OK, hopefully someone here might have some ideas on an problem I'm trying to solve. Because for the life me what I've done so far isn't getting the results I want.
I'm using the Catgirl Megapack (
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) to do fan art of a character in DS 4.12. The problem I'm running into has to do with her human ears. Short version: I don't want them there. Now the assets does have patches to cover them. The problem is texture wise they're only set up to work with the Catgirl textures. But since this is more of an anime style catgirl I need the patches to match her skin. This is where I'm running into trouble.
If I apply the patches as is you get the typical "render white" in IRay. If I try to use the normal G8F basemap for them I get this:
View attachment 519188
I've tried like hell to adjust the diffuse color and specular color to get things to match but I've not been able to get there. One thing I have noticed was that when I was looking at the surface settings for her face there's a ton more options (i.e., translucency color and transmitted color). I'm guessing that's because the ear patches aren't true anatomy pieces. If I can figure out the color matching I can change the base map to get rid of the folds of the human ear. But I can't really do that until then.
Any ideas?