sixart

Conversation Conqueror
Jan 2, 2021
6,237
8,087
It was up to Quinn, because Cum Petition is all about rubbing the cock and not fucking. Ergo, Quinn violated the Cum Petition rule by simply sticking the MC's dick in. Thus, it was 100% Quinn's fault because the MC was tied up and thus it was rape no matter how long it lasted. The only thing that could override that would be if the MC teased Quinn because that would indirectly mean his consent. :rolleyes:

Or we could go your way and the MC is dickless and gets used to the taste of cum and might want more of Chad or Troy later. :eek:
Up for a fag run ? :LOL: :ROFLMAO::KEK::eek:
 

BigBlueDude

Member
Nov 15, 2020
212
702
I am sure that episode 9 will be the most controversial of all. Before that, the most controversial episodes were 5 and 8, but I think 9 will surpass them all. Why? Just because of the branching. He will just get confused, one branch will contradict another, he will change the characters of the characters for specific purposes. I am looking forward to the new episode, but I am already internally ready to see a large number of inconsistencies and contradictions.
Very wise. Agreed, its always good to expect bad stuff to temper ones expectations and the disappointment wont hurt as bad when the content is much worse or downright awful. If its very good or good content you come away happy :)

It would be a weird choice, since his main focus besides writing the story itself has been improving the animations and quality of the renders. Most of it would be pointless in a mainstream VN, since you're not expected to get that there except for some special bits.

Meanwhile, he can't do a game that isn't a VN with this quality since he works alone, and it'd be insane amounts of works for a single person.

Plus, if DPC is focusing on maximized earnings, he has two options: found an Indy studio and expand, and then go mainstream, or keep where he is and making tons of money. He found his niche, he earns incredibly well and is still slowly expanding.

Changing genres would be a significant risk, and for what? To write a non porn VN in a bloated and mostly dead market? And not to mention that his style, Realistic 3D isn't what mainstream VNs are, since those are almost always japanese or Japanese inspired, both visually and plot wise.

This isn't the early 2000s where things like Fate Stay exploded and created a mainstream franchise. People have much higher expectations and there's a lot of good to mediocre products there.

This reminds me of 2 stories:

Worm's author, Wildblow. One of the first niche internet authors to get really big from Patreon and his writings. His first story was wildly successful considering the predecessors. After finishing Worm, Wildbow decided to change genres from Superhero to a weird Horror/Fantasyesque story. It tanked and now he's back to writing a Worm sequel.

The entire Nostalgia Critic/That Guy with Glasses attempt at killing off the NC character and creating and directing a more mainstream humor show. It imploded quickly, made him lose a ton of money and he had to go back to critique videos to salvage his paycheck.
So much this. For one thing theres endless amounts of content out there, its easier to drop new stuff and enjoy games/books/movies whatever that you already consumed rather than take a chance at new stuff, especially if it doesn't capture you instantly.

People argue time and time again if its "The Great Creator" or if its "The Great Idea" that matters. This applies to all art but personally I am more familiar with books. On the one side we have people like Stephen King or Danielle Steel, prolific authors of different kinds. Both HUGELY successful. On the other side we have stuff like Romeo and Juliet, it got fucking millions of adaptions, its very much THE Idea. Sherlock Holmes, Alice in Wonderland. Then theres lesser ones like Jurassic Park/Fight Club/Starship Troopers, great ideas while mediocre books and they made awesome movies. In music you have megastars with decades of top tier work and then people that drop one good album and then is never heard about, and the even more telling ones are one hit wonders. You get my meaning.

Personally I believe its three axis and you need all three in some measure. Idea, Creator and Luck(Point in Time/Cultural Relevancy/Niche) with the third one being of both least and most importance but it does create the one and done works. The Idea will always exist and will always work because it acts like a floor, almost any creator can make it work, the Idea (or the Luck too) can boost you once to capture an audience if youre just barely good enough to not shit the bed. Being a Creator is what MAY set you apart though, its your eventual baseline, your basic output is of such a high quality of what youre doing that it shines through and I'm utterly convinced that being a Great Creator is a combination of decades of painstaking work and natural ability. Imo professionals and amateurs needs all three, at first the idea and luck is your floor and ceiling and it will remain so for a decent amount of time until you as a Creator becomes the floor.

As in your two examples, Im convinced those creators (and all others regardless of their field) grew to think they were better than they actually are once they "made it" and had a following. Thats why they crashed just as so many others have done when they changed. They think they are a far better Creator than they are and that the Idea and Luck are insignificant to their glorious self as Creator.

Imo you need all three, two at the minimum, until your body or work is so big and long that your experience is enough to be Creator mainly. It takes decades of spinning silver and gold to convert your audience and make new fans when you change direction.

