Mar 12, 2018
252
401
I just finished a Low Lust Crisis playthrough at 12 in-game hours but probably around 20 including save scumming. No regrets. CH 5 boss was the most fun with the mechanics I had to use. I played the higher difficulty to be forced to use other rpg mechanics and grind. You can max out corruption and use lucky card to trivialize the combat and grinding. Even in Crisis. Just consume all your souls directly from the bag and lose battles until you unlock corruption gear.
I wanted to have a virgin run, though. Without losing. If even just a "low lust" run requires 8 hours of save scumming, I'm not sure I'm ready for the challenge, lol.
You need to actually think and strategize. Even your early choices matter a lot. You can beat the dungeon at about level 6 but it takes a bit of luck (if you picked +20 MP at the start it's not so bad) You want to get the healing Engram first because it makes you purify souls more efficiently, then get the fire Engram in order to burn the boss, and the nuclear Engram for the adds. You shouldn't *need* to craft anything. Also keep in mind certain stats and weaknesses change based on your state of undress. Once your clothes are torn the scorpion enemies take extra damage from your fire spells making it possible to one-shot them much earlier on.
I picked up +20 MP, got healing, synthesis (for +200 HP gear), martial Engram (to farm mobs without wasting mana), and fire for the boss, plus some equipment for more stats. So my "strategy" is even more effective than yours. Still die to the boss at lvl 7, lol.
It also helps a ton to buy the gym uniform early and take that class every day for +1 agility, and buy the fierce headband too (both are from the station fitness store) so you can make sure you go first. You also always get a surprise round if you attack something from behind, and if you fail to do so you can hit retreat and try again, the free round is important.
I did all of this, btw, even if those bonuses aren't really that important in the grand scheme of things.
 

iamnuff

Well-Known Member
Sep 2, 2017
1,474
1,030
Tentacles resist physical damage. They die to magic rather fast. They are good for farming early because they often alone and they spend half the fight trying to grope Celesphonia instead actually fighting...
I don't know if it's specifically magic damage, but I know that most monsters seem to be weak to 'light' damage.
Mutated humans, however, seem to resist it.

So my main build was just go buy/craft the light damage blade and invest in physical skills for multihit attacks.
The 'two random hits' is a workhorse move. Sometimes it wastes itself but it's pretty good at spreading the damage around.
Penetrating kick does great damage and cripples their defence, good for bosses, and the roundhouse (windmill?) is great for oneshotting whole groups of scrubs.
Also, it uses SP which regenerates, instead of MP, which doesn't. Meaning that you can save your MP for healing spells.

As you level up you get access to light magic spells without needing engrams too, which is pretty powerful.
The initial one is kinda weak and only hits one target, but it does light damage so it's good for oneshotting weak monsters early on.
But then you get access to a 'hit everything' mid-damage light spell for sweeping scrubs, and a single-target heavy damage spell for bosses.

The biggest advice for anybody playing is that you can often kill enemies on the overworld by attacking them from behind.
And you still get loot, exp and monster souls from them.
Get good at that and you can skip a lot of battles.

For bosses, i've never had much trouble. though I'm only playing on 'hard'.
Just go in with full health, cripple their stats with your physical moves and then beat on them. If your hp gets low, use magic to heal.
*shrug*

Oh, and upgrade your sword.
 

Thant San

Member
Jun 2, 2018
460
2,162
I made the battle costume show more skin when clothing durability reaches 0 and also automatically change clothing durability to 0 if Amane is wearing nothing when entering the dungeon.

Here are sample screenshots
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If anyone wants it, here is the file. Read the "Readme" for how to use.
You can revert the changes by installing Kagura games update patch.
Additionally, you will have to reinstall the mod again if you have updated your game.

UPDATE: Fixed Healing crystal not repairing battle costume.
UPDATE: Updated mod with game version 1.06.
UPDATE: Updated mod with game version 1.07.
 
Last edited:

F4C430

Active Member
Dec 4, 2018
627
700
I made the battle costume show more skin when clothing durability reaches 0 and also automatically change clothing durability to 0 if Amane is wearing nothing when entering the dungeon.

Here are sample screenshots
You don't have permission to view the spoiler content. Log in or register now.

If anyone wants it, here is the file. Read the "Readme" for how to use.
I was going to do something similar because the clothing destruction graphics are abysmal and lazy. Cheers.
 
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TheLlamaGuy

Newbie
Aug 4, 2018
50
32
Is there any way to get info on enemies' weakness apart from trying different elements in battle, see what works and try to remember it for the next battle? The enemy data function doesn't seem to include this info.
 

Panther H

Member
Jan 1, 2019
126
104
Crisis difficulty is only brutal for the first dungeon, afterwards grinding is pretty manageable. I'm a slow player who often goes AFK so there's probably a lot of wasted time, but I finished the game in 16 hours. This includes the true simulated Apollion.
Is there any way to lower the corruption
You can do a massage, but the massage molests you
This Game Final after final boss battle and no another content?
Only level 40ish? wha? I only beat the non post game final boss after reaching level 90. There should be an event involving a giant robot if you continue to the post game as well as an event involving your tanned friend.
So what exactly does the Crisis difficulty give? Any more items or titles? Or is it just an increase to enemy hp?
Crisis difficulty is pretty pointless tbh, it gives the same 'awards' as very hard difficulty apparently. Crisis kinda multiplies enemy hp by, I don't know, maybe 4 times?
 

Asenaris

Conversation Conqueror
Aug 31, 2018
6,429
24,274
Crisis difficulty is only brutal for the first dungeon, afterwards grinding is pretty manageable. I'm a slow player who often goes AFK so there's probably a lot of wasted time, but I finished the game in 16 hours. This includes the true simulated Apollion.

You can do a massage, but the massage molests you

Only level 40ish? wha? I only beat the non post game final boss after reaching level 90. There should be an event involving a giant robot if you continue to the post game as well as an event involving your tanned friend.

Crisis difficulty is pretty pointless tbh, it gives the same 'awards' as very hard difficulty apparently. Crisis kinda multiplies enemy hp by, I don't know, maybe 4 times?
All becouse i use cheats for less grind.
Okay interesting but after this i have cutscene with game over :(
 

censuur

Member
Oct 15, 2017
107
165
Still die to the boss at lvl 7, lol.
The flashbang and potion you should have are critical (and some luck in the blind actually causing them to miss), as is getting an early burn on the boss. Like I said it's fairly RNG at the lower levels. I never even used the physical attack engrams for the entire game and I don't think it'll help much. I'd also recommend against using the iron gear as the -evasion and -restraint evasion are really detrimental. The evasion gear meanwhile would be far more useful and comes with a good amount of agility to boot so the boss sliming you won't be so dangerous.

If you really want to win at low level you also might as well reset the fight if you ever get -defense from one of the adds because it is very likely to make you take too much damage.
 
4.30 star(s) 97 Votes