Mar 12, 2018
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PSA2: Fallen Angel Luseli is considered a form change, but you cannot select Luseli's form on NG+. Unlike other form changes, she loses her title as if she were a separate unit and doesn't seem to get one via War Council for clearing Chaos. I don't know how to change this back yet, but I assume recruiting her again in Law will work.
No, she's considered as a bonus character just like heroine forms like Gal Silvia. I.e. you'll get a copy of her separate from the actual Luseli. She then gets her title in War Council alongside other hidden chars.
True Chaos for all Awakened and Altered Dark Lords
According to the guide, you need to Awaken but not Alter Dark Lords though?
 

Zethster

Newbie
Jul 3, 2018
53
35
No, she's considered as a bonus character just like heroine forms like Gal Silvia. I.e. you'll get a copy of her separate from the actual Luseli. She then gets her title in War Council alongside other hidden chars.

According to the guide, you need to Awaken but not Alter Dark Lords though?
She's not the same as Gal Sylvia or other hidden chars.
Fallen Angel Luseli is a completely different character, but Luseli herself is tied to the story and you lose her in some if not all Chaos Routes
 

ShinV

Member
Aug 10, 2017
392
576
No, she's considered as a bonus character just like heroine forms like Gal Silvia. I.e. you'll get a copy of her separate from the actual Luseli. She then gets her title in War Council alongside other hidden chars.

According to the guide, you need to Awaken but not Alter Dark Lords though?
I haven't recruited her again yet in Law route, but if it's like what Zethster said, then it makes sense. It's weird that she isn't counted as a sub-commander for NG+ carry-over. Does this mean that if you lose Luseli via Chaos, you have to re-recruit her again in Law every time? That would be a huge pain.

My mistake on the unit unlocks. Just need to do Chaos twice.
 

HHLONG

Active Member
Feb 14, 2021
595
393
It occurred to me that there's been a lot of talk about the "perfect" defense, but not much at all about offense. So, how do we go about building a division that can kill everything? The way I see it, enemy divisions present two kinds of units that are obstacles to victory:
  • Units that negate or waste attacks. This can be via Evade, Parry, Recovery, or damage reduction.
  • Units that weaken or stop damage. This includes all the Barrier skills and Nulls.
If your main obstacle to victory is the enemy division killing you, see previous posts about how to build a better defense. Also, don't forget to bring Self-D Barrier to Necrograd.

The general rule of thumb is to identify our most effective damage dealer, either through direct attacks or indirect damage, and maximize the impact of that unit. Repeat at the start of every turn. Actually, repeat every time you edit teams. To maximize the return on this rule, we want a division of mixed damage dealers so that no matter what, we will always have at least one damage dealer that is effective.

My current thoughts:
  • We could go for either a max burn team (clear Spell Barrier -> overwhelm with Fields) or clean sweep team (clear Nulls -> sweep).
    • Burn team stacks Amplification and targets Spell Barrier units, followed by healers. Failing that, target whatever deals the least amount of counter damage.
    • Sweep team keeps sweeper healthy and targets Null units.
  • One slot for a support unit. Even with a "perfect" Vanguard's Honor division, at least one slot needs to be dedicated to Nulls. It's worth noting that Altered Liese has every Null.
  • One slot for tankbuster, aka Defense reduction, the unit. Stack Helmet Split and Dimension Slash to infinity, or Lethal Critical with either. Flank Attack preferred. This unit clears the way for the assassin.
  • One slot for assassin, aka critical flanker. Flank Attack without Range Attack for Evade. Critical Boost for Parry. This unit's job is to pierce Evade and Parry to kill anything the tankbusters can't.
  • One slot for the main damage dealer. This is either a unit with Light/Dark/Poison Field (Light/Dark preferred, but Poison ignores Spell Barrier so assassin can target healers instead), or a Dimension Slash user with an area attack (the sweeper).
  • Two slots for more burn (burn team) or more tankbusters (sweep team).

...

And this is where I realize I've spent way too much time on this. I'll get back to this later. Maybe.
can you tell me the effect of form and the type of unit??? I try to put 6 unit has same form but I feel nothing good come out, so I put 6 unit base on type of them (like lance and caster on 1 team) but I still see nothing good

and last, leader link work how??? I put leon anora and noel same team and they get wipe first
 

desmosome

Conversation Conqueror
Sep 5, 2018
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My battalion 1 looks kinda ike this. Divison 1 with vanguard tank, Dark God Leon, Innocent Glanz, Yuni, Versales, Awakened Sylvia. I put enough strat support and some morale boost to reach 400. Division 2 is a full on M-shell M-field team. Division 3 has some assortment of dps and treasure/bounty hunt and Kuon leader for Fool's Lie 3. Can't use her lvl 9 tactical skill, but it seems more like a gimmick, at least at my current difficulty at very hard. Sylvia is just there for when things hit the fan. So much strat support to spam her full revive seems like you can't really lose unless you get wiped in 1 turn.