DPC to me is like any other new creator enjoying their first big success. The only reason he have a reach and notoriety at all is the superb content (in comparison) with the rest of the field he is competing with at this time. If he can repeat the success he might actually be an emergent Creator and then he could attempt to convert. To prove to his audience and casual fan that there is something there.

Ponder how many of his patrons are fans of BaDik over DPC? I dont think many people like DPC at all, just like how many people dont like the creators and only specific works by them. Imo thats why so many creators fail, they conflict their work with themselves since they think themselves shines through their work.
 

Cricco

Member
May 5, 2021
182
569
That's assuming none of the content in the interlude would be needed in Ep9. But that's not really the case. Even if there's no interlude, most of the interlude would still need to be produced for explaining Zoey's return and whoever else is coming from the west coast chasing after her. So there's really not much if any time saved.
We could have also been treated to Zoey flashbacks throughout S1 and S2 so as to not need one big exposition dump to justify her presence, but then again that would have needed this whole thing not to be a retcon for cheap drama :cool:
 
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Ilhares

Engaged Member
Aug 19, 2019
2,865
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i want link for v8 update only i have v7 help plzz
There is no official V8 update and never was. You can search the thread for an unofficial fan-made patch, but that's all on you. I suggest grabbing the torrent and getting the full magilla.
 

Ilhares

Engaged Member
Aug 19, 2019
2,865
10,819
We could have also been treated to Zoey flashbacks throughout S1 and S2 so as to not need one big exposition dump to justify her presence, but then again that would have needed this whole thing not to be a retcon for cheap drama :cool:
It's really not a retcon, though. You're just getting more of the story than you initially did as MC related his past to Bella, and then some details about her that MC doesn't know.
 

zizobc

Member
Jan 2, 2020
257
29
There is no official V8 update and never was. You can search the thread for an unofficial fan-made patch, but that's all on you. I suggest grabbing the torrent and getting the full magilla.
20 gb it alot i already have 14 gb tell v 7 :cry:
 
May 4, 2017
418
523
Interesting. You accuse someone of being wrong, but your argument is total bullshit. :rolleyes:

If the fans didn't support DPC, DPC wouldn't be able to develop BaDIK full time because he would have to work a "normal" job to support his family. As a result, up to 10 hours a day would go to his "normal" job, which certainly wouldn't lead to shorter update times. :unsure:


On the subject of employees
DPC can no longer hire employees and form them into a team. He should have done that before BaDIK was launched to ensure consistent quality. But he simply didn't have the money for it at that time and would have had to make large investments for a project whose success on this scale was not foreseeable, certainly not after AL's shitstorm. :unsure:

Now DPC has the money to hire staff, but bringing those staff to his quality line would not work, as each person is different and different creative impressions would go into BaDIK, with the risk of losing the authenticity of the previous game. To prevent this, DPC would spend much more time on corrections, which would lead to longer update times. :unsure:

DPC has already let it be known that it already has ideas for a game based on BaDIK. It would make sense for DPC to hire people and form a team before he starts producing a new game, because that team would establish a common level of quality that would apply from start to finish. :D(y)


My personal thoughts
The people who don't support DPC financially, in my eyes, don't even have the right to complain about the way DPC operates. They are consuming his product without his permission and should be happy that they can get updates at all. :rolleyes:

Many here in the thread are decent people who enjoy the game, appreciate DPC's work, and have stimulating discussions and debates about the game's content. That actually shows me that DPC has done everything right so far, because otherwise this thread wouldn't have reached this size. :D(y)

These decent people are why I like this thread and am here regularly.:D(y)
Yes I know that I am dalli_x.:ROFLMAO:
I did support DPC though for about a year and sung his praises whenever I could, until I decided I didn't like how he operates and stopped.

And even if they didn't it's a free world, people are allowed to have an opinion on things.

Also you are mistaken, I never said people should not support him(as I supported him myself for a time)I said not many people spoke up as he kept extending the development time from update to update.

And those who did were harassed by jackasses like you, who think people shouldn't criticize what they enjoy.

And he most certainly can hire employees and bring them up to speed on his work ethic slowly, to ensure quality isn't lost.

I could go on a deep dive on your arguments and explain where you misunderstood me, but as I made a general statement about how I personally felt, I'm not going to.
 

Heycock

Active Member
Jun 30, 2020
925
3,426
Wait, so before pandemic, he wasn't at 10k patreon or atleast close to that (like 5k)? I thought what made him popular was Acting Lessons?
Ep1 of Badik was launched on feb 2019 just before the pandemic, at that point DPC had 600 patreons. Althought this seems nothing today the truth is everyone had smaller numbers back than than they have today. You can have funchecking the numbers here:
 

dalli_x

Engaged Member
Jul 7, 2017
3,375
7,629
I did support DPC though for about a year and sung his praises whenever I could, until I decided I didn't like how he operates and stopped.
Nice to have you support DPC once.(y)

And even if they didn't it's a free world, people are allowed to have an opinion on things.
Each person may and should express his opinion, so I have my PERSONAL THOUGHTS PRESENTED. I have even written about it, that it is my personal opinion. Do you want to forbid me my personal opinion now?:rolleyes:

Also you are mistaken, I never said people should not support him(as I supported him myself for a time)I said not many people spoke up as he kept extending the development time from update to update.
You're wrong. We should blame ourselves, i.e. people who supported him as he drew out the release dates further and further.

