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recreation

pure evil!
Respected User
Game Developer
Jun 10, 2018
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If I start with a HD G8 character that was sculpted in SubD4 and dial in morphs of another character that was sculpted only in subD2, do I lose all the details in the original SubD4 character so rendering the new mixed character in SubD4 would be pointless?
SubD4 is generally pointless and nothing but hardware demanding, you won't see any difference from SubD 3-4 or 5, the difference from 2-3 is already so marginal that most people won't ever see it.
By sculpted I guess you mean using morph sliders? Cause you wouldn't be able to load a "real" sculpted char with subd4 onto a gen 8 char. This also means it won't make a difference if you morph the other char onto the it, you won't lose details, that is unless the other morph changes the same hd parts of course.
 

osanaiko

Engaged Member
Modder
Jul 4, 2017
2,832
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OK here is another question.

With the stock and really limited assets that come with DAZ the included scenes don't have extended sky or some sort of background, and if you go to far to one side or the other or back away there is black areas to the sides with no apparent fill in for sky etc; Is there a way to fix this? I am looking for different scenes to add to the library, but not finding a lot to my liking :) so far. The library is another question coming right up.....
So the two sample images you attached actually are two different scenarios:

1. the beach
This is a specific backdrop prop that is only designed to have renders looking basically directly perpendicular to the backdrop. If you rotate the camera view on the z-axis to the sides a little you'll see the shadows cast by those rocky protrusions, and further to the side you'll see the edge of the prop.
There are actually very few backdrops like this for daz, it does not seem to be very popular.

2. The pool
This is an architecture prop which only contains foreground and middleground elements. So there is nothing to reflect light into the virtual camera lens so it just looks black. (note that you can adjust the color of the nothingness)

You've got two and a half choices:

a) use a HDRI.
This projects a special type of image called a HDRI onto the inside of an infinite dome centered on the camera.
HDRI textures are different from regular raster images because they map to a full 360 sphere (normally with some distortion and loss of resolution at the north and south poles), and they generally have their brightness scaled very non-linearly.
In this case the HDRI image becomes a light producer with all "ray" of light going directly toward the camera virtual lens.
There's a lot of HDRIs available specifically from Daz vendors, and also you can theoretically use HDRIs from any other source too. The HDRI packs specifically for Daz often have one-click setup that assign everything to your render->environment settings for you.
To do this manually add a "HDRI" texture map to the render settings (Render Pane -> Environment. Enable draw dome. Set the chosen HDRI in the Environment Map image, adjust the intensity etc as desired. Use the dome orientation and rotation settings to move the dome image around to get the specific background angle you want.)

b) fill the middle and far background with other architecture props so there is no line of sight to the horizon or the sky. This works better for indoor scenes obviously. Note you will still need to put something outside and windows, doors or openings.

c) (This is the "half" because it's not a common or easy solution) place primitive plane objects behind the architecture and apply "normal" images as the Diffuse texture of the standard material. This only works if the normal image has nearly exactly the correct angle/height/focus etc to match the position and direction of view of the virtual camera. You can fudge it a bit by setting your virtual camera to have Field Of View enabled and adjust the focal settings so the far away objects are blurry.
 

tripod70

Not so Well-known Member
Game Developer
Oct 23, 2020
2,221
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Thanks osanaiko I was curious how to add a background for the scenes that I was working on. I may eventually get a hang of some of the in's and outs (notice I said A hang not THE hang :) ) I will check into the HDRI and play with them and try to figure out just how to play with the cameras and placement and the domes. I have seen the HDRI scene or back ground some where while going through the really extensive list of directories and sub's on them. DAZ isnt really all that streaght forward at all for a beginner at all :) I was just playing with what I have available for the moment. I am finding a ton of very good info and also assets here to try and play with. This is a lot of information to take in all at one time, but I will press on and keep trying to learn.
I hope that I will eventually get the hang of some of it and most likely have to rely on notes taken provided that I can remember where I put the notes :)
Thanks again
 

31971207

Member
Feb 3, 2020
201
47
SubD4 is generally pointless and nothing but hardware demanding, you won't see any difference from SubD 3-4 or 5, the difference from 2-3 is already so marginal that most people won't ever see it.
By sculpted I guess you mean using morph sliders? Cause you wouldn't be able to load a "real" sculpted char with subd4 onto a gen 8 char. This also means it won't make a difference if you morph the other char onto the it, you won't lose details, that is unless the other morph changes the same hd parts of course.
I wouldn't say SubD4 is pointless. All the Daz Original HD add-on characters in G8 don't use normal textures because they were sculpted and exported into Daz in SubD4. But only vendors of HD characters on Daz's own store have access to this tool apparently. That's why Daz can sell the HD add-on separately.

