9alwa

Member
Sep 16, 2020
444
507
I really don't know, mate. Perhaps you could make a backup of the lot and then try? Then, whether you're successful or not, you could share the result here in the name of science. I'm sure others would want to know as well. Good luck and cheers!
I can confirm patch works with Better Experience Mod. Managed to fix the missing images issues.
Better Experience Mod doesn't use script.rpa. However, no idea about other mods so you might want to check whether it has script.rpa in its files or not.
 
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Stareagle lord

Active Member
Aug 8, 2017
732
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player.perk_awareness 1/0
player.perk_concentration 1/0
player.perk_efficiency 1/0
player.perk_fitness 1/0
player.perk_gog 1/0
player.perk_jobpay 1/0
player.perk_leadership 1/0
player.perk_mother 1/0
player.perk_personality 1/0
player.perk_persuasion 1/0
player.perk_reasoning 1/0
player.perk_recover 1/0
player.perk_reflex 1/0
player.perk_sister 1/0
player.perk_wellendowed 1/0

Player.money = I forget what this represents o_O
player.social = Social Attribute
player.SP = Enhanced Social Bonus
player.SB = Natural Social
Ditto for Mental, MB, MP and Physical, PB, PP
player.base_interactions = to change how many actions you have per turn

Change those and you don't really need to worry about much else

though you might want
globex.influence = how much influence points you have with the respective agency
initiative.influence =
logistics.influence =

of course you could just use one of the mods, Radioactive is my fav, though they all have their merits

I don't use the mods.. don't need it there is console on common for commoners like me with a brain ;)
 

Stil996

Conversation Conqueror
Jan 11, 2018
6,361
5,784
I don't use the mods.. don't need it there is console on common for commoners like me with a brain ;)
That's a very strange sentence, maybe something got lost in translation.
Using the console isn't very difficult.
The difference between using the console or using a mod is about the same as walking to the shops or taking a taxi (if the taxi were free that is)
With the taxi you get to the same destination quicker, with less effort and there is a significantly lower chance you will get lost and screw something up.
 

Stareagle lord

Active Member
Aug 8, 2017
732
248
That's a very strange sentence, maybe something got lost in translation.
Using the console isn't very difficult.
The difference between using the console or using a mod is about the same as walking to the shops or taking a taxi (if the taxi were free that is)
With the taxi you get to the same destination quicker, with less effort and there is a significantly lower chance you will get lost and screw something up.
Screwing up with Console commands is only possible if you try out new things and got no clue what ur doing or are unlucky
with keyboard not working. They are listed mostly/usually on 1 page.

Mod for this game is when being lazy or wanting a quick fix.
and mods are limited the console commands are only limited by knowledge mostly in comparrision.
if you know the variable just cheating using them is not hard exactly. ;)
 
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Stil996

Conversation Conqueror
Jan 11, 2018
6,361
5,784
Screwing up with Console commands is only possible if you try out new things and got no clue what ur doing or are unlucky
with keyboard not working. They are listed mostly/usually on 1 page.

Mod for this game is when being lazy or wanting a quick fix.
and mods are limited the console commands are only limited by knowledge mostly in comparrision.
if you know the variable just cheating using them is not hard exactly. ;)
Still not making much sense :p
Screwing up with Console commands is only possible if you try out new things
Nope you can also
  • make typos
    (a lot of variables have similar names)
  • try to use a value that is outside the valid range for that variable.
    (Look at the people who accidentally Nerfed themselves because they didn't know the math behind those values)
  • You can misidentify variables,
    (talk to the guys complaining that the console doesn't work, probably because they mistook pl_money for player_money)
Mod for this game is when being lazy or wanting a quick fix.
Nope, Cheating in this game represents "being lazy or wanting a quick fix", using a mod like Radioactive is cheating in a smart way, utilising the experience of someone who is familiar with the variables in play and taking advantage of the efforts they have made with the UI to avoid having to search for the correct variable (not to mention it's spelling and value range).

if you know the variable just cheating using them is not hard exactly.
Yeah I know, not sure why you'd present this argument, read the second line of my post again and consider again that I was the one telling you the variables :cool:

Doesn't change that fact clicking the money value on screen is more efficient than opening the console,
and typing "player_money = lots" :rolleyes: not to mention the dozens of other variables that T.Geiger (and the other modders) have already explored, tested and integrated into the UI.

