time but not actually turn-based AGI seems stupidly broken as it not only lets you move "earlier" but also "more often" - and regen effects proc every time a character makes a move!

This leads to the next issue though: combat feels very tedious and same-y. The team members you get seem close to identical, divided into 3 "classes" with only a single ~10% stat variation marking the difference between each class. Sex skills are identical across all of them except for the futa who can't get rid of her innate dick. Each character also gets ~2-6 semi-unique non-sexual combat skills which range from atrocious (5% stat reduction on an enemy :rolleyes:) to completely and utterly broken if you actually cared to use them (-50% MP cost AND +50 TP regen in one self-buff!) - except you don't care because combat also seems to be piss easy.

Then there's the equipment, or rather lack thereof. The crafting table is full of gear options, 6 tiers of armours and a plethora of weapons and accessories. Except that is the only source of gear, there are no drops or loot chests with anything of value. And the ONLY way to get the required crafting materials is to sex up the girls and grind pregnancies over and over again. This turns what should be a titillating feature into a bloody chore! And if you don't go for penetrative sex specifically you get nothing! Fighting, using those few unique skills (and a whole bunch of gear options focused on direct combat) actively hurts your progression!

...except it doesn't actually stop you from progressing through the game. Gear doesn't matter much if you spam sex because whether you grind this enemy or their 5th respawn doesn't matter and they don't really hurt you regardless. Levels only matter in terms of getting more AGI so you spam more sex moves quicker. Explorable areas are short and you can always run out and heal for free. Boss battles are a complete joke, simply throwing a regular group of cell girls at you but maybe with slightly higher levels(=HP). I got all the way to the Slut Maker parasite and cleared all areas other than Lymph crafting virtually nothing, often taking newborn lvl1 girls into new zones to no ill effect other than the slight annoyance of battles taking even longer.

Why would I take lvl1 babies into the active war zone? Well, because the game doesn't just let you pick your favourite and bang her senseless either! Aside from the materials issue there is also an "affection" counter, which only tracks how many battles you won with that girl in your active party (because of course it does :rolleyes:). And this "affection" is required for breeding new girls, which are required to progress into new areas in addition to giving higher tier materials.

Oh and small-scale balance seems awful as well. Why is a single-digit crit rate bonus considered on par with in-combat regen? Why is a minor max HP bonus on par with TP regen in a setting where enemies deal close to 0 damage and almost everything you do uses TP? Why does the highest tier weapon only grant half a bonus attack, which a) only affects the basic "Attack" command and b) doesn't even seem to work properly for that??? Why do some early weapons grant alternative forms of attack but none of the later ones do? - actually I can answer that one: good thing they don't because a bunch of lategame gear grants "attack modifier" effects but those only work on the basic "Attack" command not any of the alternate forms.

TL;DR: just play Para Ark instead if you like to engage more than a single neuron with actual gameplay.
 

ALPHA.CORE

Member
May 28, 2022
303
184
143
Does anyone else find the gameplay design extremely bland and unsatisfying compared to Para Ark?

I haven't found an explanation for what the basic stats do, especially Luck and which exact skills scale with MATK vs ATK (guessing most sex skills use MATK based on brief tests, but impregnation "strength" does NOT for some reason), however since combat is discrete-time but not actually turn-based AGI seems stupidly broken as it not only lets you move "earlier" but also "more often" - and regen effects proc every time a character makes a move!

This leads to the next issue though: combat feels very tedious and same-y. The team members you get seem close to identical, divided into 3 "classes" with only a single ~10% stat variation marking the difference between each class. Sex skills are identical across all of them except for the futa who can't get rid of her innate dick. Each character also gets ~2-6 semi-unique non-sexual combat skills which range from atrocious (5% stat reduction on an enemy :rolleyes:) to completely and utterly broken if you cared to use them (-50% MP cost AND +50 TP regen in one self-buff!) - except you don't care because combat also seems to be piss easy.

Then there's the equipment or rather lack thereof. The crafting table is full of gear options, 6 tiers of armor, and a plethora of weapons and accessories. Except that is the only source of gear, there are no drops or loot chests with anything of value. And the ONLY way to get the required crafting materials is to sex up the girls and grind pregnancies over and over again. This turns what should be a titillating feature into a bloody chore! And if you don't go for penetrative sex specifically you get nothing! Fighting, using those few unique skills (and a whole bunch of gear options focused on direct combat) actively hurts your progression!

...except it doesn't stop you from progressing through the game. Gear doesn't matter much if you spam sex because whether you grind this enemy or their 5th respawn doesn't matter and they don't hurt you regardless. Levels only matter in terms of getting more AGI so you spam more sex moves quicker. Explorable areas are short and you can always run out and heal for free. Boss battles are a complete joke, simply throwing a regular group of cell girls at you but maybe with slightly higher levels(=HP). I got to the Slut Maker parasite and cleared all areas other than Lymph crafting virtually nothing, often taking newborn lvl1 girls into new zones to no ill effect other than the slight annoyance of battles taking even longer.

Why would I take level 1 babies into the active war zone? Well, because the game doesn't just let you pick your favorite and bang her senseless either! Aside from the materials issue, there is also an "affection" counter, which only tracks how many battles you won with that girl in your active party (because of course, it does :rolleyes:). This "affection" is required for breeding new girls, which are required to progress into new areas in addition to giving higher tier materials.

Oh, and the small-scale balance seems awful as well. Why is a single-digit crit rate bonus considered on par with in-combat regen? Why is a minor max HP bonus on par with TP regen in a setting where enemies deal close to 0 damage and almost everything you do uses TP? Why does the highest tier weapon only grant half a bonus attack, which a) only affects the basic "Attack" command and b) doesn't even seem to work properly for that??? Why do some early weapons grant alternative forms of attack but none of the later ones do? - actually, I can answer that one: good thing they don't because a bunch of late game gear grants "attack modifier" effects but those only work on the basic "Attack" command not any of the alternate forms.

TL;DR: just play Para Ark instead if you like to engage more than a single neuron with actual gameplay.
You don't need to care about equipment, I'm fine with my girl naked(no equipment)
its way easier to just grind girl exp than equipment
 

Sphere42

Active Member
Sep 9, 2018
979
1,060
350
You don't need to care about equipment, I'm fine with my girl naked(no equipment)
its way easier to just grind girl exp than equipment
Can't fault you for not reading the entire thing but yeah, that was part of my point too. Except levels don't seem to be all that necessary either. Seemingly the only real reason to grind is the need for "affection" points in order to progress through areas. Doesn't make the game more interesting though.
 
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