As far as I know when I cancelled my pledge he was still working alone and I think he still is, with the amount of money he is making he can upgrade his equipment to no end, or hire people to render for him, write the code and so many other things to shorten the development time, but he doesn't.

Because we love BAD.
I didn't write so you said (I read it, not heard it) that people shouldn't support DPC. I wonder where you read that in my response to your post. :rolleyes:

In your post you didn't say (I didn't read it and didn't hear it) that not many people spoke up. You wrote that the supporters themselves are to blame because we supported DPC when he kept delaying the release dates.:rolleyes:

And those who did were harassed by jackasses like you, who think people shouldn't criticize what they enjoy.
You should not insult anyone. This is a sign of weakness and the absence of arguments.:rolleyes::sleep:

And he most certainly can hire employees and bring them up to speed on his work ethic slowly, to ensure quality isn't lost.
Slowly introduce employees to his work ethic? We want the updates faster, not slower. Besides, you even agree with me on this point, that it would not make sense for DPC to hire employees at this time, because it would take too long to bring them to its quality line. Exactly what I wrote, not what I said.:rolleyes::ROFLMAO:

I could go on a deep dive on your arguments and explain where you misunderstood me, but as I made a general statement about how I personally felt, I'm not going to.
It's a pity that you don't want to respond to my argument and show me where I misunderstood you. :cry:
 
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Cricco

Member
May 5, 2021
182
569
These decent people are why I like this thread and am here regularly.:D(y)
Dude, i'm here regularly. You're a 40 year old Timmy who writes in green and smileys, with 4k posts to his name.

1654309776735.png

Sorry, too much time in rpgcodex makes my assholery go wild. I promise i'm a Timmy too :LUL:
 

LizaS

Active Member
Jan 20, 2022
687
16,504
Ep1 of Badik was launched on feb 2019 just before the pandemic, at that point DPC had 600 patreons. Althought this seems nothing today the truth is everyone had smaller numbers back than than they have today. You can have funchecking the numbers here:
Yep, like 600 patrons in 2019 is equal to like 6k patrons in 2022. Because Patreon still isn't that much of a household name before in 2019.

Looking at the site that you gave, he already had 3.3k patrons in January 2020, before late February, the month the pandemic started. So I think it's fair to say he was already in the rise even before BaDIK and the pandemic. 'Cause episodes 1 and 2 of BaDIK aren't that strong if it's a standalone and it's the first time you've seen it.
Because it is still in the early stages, and there are still no character developments whatsoever, even plot developments.
 
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May 4, 2017
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It's a pity that you don't want to respond to my argument and show me where I misunderstood you. :cry:
As my comment was very broad it can easily be misunderstood.

He could easily hire people to write the code for him, there are many talented people who can do that and much better than DPC. By doing that he can focus on improving his script and render quality, that alone would not only decrease development time but also increase the quality. As a programmer myself it would not take me more than a few days to understand his code. A week tops.

As for the support thing. I never said monetary support, I meant like you are doing. At the start I defended him as well, no matter what anyone said, when I should have criticized some things, but didn't.

As for monetary support, these devs bill people monthly even though they don't release monthly updates. So am of the opinion that people should only support for a certain amount and no more.

Support comes in many ways. I wrote a general comment, not a review, so stop bugging me with technical issues it is annoying.

Learn to read between the lines, you'll be happier that way.
 
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Heycock

Active Member
Jun 30, 2020
925
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As my comment was very broad it can easily be misunderstood.

He could easily hire people to write the code for him, there are many talented people who can do that and much better than DPC. By doing that he can focus on improving his script and render quality, that alone would not only decrease development time but also increase the quality. As a programmer myself it would not take me more than a few days to understand his code. A week tops.

As for the support thing. I never said monetary support, I meant like you are doing. At the start I defended him as well, no matter what anyone said, when I should have criticized some things, but didn't.

As for monetary support, these devs bill people monthly even though they don't release monthly updates. So am of the opinion that people should only support for a certain amount and no more.

Support comes in many ways. I wrote a general comment, not a review, so stop bugging me with technical issues it is annoying.

Learn to read between the lines, you'll be happier that way.
This is my opinion about this issue.
Here is a random piece of the code:

BN-LM499_UNIBAI_M_20151130134830sdsds.jpg

The green part (most of it) it's part of the story script, the rest is the actual code.