What happens is the M field puts almost everything on red, then Leon's opening lvl 4 tactical skill wipes most things immediately. Strat Hinder and too much barriers kinda mess things up, but well, there is enough DPS without the cheese too.

I wonder if thanatos berserk and such will bring so much barriers that field teams stop working... probably, since field doesn't have ways to mitigate defenses.
 
Mar 12, 2018
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She's not the same as Gal Sylvia or other hidden chars.
Fallen Angel Luseli is a completely different character, but Luseli herself is tied to the story and you lose her in some if not all Chaos Routes
Fallen Luseli is a "copy character" that can exist alongside the actual Luseli just like all other bonus characters for Hollow. The only difference is that the original Luseli disappears when you corrupt her in the Chaos route but it's not the same as with other heroines when they are Awakened or Altered. I completed the Chaos route with Fallen Luseli being inherited in my next playthrough. And when I hired the original Luseli in the Law route I ended up with two versions of her. She gets a critical bonus and lethal critical for her title.
I haven't recruited her again yet in Law route, but if it's like what Zethster said, then it makes sense. It's weird that she isn't counted as a sub-commander for NG+ carry-over. Does this mean that if you lose Luseli via Chaos, you have to re-recruit her again in Law every time? That would be a huge pain.
She's counted as a sub-commander for NG+ carryover, I have her in my party on NG+ and she received her title in the hidden character portion of the war council. Then I continued playing the Law route and hired uncorrupted Luseli, ending up with both versions of her. The confusion lies in the fact that when you awaken her in the Chaos route the original Luseli disappears.
 
Mar 19, 2018
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She's counted as a sub-commander for NG+ carryover, I have her in my party on NG+ and she received her title in the hidden character portion of the war council. Then I continued playing the Law route and hired uncorrupted Luseli, ending up with both versions of her. The confusion lies in the fact that when you awaken her in the Chaos route the original Luseli disappears.
I recruited fallen luseli on chaos in my 1st playthrough and then normal luseli on law 2nd playthrough. So if I go to chaos route on my 3rd playthrough, normal luseli will disappear and I have to recruit her again on law route? dang. Might as well consider her doesn't exist.
 

FreyjaStartFish

New Member
Feb 12, 2017
7
5
Aside from the UI mod, any interesting mods that might be considered for this game?
Unfortunately, there hasnt been an active searching for modding....
You can still also be able to, with cheat engine, create "doppelgangers" characters, for creating squads of same characters, and raising loyalty to higher than 100 to create OP re-hireable units, or even change their tactica to skills like, for example:
412 - Fool's Lie 2
414 - Strat Support 100
419 - Surround Null (Cross+Wide+All Null)
485 - All Attack
506 - Squad Boost 40
(Using cheat engine)
Unfortunately, you cant hire non-recruitable characters, this time. It crashes when you try to load a character you havent unlocked yet (Can be arranged, if one can learn how to change the value properly of the unit recruited at the hiring menu)
 

kayuza77

Newbie
Jan 20, 2020
52
25
I recruited fallen luseli on chaos in my 1st playthrough and then normal luseli on law 2nd playthrough. So if I go to chaos route on my 3rd playthrough, normal luseli will disappear and I have to recruit her again on law route? dang. Might as well consider her doesn't exist.
She will not disappear as long you didnt go to true chaos route. To ensure this :
  1. Avoid Alioth subquest "a crack in dimension" and "zodiac guidance"
  2. OR If you're still doing the subquest after "zodiac guidance", Alioth will asking you, answer "i will make Anora happy"

As long you're doing this your normal luseli will be fine only get altered though (lack tactica skill coz brainwashing)

You can still lose her if you decide to sacrifice her along with Almiranda
 
Mar 19, 2018
176
197
She will not disappear as long you didnt go to true chaos route. To ensure this :
  1. Avoid Alioth subquest "a crack in dimension" and "zodiac guidance"
  2. OR If you're still doing the subquest after "zodiac guidance", Alioth will asking you, answer "i will make Anora happy"

As long you're doing this your normal luseli will be fine only get altered though (lack tactica skill coz brainwashing)

You can still lose her if you decide to sacrifice her along with Almiranda
Oh I see, thanks for the explanation.
 

