Unreal Engine Project Extermination: Operation GroundZeroes [Phase 2 - 2023-07-16] [MATEYDEV]

4.40 star(s) 21 Votes

Orckingdom28

Newbie
May 2, 2018
17
11
Can you get grabbed in this game? Or rather - is something diffrent going to play out if you do get grabbed? I tried like 10 times to get grabbed and gave up, but sometimes i get curious.
 

bruhman969

Newbie
Apr 21, 2020
82
98
i hope there is a lot of human or humanlike/space elf lmao?
creature like animation, the mutants or other type of creature seem to gross me out for some reason.
I'm too vanilla, i guess.
 

User_033

Newbie
Mar 21, 2023
36
42
Game looks good, but with the dev having multiple projects it makes me a bit wary. Anyone know if this game will actually see the light of day, or is it just a cycle of: make and throw away.
I mean, it seems to be moving along pretty well on Patreon, if a little bit slow, but that's to be expected of a one-man dev team.
Right now it seems that he's focusing more on gameplay than H-content, but he is making pretty good progress on it.
 
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Feb 11, 2020
302
445
Game looks good, but with the dev having multiple projects it makes me a bit wary. Anyone know if this game will actually see the light of day, or is it just a cycle of: make and throw away.
I feel quite confident. He's not thrown away anything yet.

He's doing a lot (if you see his Discord he posts updates fairly regularly), especially for a 1 man team, and as to the other games, one (The first, Project Unknown) was decidedly put on hold with support from his patreons after he realised he didn't have the capabilities to complete it at his current skill level nor without help, at least not at the scope he wanted for it.

The other (Project Elimination) was cancelled after all his progress was lost due to an HDD failure, and the decision to leave that game and start this one was voted on overwhelmingly by his followers, and he's stuck with it ever since.
 
Aug 31, 2021
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I feel quite confident. He's not thrown away anything yet.

He's doing a lot (if you see his Discord he posts updates fairly regularly), especially for a 1 man team, and as to the other games, one (The first, Project Unknown) was decidedly put on hold with support from his patreons after he realised he didn't have the capabilities to complete it at his current skill level nor without help, at least not at the scope he wanted for it.

The other (Project Elimination) was cancelled after all his progress was lost due to an HDD failure, and the decision to leave that game and start this one was voted on overwhelmingly by his followers, and he's stuck with it ever since.
Sounds convincing enough i guess. I'll keep my eyes peeled, but critical.
 
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StevieJobs

Member
Oct 6, 2018
115
233
I mean, it seems to be moving along pretty well on Patreon, if a little bit slow, but that's to be expected of a one-man dev team.
Right now it seems that he's focusing more on gameplay than H-content, but he is making pretty good progress on it.
That is the problem, the quality standard is way too high for a solo project and the project itself seems massive on scale. There is literally no way a solo dev can finish this before 2030. He needs to hire or share profits with other artists/programmers in order to achieve completion in a reasonable time frame. Otherwise, by the time this game reaches completion, others will be out there, technology will have changed again and the project will be abandoned yet again.
 

Ufoshnik

Newbie
Sep 23, 2019
32
21
That is the problem, the quality standard is way too high for a solo project and the project itself seems massive on scale. There is literally no way a solo dev can finish this before 2030. He needs to hire or share profits with other artists/programmers in order to achieve completion in a reasonable time frame. Otherwise, by the time this game reaches completion, others will be out there, technology will have changed again and the project will be abandoned yet again.
To hire someone, he needs money. To do this, someone else needs to finance it.
 
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Alket

Active Member
Game Developer
Nov 15, 2017
534
1,776
That is the problem, the quality standard is way too high for a solo project and the project itself seems massive on scale. There is literally no way a solo dev can finish this before 2030. He needs to hire or share profits with other artists/programmers in order to achieve completion in a reasonable time frame. Otherwise, by the time this game reaches completion, others will be out there, technology will have changed again and the project will be abandoned yet again.
Mechanically he has pretty much everything already built up, only thing that are missing on that aspect are some minor QoL features and a portion of his idea of "multiple operators management", that still need to be implemented.

