Easy, Normal, and Hard describe the separate objectives you can accomplish during a scene. Note that Rinka's first PLAY scene has three objectives, and that is what determines the split between Easy and Hard on Shunto's conversation.Use the save games in the "Extra" folder provided with the archive. It also has some explanation on how to use them.
Has anybody figured out what "Normal", "Easy" and "Hard" refer to in the scenario selection? Those seem to indicate the way to enter each of the branches but what do they mean in the game? Fir the first scene with the guy the selection shows two possible ways but you only get a single objective.
Also, what do the numbers mean that show up when you hover over the interaction choices at the bottom?
Important: Some objectives are reached without the level automatically ending. The game will play a sound and highlight the Rest button. You need to press the "Rest" button to accomplish that objective. I've seen objectives being cut off by the GUI making it hard to figure out what is needed.
The numbers for each "position" describe how effective that position is between the two characters. Even though a scene starts with a default position, it may not be the most effective to reach an objective. You might need to change position depending whether you're targeting pleasure or mind.
The other obvious bug in the game is on the resistance radar; "First" is engrish for "Fast".
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