Personally I use the Radioactive mod for the bulk of my needs and the console to alter various stuff that is outside it's range when and if I feel like it.
 

chottomatte

Newbie
Oct 12, 2020
96
58
I'm new here and just wanna ask if there's a way to just be an asshole and fuck everybody. I'm tired of playing the good guy in most games. And also a few advice on how to progress quicker? games feels like an eternity
 
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Stil996

Conversation Conqueror
Jan 11, 2018
6,361
5,784
I'm new here and just wanna ask if there's a way to just be an asshole and fuck everybody. I'm tired of playing the good guy in most games. And also a few advice on how to progress quicker? games feels like an eternity
Yep, you can get sex with threats, mindcontrol and fuck with their emotional state to make them cray (Nymphomania, Obsessive)
 
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Matthiasad

New Member
Sep 12, 2020
4
0
Is an android version of this game not possible anymore? Been forever since I played and can't find an updated or even close to updated Android port.
 

Stareagle lord

Active Member
Aug 8, 2017
732
248
Still does not make much sense :p

Nope you can also
  • make typos
    (a lot of variables have similar names)
  • try to use a value that is outside the valid range for that variable.
    (Look at the people who accidentally Nerfed themselves because they didn't know the math behind those values)
  • You can misidentify variables,
    (talk to the guys complaining that the console doesn't work, probably because they mistook pl_money for player_money)

Nope, Cheating in this game represents "being lazy or wanting a quick fix", using a mod like Radioactive is cheating in a smart way, utilizing the experience of someone who is familiar with the variables in play and taking advantage of the efforts they have made with the UI to avoid having to search for the correct variable (not to mention it's spelling and value range).


Yeah I know, not sure why you'd present this argument, read the second line of my post again and consider again that I was the one telling you the variables :cool:

Doesn't change the fact clicking the money value on the screen is more efficient than opening the console,
and typing "player_money = lots" :rolleyes: not to mention the dozens of other variables that T.Geiger (and the other modders) have already explored, tested, and integrated into the UI.

Personally, I use the Radioactive mod for the bulk of my needs and the console to alter various stuff that is outside its range when and if I feel like it.



below Capslock, there is a shift button and you click up or down on the keyboard.
Of course, if ppl want to hold a hand on their wang all the time or so I guess it's not an option

otherwise, Shift up and no need to write in several times the same codes and that does work out for me quite easily.

I supposed though for most people the cheat console is not a great option for people like me, it is better actually..

the only time I have had any real 'problems' is when I have tried to figure out new cheats in the cheat console and that was actually ages ago in general.

Probably 1/5 of those in the 1-page list of cheat console codes that are not used in mods come from my 'testing'
although it might be some or all of those for all I know.

I figured out several of the codes and posted them years ago Idk if it's still here or was deleted when the site got
moved...


I have played this game since early Renpy days, I wish the game was fully completed but
perhaps the sequel will be even better we can always hope at least no?...
 

Cartageno

Devoted Member
Dec 1, 2019
8,443
14,327
I supposed though for most people the cheat console is not a great option for people like me, it is better actually..
I think this is quite a central issue. Some people may feel more at home with it, maybe they already have some programming experience, and so forth.

But I've seen almost everything Stil996 wrote on these forums, and more. People setting some stat to 100 which could in game be max 5. And guess who is at fault in their comments? The dev. The game does crash not because they insanely changed variables but because the dev didn't build a precaution against it. People who don't even know the most basic thing about messing with files: keep a copy of the files before you started messing with them.

If you know how everything works, console may be quicker, may be safer (e. g. in terms of save game compability) and certainly can be more flexible. However I would loathe to recommend it to anybody because of the trapfalls mentioned above. Mods are way safer for them (if they're good mods by people who know what they're doing, which admittedly also isn't always the case. I know one game with a prominently linked cheat mod which doesn't work - and never did). A mod will keep stats within the range of the possible, and a good mod will also be able to know that one flag change for resetting an event (as an example) might need some more background work to avoid logical errors.

And anybody who really knows how consoles work and can identify relevant variables on their own, including cross correlations, does not need a recommendation. These are people who more or less know what they're doing and wouldn't take any recommendation otherwise. But suggesting to use the console to everybody, after seeing people unable to download save files ("It just opens some new window with random stuff" because they did not save it but open it, and then after being told how to save will not understand how to remove the "177896_" or whatever F95 adds to the file name) is inviting desaster.

So answering specific questions about the console - which variables to choose, what pitfalls to avoid - is helpful. Recommending the console to somebody who doesn't know anything about this kind of stuff IMO isn't.
 
Last edited:
Dec 6, 2019
27
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I think this is quite a central issue. Some people may feel more at home with it, maybe they already have some programming experience, and so forth.

But I've seen almost everything Stil996 wrote on these forums, and more. People setting some stat to 100 which could in game be max 5. And guess who is at fault in their comments? The dev. The game does crash not because they insanely changed variables but because the dev didn't build a precaution against it. People who don't even the most basic thing about messing with files: keep a copy of before you started messing with them.