Assets and animations take time, for that very purpose he invested on a mocap suit to expedite the animations creation (and it shows); he has also contacted an animator to see if he can offload some work, but that's still a trial...
The "issue" is that he's no where near a budget where he can reliably hire or commission help, never was.

And for those that wonder why playable updates are few and far between: the reason is precisely the lack of these assets, a lot of work is being done under the hood, with a lot to discuss regarding feature and mechanics, but little to actually see. This has changed since he begun working with mocap, one thing a time, we'll get there...
 
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Begogo8786

Newbie
Mar 19, 2018
19
24
If you look at a game 'successful' game like haydee, mechanically it's simple and not all that complicated. What it really had going for it was its aesthetic qualities, with decent level and environment design. I feel like this project is at that stage right now where the dev or devs should focus on its aesthetic qualities, level design, and building a small narrative/lore rather than implementing more mechanics.

You can always add more functions in a sequel, sequels tend to have a much higher ROI than the first game. If it can ride the reputation of the first game that is.

At this point communities like f95 are looking for devs that can just finish what they started. It doesn't have to be perfect, it just needs to be "done" "complete". If he can show that he's the kind of dev to NOT constantly get side tracked by 'scope creep' he's going to make a killing. There's hulluv a lot of money to be made in simply, finishing your damn project and not dragging it on forever. Most of the support for H-game devs comes from communities like this despite it being a pirating site.
 

benisfug

Member
Aug 18, 2018
283
844
That is the problem, the quality standard is way too high for a solo project and the project itself seems massive on scale. There is literally no way a solo dev can finish this before 2030. He needs to hire or share profits with other artists/programmers in order to achieve completion in a reasonable time frame. Otherwise, by the time this game reaches completion, others will be out there, technology will have changed again and the project will be abandoned yet again.
Other games will come out but I don't really see anyone else making this flavor of MGS/horror styled game or good 3D games in general. It very much seems like the personal project of a guy with really specific taste.
 
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DustyX

Member
Jun 16, 2017
224
230
To hire someone, he needs money. To do this, someone else needs to finance it.
I think it was mentioned some many pages ago --and admittedly I may be incorrectly repeating it-- but Alket didn't you say something to the effect of Matey didn't want to take/accept substantial payments as he didn't want to be beholden to their whims or owe them for their larger patronage?
 
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Alket

Active Member
Game Developer
Nov 15, 2017
534
1,776
I think it was mentioned some many pages ago --and admittedly I may be incorrectly repeating it-- but Alket didn't you say something to the effect of Matey didn't want to take/accept substantial payments as he didn't want to be beholden to their whims or owe them for their larger patronage?
Nope, this is what I said:

[...]

There have been people who have volunteered in the past, but he's extremely (like borderline paranoia) skeptic regarding people who offer help without asking anything in return. He doesn't want to own people anything, much less favors: he wants to, rightfully as it should, be in control of his project, he want's to avoid getting someone in that could "steer" his vision because of an IOU.

[...]
If a sponsor were to come up with a substantial amount of large patronage to invest, then it would be different, things would be made clear in writing.
So it's either direct commissions with a signed NDA or hire for a share, a written contract has to be involved.

I would like to remind y'all, this is business. Even if it's a passion project, it's still a business, he has to cover his ass.
 

DustyX

Member
Jun 16, 2017
224
230
Nope, this is what I said:



If a sponsor were to come up with a substantial amount of large patronage to invest, then it would be different, things would be made clear in writing.
So it's either direct commissions with a signed NDA or hire for a share, a written contract has to be involved.

I would like to remind y'all, this is business. Even if it's a passion project, it's still a business, he has to cover his ass.
Ah yep, that's the one --I wasn't sure which page it was on but thank you for finding it again. :)

So, investment eh? :geek:
 

DustyX

Member
Jun 16, 2017
224
230
I just noticed a banner saying f95 is being acquired by Patreon... which is an interesting development given I thought this was a hive of scum and villainy (I mean... look at the content, lol).

So this might be the last chance I get to ask this, how would one "invest" in the game?

I get that, technically (if not literally) subscribing to the platform that funds the game's development is an investment in and of itself... but a more substantial investment would, in my admittedly rudimentary knowledge, equate to a return somewhere down the line... likely when the product is finished.
 
4.40 star(s) 21 Votes