3.50 star(s) 13 Votes

hrimthyrs

Member
May 6, 2020
413
1,414
Getting this error ("Please move the Game.app to a different folder.") on a Mac when launching the game from the Applications folder. Anybody know what folder the game expects to be run from?

Screen Shot 2021-01-24 at 11.21.06 AM.png
 

quorkboy

Active Member
Sep 26, 2020
722
1,420
Getting this error ("Please move the Game.app to a different folder.") on a Mac when launching the game from the Applications folder. Anybody know what folder the game expects to be run from?

View attachment 1002035
I was only able to play it by directly opening the internal game file. You can find this at Game.app/Contents/MacOS/nwjs. You can either right-click -> Show Package Contents and browse to it, or open it on the command line in the Mac terminal with "open Game.app/Contents/MacOS/nwjs" (use the full path if you're not in the directory containing the app.)
 

hrimthyrs

Member
May 6, 2020
413
1,414
I was only able to play it by directly opening the internal game file. You can find this at Game.app/Contents/MacOS/nwjs. You can either right-click -> Show Package Contents and browse to it, or open it on the command line in the Mac terminal with "open Game.app/Contents/MacOS/nwjs" (use the full path if you're not in the directory containing the app.)
Thanks! That did it.
 

pk2000

Active Member
Aug 12, 2017
707
1,918
GameBear nice start, but as an advice you should redesign the village map.
Walking for 10 seconds from the noкth road to the well is annoying as hell.

If you want to keep it as it is at least transfer her directly to e.g. the first crossroad near the bridge.

Or since you have implemented a time system in the morning when exithing the house make the mc wonder "should I go to the village?" Yes -> teleport her to a village crossroad./ No-> let the player continue travelling
Same for the evening when she reappears in the village map (from a house etc.)... "Should I head back?" Yes-> map of the Orc house. / No->let the player walk her around....

ps1. the most annoying thing of rpgmaker games is having to navigate back and forth over and over and over again.

ps2. added 1 parallel event in the village map that will minimize the navigation... (the MC choices are triggered from the second day (except the breakfast that is triggered from day 1)
Extract and replace map005. Use it only v0.1.6 (it won't affect the compatibility of the saves with future versions as long as the save is not made on the village map...)
edit: updated the event
edit_2: v1.6 (old version)

 
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GameBear

Honey Paw Games
Game Developer
Feb 10, 2018
145
546
What about the update? Anything to tell us yet?
Making the long story short, the game is currently being migrated (more like re-made) to another engine. The demo version of the upcoming changes and the new scene has been released on February, 1st. The next public release will probably happen around the middle of March.
 
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GameBear

Honey Paw Games
Game Developer
Feb 10, 2018
145
546
It's like a whole new game!
It is! I'm quite content with how it's going in terms of development and such. I had to implement almost all of the current systems and mechanics from scratch (and there's more that needs to be implemented), but it's quite enjoyable. RPGM often made me feel frustrated due to its restrictions. That's why I got fed up eventually and decided to switch to UE4.
 
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PalmFace

Active Member
Aug 22, 2017
720
367
Does anyone know how I unlock Sauna 4 and Night 4? Lynn always decides to skip sauna and Gort doesnt "poison" the food anymore :(
 

BaasB

Post Pro
Uploader
Respected User
Donor
Aug 5, 2018
22,347
324,587




Hey!
The demo version is available at the link below. This one contains Gort's shop and a small surrounding area for demonstration purposes. Once the migration is done Gort's house will be a part of the village. Just want to show you the progress on the game mechanics and stuff I've coded so far.
So far I've completed the following things for the game:
- implemented Quest System;
- implemented Visual Event System;
- integrated Dialogue System;
- implemented camera movement and character controls;
- implemented surface-based sounds and object highlight effects;
- a hundred small other things;
Now, few words about the demo.
It contains two scenes:
- new Gort daily job scene - each day in the morning
- 5th Sauna event (text was updated for this one) - Tuesday/Friday in the evening
Additional information:
J -
opens the quest journal. Currently, it can be used for checking repeatable events. Updated each morning after the initial event was completed.
Ctrl - hides text box during the event
Q/E - camera rotation
The icon in the left bottom is for skipping to the next day phase.
 

thevoid089

Forum Fanatic
Jan 29, 2020
4,732
5,378
GameBear Do I need to start a new game because of all the new system being add in this update or can still use to old saves to continue like normal?
 

baka

Engaged Member
Modder
Oct 13, 2016
3,356
7,005
played the demo and for me its a step to the worse.
sure 3D, but whats the point? the importance is the scenes, not the "in-between", the in-between will always be tiresome, if used rpgmv or real engine, unity or whatever. I play to unlock the erotic scenes, not to be impressed by the "in-between".
so, its a demo for sure. its not worth playing it since theres no story, just scenes that I can view, without any "progress".
the rpgmv version is better.
 

D.VaBeast

Member
Jan 11, 2020
153
137
Gonna be keeping a close eye on this game. The female protagonist looks amazing, and I really hope this game development goes into a good direction.
 
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Slagmoth

Member
Jan 26, 2019
118
57
Was really excited when I saw a new post by the dev only to find out that there was an engine change... the feel is lost in this release of the struggle which was the best part of this story. This change and subsequent lack of content broke the spell for me.

I hope it gets better soon.

Things to consider when picking an engine for a game. If there is nothing that will happen in the travel from one place to another (random encounters/events) then there is no need and indeed it is far more tedious for the players to have something like an isometric 3d engine or even RPGM. Games like Chronicles of Leridia had something that could happen when you were traveling to locations, avoidable as well.
 
3.50 star(s) 13 Votes