1- thanks for the useful guide!
2- I think the "how to" is slightly incorrect?
Reipatcher is standalone: XUnity.AutoTranslator-ReiPatcher from
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Extract, set up, run patched version. However, the process is hard to reverse if anything goes south.
BepInEx requires 2 steps:
1- extract the base for your OS from
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2- then XUnity.AutoTranslator-BepInEx from
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3- extract both to the root directory of the unity game. You're done!
That had me confused for a while, so please correct me if I'm wrong.
Supposedly, the IL2CPP version doesn't work yet?
By the way, how can I know if a Unity game uses IL2CPP i.e. which library to use?
A while back, I found a successor to
AssetsBundleExtractor, which was much more compatible with recent games. But I can't find it again. It's a bit off-topic, but can someone enlighten me? edit: nothing beats self-enlightenment
It was UABEAvalonia.