If you know how everything works, console may be quicker, may be safer (e. g. in terms of save game compability) and certainly can be more flexible. However I would loathe to recommend it to anybody because of the trapfalls mentioned above. Mods are way safer for them (if they're good mods by people who know what they're doing, which admittedly also isn't always the case. I know one game with a prominently linked cheat mod which doesn't work - and never did). A mod will keep stats within the range of the possible, and a good mod will also be able to know that one flag change for resetting an event (as an example) might need some more background work to avoid logical errors.

And anybody who really knows how consoles work and can identify relevant variables on their own, including cross correlations, does not need a recommendation. These are people who more or less know what they're doing and wouldn't take any recommendation otherwise. But suggesting to use the console to everybody, after seeing people unable to download save files ("It just opens some new window with random stuff" because they did not save it but open it, and then after being told how to save will not understand how to remove the "177896_" or whatever F95 adds to the file name) is inviting desaster.

So answering specific questions about the console - which variables to choose, what pitfalls to avoid - is helpful. Recommending the console to somebody who doesn't know anything about this kind of stuff IMO isn't.
Couldn't agree more with all this. I am not tech savvy at all but every once in awhile I'll try my hand at something. Hell just last month I finally learned how to run a script extender to play modded skyrim.

However I ended up trying to fuck with one of the stats in the Dev's other game Loser as I was tired of the grind but close to the end. I though I was safe if I only messed with one save file but changing 1 thing ended corrupting all my saves and I never copied the saves and fucked myself over.

Moral of the story back up your stuff no matter what but doubly so when your doing stuff you don't know
 
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9alwa

Member
Sep 16, 2020
444
507
About that first image in OP. I know you get the Allie/Sister scene by having Allie Obsessive and Sister Nympho. However the image in OP is different. Seems like some mind control is at play? Anyone have any idea how to achieve it?

Also, I can't seem to have any nympho scene proc in school. All I get instead is Tamara blowjobs. Every day. Is there a way to prevent that?
 
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Lirix

New Member
Sep 18, 2017
9
8
I keep thinking I'm going to organize my thoughts and publish a comprehensive review, but I keep having other things to do. So...

Let's roll through this as we'd see things in game. First up: Character creation. I'm sure this seemed like a good idea, and maybe there is something to it. But you've also made it straight forward in that we are playing Billy, not ourselves. That makes character creation feel weird to me. Like choosing stats for Master Chief in Halo weird. I'm also at a loss to evaluate the RPG system we're using in the game. I guess servicable, but really shallow.

Enter the main gameplay loop. Go places, talk to people, do things. Time passes. The first important thing to do: Get your grades up, dumbass. No problem, I guess I'll go to school and pay attention in class. Horrible idea. Unless the point was to have this take a while and make sure that we don't graduate in our first summertime. Once you realize that studying and getting tutored are much better than attending class the player is fine, but I can't help but feel like this just doesn't flow well.

With task one accomplished we get a few new to-do items. We'll likely get a job at some point to earn money, because swiping it from the girls results in a metric crap ton of busy work keeping their trust/favor high. We'll talk about that / a little later on. With some money on hand, we need to get some Initiative Influence together so that we have the right to obtain the second power that we can now afford. The influence system could probably also stand to be looked at.

And while that is happening we also need to get the Justice League together. Wow. The story part of this story driven game is really trying hard not to go anywhere. I'm sure no one likes to be railroaded into things, but dropping the player into the middle of the ocean without so much as a floatie is a bit of an over-correction. This is another moment where once the path is found it's not actually difficult, but the path has no real road signs and mostly lets you wander around blind.

Now that the JL is together we get to do missions. The missions come at us randomly, so we suddenly need to be competent at everything. Or use some foreknowledge to choose the right member to mitigate the rolls. What is with the skill checks? Am I just that unlucky? I'm still zoning out in classes even with 5 skill, 5 attribute. At least a third of the time. The rolls I think I'll fail, I make. The rolls I expect to make, I fail. More wasted time repeating tasks.

Finally something interesting happens with the Pixie. Except that I get completely dominated, no pun intended, despite being an absolute monster stat wise. Like maxed out skills, attributes, and all the powers because I kept botching missions for the JL so I had plenty of time to acquire them all. This superhero thing is going to be a hard gig, no pun intended, if this is how poorly I perform when it counts. Get your mind out of the gutter! ;)

And that pretty much takes us through what we have. You get rewarded with graduation, but that's not only behind the story event, it's also time-locked to a specific date. And once Pixie is taken care of, nothing else really happens except we spin our wheels waiting to graduate. Yes, I glossed over all the boobs. And the reprogramming of the entire school into a den of depravity. Because it doesn't actually make Billy more powerful or give him more tools. And if it isn't helping Billy overcome challenges, then it's just there to waste the player's time. If it were a reward for advancing the story, or more integral to the story we have, I'd have more to say about it. Right now it feels more like an awkward commentary on how chasing tail just wastes time.

