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HTML Zoolux Eternum [v0.1.1] [Grimward]

4.60 star(s) 5 Votes

hatass

Member
Oct 6, 2017
164
158
Okay can we PLEASE get the "Enter to hyperspace jump" support when typing?

I'm settling on "new system but don't touch WASD keys", which seems to work.
 

GrimwardGame

Newbie
Jul 7, 2025
34
104
Okay can we PLEASE get the "Enter to hyperspace jump" support when typing?

I'm settling on "new system but don't touch WASD keys", which seems to work.
Fuck...I didn't get these errors. I'll try to look into it.
What I do know is that, due to browser protection, there is no sound until you click at least once on the page.
 

hatass

Member
Oct 6, 2017
164
158
After the pirate encounter by coordinates got set to 0200. Intended?

Minigame with stopping letters with space behaves really weirdly if you press R without failing. Also, stopping one letter and pressing back gave me a lot of errors.
 

GrimwardGame

Newbie
Jul 7, 2025
34
104
After the pirate encounter by coordinates got set to 0200. Intended?

Minigame with stopping letters with space behaves really weirdly if you press R without failing. Also, stopping one letter and pressing back gave me a lot of errors.
Could you try it with this fix?
 

hatass

Member
Oct 6, 2017
164
158
Could you try it with this fix?
Mega
Navigation looks good, the pirates sending you to 0200 also works fine. The infinite human farming exploit in the tutorial is still there. And you're right, clicking inside the page once does enable sound.

Anyway let me also give some impressions about the update overall.

  • Sound design - A+, my only note would be that the "mind control" noise the protagonist makes becomes a bit too repetitive when going incrementally up from planet 0000. Maybe 1-2 alternative random variations could spice things up. Otherwise fantastic, adds a ton to the experience. And I appreciate you going with extra effort to edit it and not just leave original video sounds everywhere (which is what I would have expected personally).
  • The amount of content is quite sizable for a relatively short period of time that passed since the demo. Good variety too, I'm only salty about Jill's model being kinda wasted on the Nemesis that I'm personally not a huge fan of, but oh well.
  • Hybrid girls being special captives is cool, though I would also like to see some monsters/male creatures with multiple tests/animations as well.
  • Male human content I can take or leave but I'm sure it's going to be popular.
  • Random joke planets I would personally tone down, but I like the more serious vibe and space to me is already something really crazy in an of itself.
  • Minigames:
    • Pirate meterorite chase - B for effort, definitely needs a progress bar until the end, more variety of stuff to dodge and maybe even shoot. Perhaps my biggest problem with this one is that unlike the other ones you aren't doing a minigame for a reward (which feels nice and can be skipped), you're doing it because you have to and you get nothing for it. I would avoid that sort of design on in general unless it's something short, like where you need to mash space that one time.
    • Speaking of space mashing - it's nice and casual. If you ever wanted to increase difficulty, a typical way to do that sort of thing is have you push arrow in one direction and then have the direction randomly change throughout. I don't mind it.
    • Selecting correct letters - it's good, it takes a bit of figuring out how to do it properly and then it isn't an issue. Perhaps a bit repetitive.
    • Waiting around for something to happen - meh, at least give me a key to press and hold. I don't mind it once or twice with thematic reasons explaining why, which was how it was used.
      • Wait, one of these events you don't actually have to wait for, you can come back later! I didn't get that on my first run.
Overall, really enjoying this! Thanks for the prompt fix as well.

One more thing - pressing space to hyperspace jump would be super convenient.
 
Last edited:

GrimwardGame

Newbie
Jul 7, 2025
34
104
Navigation looks good, the pirates sending you to 0200 also works fine. The infinite human farming exploit in the tutorial is still there. And you're right, clicking inside the page once does enable sound.

Anyway let me also give some impressions about the update overall.