ShinV

Member
Aug 10, 2017
392
576
So I was messing around with some of my underused and new commanders (mostly backer units) and made this kinda-meme-but-not-really division while filtering by Night type.

Naga / Maya Tree
Awakened Karvia
Shinra
[L] Courtesan Sylvia
Onmyoji / Naberius
Mini Mad-Scientist (Elea)

The division has a total of M-Dark Shell 7, M-Poison Shell 6, M-Dark Field 10, M-Poison Field 5, and Poison Field 37. With Amplification 65, the base damage of Shell skills comes out to about 21.45% HP (11.55% Poison), and the base damage of the Fields adds up to 85.8% HP (69.3% Poison) on the opposing division and 24.75% HP (8.25% Poison) to other divisions.

*Fields and Shells don't really "add up their damage" due to differences in base HP, but you can estimate their impact due to said base HP being within a range with proportional growth per level (see below). Against equivalent LV units, straight percentages make for pretty good estimates of actual damage.

Besides that, the division has Cross+All Null, Amplification 65, Command Night 35, Night Boost 30, and Squad Boost 15. Elea has abysmal Defense, so she's the decoy by default. She can get Target Miss from R8 Elven Bow to pass aggro to Naga. Maya Tree comes with the amazing Counter Ailment + Vampiric Attack combo and Equitable Heal, but gives up Cross Null, Slayer Defense, and Recovery. Naberius has Pierce Null, and you can get Wide Null via equipment to replace Cross Null.

By the way, I haven't found the stat growth formulas yet, but I have found that HP grows the same as in VBF.

HP = baseHP + baseHP * (LV - 1) / 4

In other words, HP grows by 1/4 of its base value per level. Since Alteration changes base HP, it will also boost HP growth. I assume this means stat growth in general follows a similar formula to VBF's, if not the exact same. I checked the estimated formula and it's no longer accurate, so the experience curve might have changed.
 

desmosome

Conversation Conqueror
Sep 5, 2018
6,030
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Is poison field not nullified by absolute cure? I just figured there had to be a downside to bypassing barriers.
 
Mar 19, 2018
176
197
my problem is that everytime I get that item, somehow it does not appear in my material. I might have edited something in my save i am not aware about
If you only multiply quantities of things that already there using cheat engine then there should be no problem (I've done this myself and completed 2 runs with no problem), the problem comes if you try to add things that are not yours yet because some switches needs to be turned on I assume. Just make sure you don't freeze any value and make sure the address is for what you want. IDK if you are using other tools to cheat.
 

desmosome

Conversation Conqueror
Sep 5, 2018
6,030
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What is the best title for Leon? Dark God form is by far the best.. but it's kinda hard to fit a good title + item combo. The conservative approach would be the 100 lethal + 50 helmet split. There is the 30 helmet split + 10 wild fang spear that would just make him the most insane attacking kit... but with only 1 attack. Otherwise, we could forgo the max helmet split and add an attack with the weapon slot... I'm not sure which is better.

The only title with added attacks comes with 100 max power... I feel like he will just die to counters unless you give him ranged weapon. That leaves you with no helmet split.

Other titles seem worthless on Dark God form.
 
Mar 12, 2018
245
392
I recruited fallen luseli on chaos in my 1st playthrough and then normal luseli on law 2nd playthrough. So if I go to chaos route on my 3rd playthrough, normal luseli will disappear and I have to recruit her again on law route? dang. Might as well consider her doesn't exist.
No, if you've already gotten her on Law and then continued to NG+ then she won't disappear. She disappears on the Chaos route when you Awaken her if it's your first walkthrough. But yeah, she's rather weak overall other than her title that can boost angels.

The only title with added attacks comes with 100 max power... I feel like he will just die to counters unless you give him ranged weapon. That leaves you with no helmet split.
Don't he have Dimension Slash by default? It comes with ranged attack and helm split.

upd. I checked it and definitely, Leon's Dark God form has Dimension Slash:45. He also has Wild Fang 20 as his commander skill. His standard title with 100 max power attack and two bonus hits is the most obvious choice. Then you can get more helm split from items to reach the cap and he becomes unstoppable as long as your enemy doesn't have high evasion.
 
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desmosome

Conversation Conqueror
Sep 5, 2018
6,030
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No, if you've already gotten her on Law and then continued to NG+ then she won't disappear. She disappears on the Chaos route when you Awaken her if it's your first walkthrough. But yeah, she's rather weak overall other than her title that can boost angels.



