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Bluemouf

Newbie
Nov 29, 2017
46
20
I'm not a fan of a free camera and WASD + Jump movement. One or the other is fine but both are a hassle to deal with.

Otherwise I like it so far.
 
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Sunny29

Newbie
Jun 3, 2018
18
23
I love you the most. We have had a conversation before and I am a big fan of your work. Halk n Stalk 2 was my favorite. And you are quite a nice person to talk to. Not many know that but you actually helped many learners how to code. Keep up the good work man. Stay blessed!
 

JazzyRey

Member
Aug 18, 2018
336
708
Was avoiding the game from latest, until i saw it was The Architect. That GRH game was amazing.

Could you add 21:9 resolutions to the game startup menu? It works fine with it, if i force it with -screen-height 1440 -screen-width 3440 -window-mode borderless
 
Nov 28, 2018
77
55
I hope that this game becomes cool corruption game where you attain a harem consisting of every girl in LiS for your own personal use. Walking around the map with every girl corrupted and being able to do whatever you want with them is the dream. I'm talking here about Rogue-like type game if you catch my meaning - exploring the map, doing tasks, corrupting/seducing girls. I want to say I'm feeling good about this one, but we'll see in a year or so.
 

cooperdk

Engaged Member
Jul 23, 2017
3,375
4,912
I'm not a fan of a free camera and WASD + Jump movement. One or the other is fine but both are a hassle to deal with.

Otherwise I like it so far.
Eh, EVERY SINGLE 3D first person game has those controls. With the possible exception of shitty Japanese games, but most of those are in third person.
 

cooperdk

Engaged Member
Jul 23, 2017
3,375
4,912
The other LiS porn game is about that, I think Architect wants to do his own thing. This Jefferson seems more like the "canon" version who can only get hard looking at polaroid's.
What other game are you refering to? I cannot find it.
 

Strbrvsky

Newbie
Apr 26, 2019
79
130
Damn, such a nice improvement! albeit there's still not much in story, but the gameplay goes on the right direction. though I hope in the future update you're still going to use the pregnancy Demo system, I mean the mission is to ruin the school or corrupt the girls so it would be such a great addition to it.
 
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Bluemouf

Newbie
Nov 29, 2017
46
20
Eh, EVERY SINGLE 3D first person game has those controls. With the possible exception of shitty Japanese games, but most of those are in third person.
Which is why I never play them unless they're a big game and I can use a controller.
 

TrissLover

Member
Sep 15, 2020
139
466


29. März 2021 at 01:07
Developer's Diary #78

Hi folks!

I hope you liked the latest release ! I spent last week working on another environment to be added in the next PREVIEW build. This is an exterior environment, bigger than the previous ones, which meant a whole new challenge with stuff like geometry shaders for wind, dynamic LOD meshes and other fun stuff to learn!

The idea is to reproduce these sets as close as possible while keeping the game as lightweight as I can (not only for the player, but also my development machine is far from the ideal "pro gamer" rig). So this will be a simplified version, but hopefully with the same "feel".

This week I'll start working on interactive content for the pending quest with new characters and new challenges!

Keep tuned!

Peace!
 

fortuna95

Lezz kiss for peace!
Donor
Feb 7, 2018
3,655
18,064

Developer's Diary #79

Hi folks!

This week I spent some time working on the character model an animation framework.

First, I managed to make all current characters use the new Unity rigging system, allowing me to use cool stuff like real time inverse kinematic animations. It's taking a fair amount of work to convert the animations I already had, but my workflow will be a lot easier as I won't need to convert animations made in Blender anymore! This will not only boost content creation speed, but more importantly, help with "that" kind of animation where... stuff has to properly... "align".

Second, I managed to add "Illusion" style physics to flexible parts of the models that I needed to animate manually before. Bounciness still needs some adjustments !

Finally, I'm also "tuning" the geometries. If you played my previous games, you probably know I'm not a fan of the "huge knockers" aesthetics. But most of these models enter the Flat Earth category sometimes in uncomfortable levels. The cool of real time 3D is that you'll be able to choose in game settings if you want the original or "enhanced" looks.


So... Which one do you prefer ?

I hope I can get back to making new content in a couple of days when these new features are completely integrated.

See you soon,
Peace!
 
4.50 star(s) 90 Votes