And I guess now is a good time to address the / from long ago. Using multiple words to refer to a stat becomes confusing to the player. Probably even more so to non-native speakers. Pick a name for the stat and always refer to it that way.
 

Lirix

New Member
Sep 18, 2017
9
8
And I found the character limit, yay! :)

The reason for the one name always rule is that a good game keeps the player informed so that they can make good decisions. Or bad decisions, but at least they should know the difference. A player that has to make decisions blind is going to eventually wonder why they are making decisions, or if they actually are. I think Loser is doing a better job of this, although it might need to find a way to make it easier to cross reference.

Alright, I think that takes the major analysis off the table. Overall, I like the idea of Superpowered. The execution feels like a lot of ideas went in half-baked and then got served cold. I'm hoping that you've learned a lot from it, and that you'll make even better games going forward.
 

Stareagle lord

Active Member
Aug 8, 2017
732
248
In my opinion, the max stat limit should been a clear 10 per stat. each stat should be a 5-10% chance multiplier for jobs and
lucky events of money and such meaning non-adult-themed stuff when doing shit.

Luck of chance when MC goes to the shower should max be at 30% or 50%
(when mc has more powers he should get a higher chance per new power etc.)
Since this doesn't steal in-game time or slow you down much and is more fun than
just watching mc shower alone... With this Cheating days/times would be less used thus
less chance of a saved game getting corrupted because of cheats.


The random Adult scene in school and at home.

at home and school, each char should be at 10% chance and max once a whole week per char.
meaning say Mother at home means it should be locked for a whole week.
Same after with other chars while in school when you randomly meet a girl with an event that could trigger...


And wanting specific characters to meet you in school option on the phone.
for events, I think 30% instead of 10% would be better it is a high enough chance of 1/3 or so meetings..
but also if we add max once a week to give players a chance to actually do other stuff.
I think it would balance the game out a bit more...



This would limit say the number of times needing to reload because you want to do something else than
get say mother to watch randomly porn with you or such.

And also lessen the chance of corrupted save etc less need to cheat.
Of course, there are tons of stuff to do to make the game better
let's remove more of the grind on stats say half the grind levels
example say 5/10/20/40/80.


for battle stats, I think stats should not have much of a Limit for mc maybe 99
stats limit or something compared to now... I mean you face a simple robber male or female
who is without powers and you are able to literally fly, run extremely fast, etc yet you struggle
against a simple robber at max stats?

In-game stats in many games even the Korean manga series: The Gamer
in said Korean Manga Novel a regular human is said
to have about 10 in strength, same in other areas so what gives
that MC is stuck on such low stats and can't get higher without the game crashing?
 

Sanders2100

Member
Aug 9, 2019
245
178
In-game stats in many games even the Korean manga series: The Gamer
in said Korean Manga Novel a regular human is said
to have about 10 in strength, same in other areas so what gives
that MC is stuck on such low stats and can't get higher without the game crashing?
in this game 1 means weak, 2 - average, 3 -strong, 4 -very strong and 5 - biological maximum. herculean strength - not implemented, so there is no superhuman physical power level for billy in the game.

i have to agree with you on point about battles though. flying kick costs on par with flight across city and super speed actually have close to no use in brawling... i never even seen H scenes from fight personally. and tried hard to forget there is fight system in the game.
 

AnotherMike

Member
Mar 26, 2020
111
55
Has anyone figured out the solution to the Attempt to unlock unknown scene. Key: sister:obsessive:_:1 error (that occurs when your obsessive sister visits you at night)?

After searching around a bit and comparing the source-files for the mother & sister, I'm kind of guessing that it's probably something like this that's missing in the sisters file:
register_scene(char_key='sis', group='obsessive', level=[1,2,3], replay_label='sister_obsessive_scene[scene_level]')

After testing to run that from the console before the event triggers it doesn't crash anymore but since I honestly haven't quite figured out how or where these registered scenes are used (other than when it crashes :) ) I'm not exactly confident that this is the "correct" fix and I'm rather worried that I'll just end up breaking something else further down the line if I run with it as is.

Would be great if someone with better insight into the code could confirm or deny my guesswork? :p

Or maybe this isn't even an error for people playing the game normally, maybe it's something that occurred as a result of me trying to run it on Linux by copying over the missing libraries from and older version? Though considering how everything else works just fine I'd like to think that's not the case (after all I've been able to play it just fine all the way to the end of March in game).
 
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