Don't he have Dimension Slash by default? It comes with ranged attack and helm split.

upd. I checked it and definitely, Leon's Dark God form has Dimension Slash:45. He also has Wild Fang 20 as his commander skill. His standard title with 100 max power attack and two bonus hits is the most obvious choice. Then you can get more helm split from items to reach the cap and he becomes unstoppable as long as your enemy doesn't have high evasion.
Ah.. I had a brain fart there about the counter.

I still wonder what is better for DPS though. I'm still unsure if dimension slash is changed since VBF days where it gave a flat 75% defense cut. 2 attack and 100 max power should come out to be 6x damage. Helmet split + Lethal title is too complicated for me to calculate lol.
 

ShinV

Member
Aug 10, 2017
392
576
Is poison field not nullified by absolute cure? I just figured there had to be a downside to bypassing barriers.
Absolute Cure prevents the Poison status ailment. Poison Field inflict Poison-type damage. The only downside to Poison-type damage is that it doesn't affect Poison and Undead enemies. It's an extremely powerful burn option.

What is the best title for Leon?
I only have up to R8 equipment, so keep that in mind. Boundary Transcender is the all-around safe pick, but both forms have other viable options.
  • Awakened Leon's main gimmick as an attacker is his ability to hit Evade units since his D-Slash is a leader skill. Gula King maximizes his utility as a replacement for DG Leon, but relies on slays for its damage. Boundary Transcender is a more consistent title.
    • His other use is as a support unit with Strat Barrier. Racemaster allows him to grant his division immunity to Force skill damage and provides a nice Command bonus on top of it, while Great Tentacle Master offers a strictly better Command skill for male units, specifically the tentacle monsters that each have Man Boost or Command Man themselves.
  • DG Leon has Slay All and D-Slash, which guarantees he can reach his target, but leaves him flailing against Evade. Black Arme Vapula Leader maximizes his sweeping capability. Boundary Transcender all but guarantees his ability to delete anything he manages to hit.
My thoughts on each title:
  • Black Arme Vapula Leader helps DG Leon sweep more easily by doubling his attack count. Max-Power Attack won't get him killed by anything that wouldn't have killed him anyway. Just bring Self-D Barrier. Pair with Helmet Split 2H and Lethal Crit Armor.
  • Racemaster is good for support-oriented Awakened Leon. Complete immunity to damage from Force skills protects your decoy from the only thing that bypasses attack redirection.
  • Gula King is best for Awakened Leon against anything without Slayer Defense. Pair with Added Attack 2H and Lethal Crit Armor for a pseudo-DG Leon that ignores Evade.
  • Boundary Transcender is a safe and consistent choice for both forms. Notably, it caps Helmet Split on Awakened Leon without equipment.
  • Great Tentacle Master is the alternative to Racemaster. Slayer immunity on Leon is nice, but not important since D-Slash stops counterattacks and the appropriate Nulls should ensure he isn't directly attacked.
  • Lascivious Demon King is a niche option for Awakened Leon that allows him to pretty much cap his Defense reduction capabilities as a leader. Slay Woman 2 is useful for all the important battles.
Gula King (slayer focus) vs Boundary Transcender (max Defense reduction) on Awakened Leon is the same as Boundary Transcender DG Leon (slayer focus) vs LDK Awakened Leon (max Defense reduction), except the prior pair bypasses Evade and the latter tries its hardest to guarantee the kill on hit.
 

desmosome

Conversation Conqueror
Sep 5, 2018
6,030
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While testing out some of the stuff, with not very conclusive results because of too much variance... But I did find out one thing that might not seem that obvious (at least my assumptions were all wrong).

Group attack doesn't stack with additional attacks. Group attack 2 means it will hit 2 division total, so one more than normal. This extra hit can actually hit the same group again if you are fighting just 1 division (which makes it function kinda like an additional attack).

Now when you start adding extra attacks on top of group attack, you don't start doing multiple group hits. For example, group attack 2 will hit the extra division, then you start doing the normal additional attacks after that.

This kinda changes my initial assumption that additional attacks would have great synergy with group attacks. It has no synergy at all, and group attack already acts as a form of additional attack, so it contributes to diminishing returns.

As for the lethal + helmet vs 2 attack + 100 max power... I'm not too sure yet. It's hard to test on these damn hollows on 2 different saves. I think they have different monsters and even if they were same, they all have varying degrees of evade, deadly, fatal resists and the numbers just go all over the place.
 
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