It is complex to rename folders this way and indeed almost impossible. To have an asset you need to have a script that loads the assets and resources that are the actual content of the asset. For some reasons, resources must be in specific locations for DS. Morphs must be in a subdir of the "runtime" directory as they are loaded when you launch DS. Other resources (objs, textures) are generally in a subdir of the "data" directory. They could probably be located elsewhere as they are loaded on demand, but, and it is the main problem, the script that is used to load the asset must know where there are. So if you change their directory, you must also change the scripts and that is the main problem.
It is possible to create a "pussy" directory somewhere and to paste you zip in it. DS must know the location of this dir and this can be done with the "preference" menu entry. But the access of the ressources will be similar and the golden palace scripts will be in "pussy>people>genesis 8 females>anatomy>anatomy" and it is probably not what you want.
Indeed, what really is important is the location of the asset for the DS user, not its position in the windows file system, and both are uncorrelated. You can put any of the scripts at any place in the "DS hierarchy". By default, IIRC, golden palace scripts are in MyDAZLibrary>people>genesi8 females>anatomy>golden palace, while the content is probably in data>meipe>something and in a similar subdir of runtime (but you have no direct access to them from DS).
You can definitely change the locations of the scripts. So if you want to create a subdir named "pussy" and have the scripts in "MyDAZ3DLibrary>pussy>golden palace", it is definitely possible. Open the "MyDAZLibrary" folder, create the subdir and move the golden palace folder. Then RightClick>refresh in the content library and this subdir will appear in DS.
You can rearrange what you want this way if you are not happy when the default location.
Though, this is *not* something that I would advice you to do. Managing assets is a major problem in DS. Files are written in many locations and, while adding an asset with cut and paste is simple, removing it is a real nightmare. That is the reason why the install manager is very handy. It keeps track of any thing you install and makes uninstalling simple. There are some programs that can create DIM files from any zip and this largely simplify if you want to remove assets later (see for instance
https://f95zone.to/threads/content-package-assist.8420/ or
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).
But you must be aware that you cannot change the locations of the scripts and let them remain managed by DIM. If you move a script directory, as I suggested above, DIM will no longer be able to remove the asset properly (as it does not know its new location).
So how to manage properly assets? I have no definite answer and every user as his means. Smart content can help (a bit) if you use it, categories are interesting, but creating and managing them is time consuming, there are some assets that are supposed to help in this organization, etc. I started by rearranging data as I mentioned (for instance create a subdir of clothing with "dresses" or "lingerie", etc), but this was an error and I spent a long time undoing this organization. Now I keep the initial location and I use a text file that gathers all the information on all the assets that I own (description, location, but also a link to the original page, eventual useful forum entries on the use the assets, personal comments, etc). I am happy with that, but I am not sure it is the best way to proceed.