  • Sound design - A+, my only note would be that the "mind control" noise the protagonist makes becomes a bit too repetitive when going incrementally up from planet 0000. Maybe 1-2 alternative random variations could spice things up. Otherwise fantastic, adds a ton to the experience. And I appreciate you going with extra effort to edit it and not just leave original video sounds everywhere (which is what I would have expected personally).
  • The amount of content is quite sizable for a relatively short period of time that passed since the demo. Good variety too, I'm only salty about Jill's model being kinda wasted on the Nemesis that I'm personally not a huge fan of, but oh well.
  • Hybrid girls being special captives is cool, though I would also like to see some monsters/male creatures with multiple tests/animations as well.
  • Male human content I can take or leave but I'm sure it's going to be popular.
  • Random joke planets I would personally tone down, but I like the more serious vibe and space to me is already something really crazy in an of itself.
  • Minigames:
    • Pirate meterorite chase - B for effort, definitely needs a progress bar until the end, more variety of stuff to dodge and maybe even shoot. Perhaps my biggest problem with this one is that unlike the other ones you aren't doing a minigame for a reward (which feels nice and can be skipped), you're doing it because you have to and you get nothing for it. I would avoid that sort of design on in general unless it's something short, like where you need to mash space that one time.
    • Speaking of space mashing - it's nice and casual. If you ever wanted to increase difficulty, a typical way to do that sort of thing is have you push arrow in one direction and then have the direction randomly change throughout. I don't mind it.
    • Selecting correct letters - it's good, it takes a bit of figuring out how to do it properly and then it isn't an issue. Perhaps a bit repetitive.
    • Waiting around for something to happen - meh, at least give me a key to press and hold. I don't mind it once or twice with thematic reasons explaining why, which was how it was used.
Overall, really enjoying this! Thanks for the prompt fix as well.

One more thing - pressing space to hyperspace jump would be super convenient.
Thank you so much for all the feedback and the detailed notes about the bugs – it really helped a lot!

Great idea! I’ll add the spacebar alongside the Enter key.
 

hatass

Member
Oct 6, 2017
164
158
Going to 0094 then backing out makes the sound keep going sometimes and if you come back the letterboxes say ?

R key behavior was fixed by the way
Never mind, I'm not sure it is actually

Coming back to 0070 after dropping off Juno shows
This is the homeworld of one of your future passengers. You probably haven’t met them yet.
 
Last edited:

GrimwardGame

Newbie
Jul 7, 2025
34
104
Going to 0094 then backing out makes the sound keep going sometimes and if you come back the letterboxes say ?

R key behavior was fixed by the way
Never mind, I'm not sure it is actually

Coming back to 0070 after dropping off Juno shows
If the system freaks out during the three-letter input (e.g. after exiting), pressing R should be enough to fix it — it should now be fully recoverable with a single R key press.
 

WellIGuess

Member
Jan 23, 2019
208
132
Sorry if I’m not supposed to share links this way – I’m still new to how things work on this platform.
But here it is, you can download the new version from this link:
Ideally, you should edit the OP with: new download links replacing the old, "Updated" date changed to current, and a changelog detaling what's changed between versions.
 
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GlassMi

Newbie
Mar 30, 2023
79
45
Dev please upload cool H scene pics for screenshots... I didn't download it the first time because I couldn't even see what the quality of the characters is.

I'm gonna download it and scroll through quickly to see for myself cuz this thread bumped a second time and it has good reviews.

But please. I'm assuming I'm not the only one with this decisionmaking process, just the only one that comments on it.
 

skyrfen

Ultimate Torrent Dude
Donor
Jun 13, 2021
4,568
2,720
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Sep 28, 2021
41
39
Not sure if it's a bug or i'm missing something, but if I visit 0090 (the Predators) I lose 10 humanoids, from 12 to just 2. The text doesn't say anything about it, only they discover I carry an Alien egg and tell me how to hatch it.
 

GrimwardGame

Newbie
Jul 7, 2025
34
104
Not sure if it's a bug or i'm missing something, but if I visit 0090 (the Predators) I lose 10 humanoids, from 12 to just 2. The text doesn't say anything about it, only they discover I carry an Alien egg and tell me how to hatch it.
Damn... yeah, that’s a bug — my bad. When I was testing, I added a set command there, and it’s setting the number of humanoids to two.
 
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Psyside

Member
Jun 30, 2017
251
97
They really don't. The letters repeat the same pattern every time, you can simply anticipate when the correct one is supposed to come.
its faster than other 2 planets so yea, also pattern randomizes and is buggy if you did another pattern planet before it
 

baneini

Engaged Member
Jun 28, 2017
2,087
3,241
It's pretty bad. You mostly see monster theme r34 animations made by other people that dont fit a cohesive narrative. Best thing I can say is the content of the animations are usually fine on their own, at least the dev doesnt have some sort of bimbo fetish.

Jumping to planets hundreds of times feels repetitive and dumb. The text isn't really worth reading. It's hard to care about short segment where the plot is some girl is thrown into a planet, gets raped in r34 monster animation followed up with "and then she died".
Since the game relies on random animation assets you cant have something like 1 static person/love interest that shows up repeatedly in story context besides cases where the dev can use aicg for that himself which only works for images.
 
4.60 star(s) 5 Votes