Personally, I don't want anyone but DPC to write the story script. Some may disagree, but for me he is a great writer (for this place) and his writing it's what it makes the game good. Most importantly I don't see how DPC would want to see someone writing his story for himself.
Personally I dont see how anyone would making this kind of games would want to give the writing of the story to a different guy. It's your story, your vision, the writing should be the most important part for the creator. If it's not, then you clearly don't care for your own story. Like Icstor for example or even Darkcoockie were the story is completely secondary.
With that clear out...
How it's going to win time that someone write the code for you if hald the "code" it's actually story writing and the other half it's game design and visual design? How it's going to win time ifboth things are mixxed up to a point that one or two lines of code are next to one or two lines of writing?.
Can you imagine trying to give your script to a coder so he can write the code? You will need to add a note every one or two lines and say "Put this image here, put this music there". It's more easy to directly write the code!.
Besides the code itself it's quite a mechanic thing. In this example out of 11 lines of actual code (I mean no story script), 9 off them are the practically the same. When you write story, you don't write like if everything were in your head from the get go, you write one line or two, maybe 3 4, 5... andf then you stop to think. At some point you get blocked, and need some time before continue. All this free times you simple go ahead and write the code since it's a mechanic thing who doesn't demand creativity. You don't get blocked couse it's the same 4 or 5 commands that you need to repeat once and again and again.
And yes, not all the code its like that. But 80%, 90% it is like that. And he seems to personally enjoy the other 10,20.

Honestely taking into account how Badik is, what we like about it, and how DPC is, the only thing i see could actually speed things up are more artirt, no more coders. More coders works for games who demands more complicate codes (less story script intense) or were the story it's a generic pretext to deliver porn.
 

shazba

Engaged Member
Aug 4, 2020
3,506
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In this never ending debate on DPC hiring staff to speed up production:

One major factor that doesn't get discussed enough (or maybe it does and I'm just not paying attention) is there is still the main bottleneck in the rendering of images and animations.

DPC provided a critical comment in his May 13 status update:
I still have 26 animations in the queue, and with most of them being fairly long, I think I have at least two more weeks before the queue finishes.
So 26 (lengthy) animations are gonna take two weeks?

Once again, referencing mpa71's BigTable™ for the data, episode 8 had 358 animations. So if you take two weeks for 26 animations, extrapolate that out for 358 animations, and guess how many weeks you have? Just over 6 months worth!

Now it's not a perfect science, the run time of each animation is obviously a key factor in determining rendering times, but regardless, DPC (last I heard) has 8 x RTX 3090 GPUs at his disposal. He is a rendering machine!

So while all that shit is rendering away (and I've only talked about the animations, there were also 4158 images rendered for the last episode too) he's working on other things (and sleeping occasionally I presume).

From most of his reports, DPC has renders (images and/or animations) queued up and processing pretty much all the time. He has 8 of the most powerful GPUs money can buy, and I presume he doesn't have 7 of them idling away while he presses "Next to Continue" on the one rendering PC for each item; obviously he'd be utilising the shit out of them all.

What good would employing more people do? Why not just buy more and more GPUs; every time someone whines things aren't coming out fast enough, just buy another GPU. Obviously I'm getting facetious now...

Based on some data that ename144 has provided for CoBD, Phillygames is averaging 55 renders and 2.8 animations per week (since chapter 11).

ename144 again has summarised some data on previous releases of Pale Carnations, at the time the episode averaged 82.4 static and 4.5 animation renders per week.

I understand Pale Carnations is done by a two-man band. I'm not sure if Phillygames is a solo artist or if he has people on the books.

DPC has been churning out on average 138 renders and 8 animations per week since episode 1 was released. While the image render rate hasn't changed much over the years, the animation render rate just keep going up (and they are getting bigger), last episode averaged almost 12 per week.

So I could hunt through all the other games out there that people consider good quality, and try to find the details on each one of them, but what would I be achieving? Proving that on his own, DPC's output is 2-3 times faster than other developers who already have teams? I think that's what we'd find.

Employing people would just prove to be a headache with very little positive impact on delivery time since DPC is doing all the work himself in parallel to the rendering process.

And anyway, knowing DPC, if he did employ people and magically streamlined shit so productions was even faster, he'd just decide to deliver more over the same time frame. Eventually the whole game would be animated with no static renders.

TL;DR?
  • DPC churns out a lot more images and animations per week than other developers.
  • DPC queues up the images and animations and has them running 24/7 on 8 RTX3090 GPUs.
  • DPC works on everything else while these renders are processing.
  • People are whining he should get others involved to make it a faster process.
  • People don't get that the payoff would be little if he did that.
  • DPC would just make the game bigger if things got faster.
 
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