When Daz renders it will either use GPU or CPU, not both at the same time. In the 2 hour render it is not actually using the GPU at all. If you want proof, open the performance tab on Task Manager and look at the GPU Ram usage and temp.I am sure this was answered somewhere in the past, but I am not finding it. Several Daz3D versions ago, I lost the ability to render just using my CUDA (CPU off). Before the flame bombs start going, I have an ancient GeForce GTX-760 card. If I only have CUDA turned on, it won't even start processing the image. The only way to get it to render is to run both CPU and CUDA on. Which, for my complicated set, takes about 2 hours plus to render each image. Under General, I have Allow CPU Fallback unchecked but have allow GPU detection and check GPU driver versions checked. Any suggestions on how I can get back to CUDA processing only without CPU?
To get it to render on the GPU you need to get VRAM consumption under what is on the graphics card. To do this you need to ensure that the geometry + material VRAM usage is low enough. There are a number of posts related to how to do this.
Note: It is possible to render using multiple GPU's however the scene's VRAM usage needs to be less than the VRAM on each video card. Hence if you had a 4GB and 8GB video card, to get the scene to render using both, you would need to keep the scene VRAM usage to less than 4GB.