Wow. Well then. I have not played the game yet, but I was certainly provided some entertainment in the form of drama in this thread over the last 5 pages.
As someone who just stumbled upon this thread, without knowing anything more about the two devs involved or the game itself, I'll provide my neutral unbiased opinion:
- It sounded like this was a game that had great potential
- Unfortunately, circumstances delayed it, and further escalations caused delays
- Both parties share some fault. I don't see it being 100-0 in either favor, but it's also not a 50-50 split.
- Based on the latest posts shared by devs, this project is over (unless one dev picks it up solo)
A lot of he said, she said that went on, and we may never know the full truth of the situation, but what I can comment on is that communication (or lack thereof) was a major factor in instigating this situation. I can understand wanting to put a little public pressure on a partner if you haven't been hearing back from with respect to work - professional, this would be similar to CC'ing their manager, but given this is a game that has public (patreon) support this is a similar approach.
However, there are certain things that probably should stay between partners, and there's a line where you can keep things professional or make it personal, and it was crossed fairly quickly by one of the devs. Once crossed, it went heavily into unprofessional attacks. Again, there may or may not be truth to some of the statements, but there seemed to be an awful lot of assumptions made by one about how the other thinks, in other words finger pointing. Combined with a clear smear-job and whole-hearted attempt to smear the other dev's name (Rating the other game unfairly), dragging finances into discussion, bringing in other private conversations, accusations of a ghost-artist behind the seasons), it's a situation where, even if you are more 'right', you just paint yourself as being an asshole and honestly, would you ever want to work with someone who does that to you?
Here it's a writer and an artists that were partnered. They need to have cooperation and partnership to have success. Compare that to sports, with a coach and a player. They need each other to be able to win and reach their goals. If the player goes to the media to start airing dirty laundry, or the coach calls out the player to the media, that relationship is already at a critical point, and unless both parties try to work together to repair it, it will fail, and one or the other will need to leave. Similarly, attacking someone, telling them to essentially get over it, shows a lack of empathy, and then doubling down with demands of apologies while continuing to hammer away at the other person's character, projecting onto them statements in a poor light, well, the end result will be what you claimed you were avoiding.
Unlike some, I'm not going to make assumptions as to the intent behind all the statements. But from what I have read over these last pages, it's clear there is one individual, right or wrong, that if I worked in this industry, I would not want to partner with given the nature of their actions. Again, neither party is blameless, and I don't know all the nuances and specifics of being a dev in making these games, but there is a way to conduct oneself professionally and business-like, and that was definitely abandoned during this drama, moreso by one.