Fuck...I didn't get these errors. I'll try to look into it.Okay can we PLEASE get the "Enter to hyperspace jump" support when typing?
I'm settling on "new system but don't touch WASD keys", which seems to work.
Could you try it with this fix?After the pirate encounter by coordinates got set to 0200. Intended?
Minigame with stopping letters with space behaves really weirdly if you press R without failing. Also, stopping one letter and pressing back gave me a lot of errors.
Navigation looks good, the pirates sending you to 0200 also works fine. The infinite human farming exploit in the tutorial is still there. And you're right, clicking inside the page once does enable sound.Could you try it with this fix?
Mega
Thank you so much for all the feedback and the detailed notes about the bugs – it really helped a lot!Navigation looks good, the pirates sending you to 0200 also works fine. The infinite human farming exploit in the tutorial is still there. And you're right, clicking inside the page once does enable sound.
Anyway let me also give some impressions about the update overall.
Overall, really enjoying this! Thanks for the prompt fix as well.
- Sound design - A+, my only note would be that the "mind control" noise the protagonist makes becomes a bit too repetitive when going incrementally up from planet 0000. Maybe 1-2 alternative random variations could spice things up. Otherwise fantastic, adds a ton to the experience. And I appreciate you going with extra effort to edit it and not just leave original video sounds everywhere (which is what I would have expected personally).
- The amount of content is quite sizable for a relatively short period of time that passed since the demo. Good variety too, I'm only salty about Jill's model being kinda wasted on the Nemesis that I'm personally not a huge fan of, but oh well.
- Hybrid girls being special captives is cool, though I would also like to see some monsters/male creatures with multiple tests/animations as well.
- Male human content I can take or leave but I'm sure it's going to be popular.
- Random joke planets I would personally tone down, but I like the more serious vibe and space to me is already something really crazy in an of itself.
- Minigames:
- Pirate meterorite chase - B for effort, definitely needs a progress bar until the end, more variety of stuff to dodge and maybe even shoot. Perhaps my biggest problem with this one is that unlike the other ones you aren't doing a minigame for a reward (which feels nice and can be skipped), you're doing it because you have to and you get nothing for it. I would avoid that sort of design on in general unless it's something short, like where you need to mash space that one time.
- Speaking of space mashing - it's nice and casual. If you ever wanted to increase difficulty, a typical way to do that sort of thing is have you push arrow in one direction and then have the direction randomly change throughout. I don't mind it.
- Selecting correct letters - it's good, it takes a bit of figuring out how to do it properly and then it isn't an issue. Perhaps a bit repetitive.
- Waiting around for something to happen - meh, at least give me a key to press and hold. I don't mind it once or twice with thematic reasons explaining why, which was how it was used.
One more thing - pressing space to hyperspace jump would be super convenient.
This is the homeworld of one of your future passengers. You probably haven’t met them yet.
If the system freaks out during the three-letter input (e.g. after exiting), pressing R should be enough to fix it — it should now be fully recoverable with a single R key press.Going to 0094 then backing out makes the sound keep going sometimes and if you come back the letterboxes say ?
R key behavior was fixed by the way
Never mind, I'm not sure it is actually
Coming back to 0070 after dropping off Juno shows
Ideally, you should edit the OP with: new download links replacing the old, "Updated" date changed to current, and a changelog detaling what's changed between versions.Sorry if I’m not supposed to share links this way – I’m still new to how things work on this platform.
But here it is, you can download the new version from this link:You must be registered to see the links
Damn... yeah, that’s a bug — my bad. When I was testing, I added a set command there, and it’s setting the number of humanoids to two.Not sure if it's a bug or i'm missing something, but if I visit 0090 (the Predators) I lose 10 humanoids, from 12 to just 2. The text doesn't say anything about it, only they discover I carry an Alien egg and tell me how to hatch it.
They really don't. The letters repeat the same pattern every time, you can simply anticipate when the correct one is supposed to come.Honestly world 44 needs to be fixed, letters go way to fkin fast
Also there's only like ten or eleven rotations, you can just count down.They really don't. The letters repeat the same pattern every time, you can simply anticipate when the correct one is supposed to come.
so thats why i lost most of my males...Damn... yeah, that’s a bug — my bad. When I was testing, I added a set command there, and it’s setting the number of humanoids to two.
its faster than other 2 planets so yea, also pattern randomizes and is buggy if you did another pattern planet before itThey really don't. The letters repeat the same pattern every time, you can simply anticipate when the correct one is supposed to come.