This increases VRAM usage a bit but allows for much reduced rendering time and less burden on DRAM. I have a 3090 now so VRAM is not an issue anymore so I want to use HD characters that use more geometry instead of normal. Also DRAM is actually more a bottleneck for me if I ever acquire the skills needed to make huge scenes since textures consumes far more DRAM than in VRAM.
 

tripod70

Not so Well-known Member
Game Developer
Oct 23, 2020
2,221
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Some how I managed to mess up DIM as well as DC for where and if there was any assets installed into DAZ; they both wanted to install the things that were already installed including Studio, so not seeing a way around it ( having to totally reinstall every thing again ) I used DIM to install every thing again ( it is simpler and does batch processing of selected files where DC doesn't seem to handle that all very well ) However when I finished that there was a folder on the desktop ( folder not a shortcut ) named "Applications" that wasn't there before. This folder is about 45Mg in size; Can I dump this folder? I don't know what it is for or important or not..... Here are captures of them
 

osanaiko

Engaged Member
Modder
Jul 4, 2017
2,832
5,318
Some how I managed to mess up DIM as well as DC for where and if there was any assets installed into DAZ; they both wanted to install the things that were already installed including Studio, so not seeing a way around it ( having to totally reinstall every thing again ) I used DIM to install every thing again ( it is simpler and does batch processing of selected files where DC doesn't seem to handle that all very well ) However when I finished that there was a folder on the desktop ( folder not a shortcut ) named "Applications" that wasn't there before. This folder is about 45Mg in size; Can I dump this folder? I don't know what it is for or important or not..... Here are captures of them
I'm not going to pretend i understand exactly how this happened, but here's some facts:

1. That's a folder of a Postgres Database installation

2. The path "applications" suggests it thought it was installing on a Mac (?!), not Windows

3. Daz3d uses a local install of Postgress Database to hold information about the content library. It is installed automatically when the Daz program is installed. DIM will also access the database during install of packages.

On my system, the path i can see in the DIM config for "Content CMS" takes me to this directory (masked my user name and folders). I guess this is the "normal" location for Daz on windows:

1614509005609.png


I'm not sure what to advise you to fix it, but here's a few options.

- If Daz is working, you could just leave the folder where it is (as long as it doesn't annoy you too much).

- Or you could try renaming the "applications" folder temporarily, restart your computer and see if Daz still works after. if it doesn't work then.... who knows?

- or delete the applications folder and see if daz stops working. and then..... who knows?

- or delete the applications folder, uninstall daz and dim, and reinstall everything, hopefully you don't have it happen again.
 

Deleted member 24507

Well-Known Member Amateur Artist 3D
Donor
May 5, 2017
1,635
6,608
Hy guys any help for me?

I downloaded and followed the README on how to install, I've tried the different ways I knew how to install, but I can't access the file and apply it in the program!

Usually they appear in
ENVIRONMENT
ARCHITECTURE
(author name) product name and then select and apply, but this is not the case with this one!



all the types of houses I try to use in this format, I can't apply! other houses and scenarios that are selected in ENVIRONMENTS or PROPS I can use normally!

does anyone know how to make it work?

thanks
 

8mes

Member
Aug 24, 2016
190
187
Hy guys any help for me?

I downloaded and followed the README on how to install, I've tried the different ways I knew how to install, but I can't access the file and apply it in the program!

Usually they appear in
ENVIRONMENT
ARCHITECTURE
(author name) product name and then select and apply, but this is not the case with this one!



all the types of houses I try to use in this format, I can't apply! other houses and scenarios that are selected in ENVIRONMENTS or PROPS I can use normally!

does anyone know how to make it work?

thanks
This looks like an old asset. Try looking in "Content Library" -> "Poser Formats"
 
Jun 7, 2020
27
530
Hello

I was wondering if there is a way to use the skin texture of a random figurine and use that skin on a completely other figurine?

I'm trying to replace the skin texture and I know that you could probably do it by hand by going in to the surfaces tab and clicking on each individual surface of the figurine, the arms for example, click on the base color map and locate the skin texture map of the figurine I would use. Then do that for the translucency also and do that for al the remaining surfaces of the figurine, but that seems quite tedious. So I was wondering if there is any other way to do it faster or maybe even instantaneously?
It's primarily because I've seen it done before in for example the figurines in the game "Milfy City" where ICSTOR uses the skin texture of a different figurine for - I believe - two different characters (Caroline and Linda).

Thanks in advance.
 

tripod70

Not so Well-known Member
Game Developer
Oct 23, 2020
2,221
3,977
Well SHITT !!!!!
I don't know just what happed AGAIN! I seem to just have a knack of screwing things up royal. I don't know what or how this happened. I was playing around; not messing with any settings just making scenes and having a fairly good time passing the day away. I did some good to decent renders and thought I was making a little headway on learning how some things work and go together. So far so good I thought. Well the next morning ( a day or two ago now ) I opened Studio and loaded a saved .duf and got a ton of missing files and the scene was sort of there but also just white like a blank shell the list of missing files is extensive. DAZ seems to have totally lost its pathing to where any thing is so all that I have done and made in the last couple of days is useless. Is there a way to fix this. I have been thinking of reinstalling DAZ but I read that doing a good clean install is near impossable..........

I save this

DAZ Island snip.PNG

Then on loading the .duf this.....

DAZ Missing files.PNG

Then save and restart this is what get

DAZ Island blank.PNG
 

Boogie

Active Member
Aug 7, 2017
912
1,478
Hello

I was wondering if there is a way to use the skin texture of a random figurine and use that skin on a completely other figurine?

I'm trying to replace the skin texture and I know that you could probably do it by hand by going in to the surfaces tab and clicking on each individual surface of the figurine, the arms for example, click on the base color map and locate the skin texture map of the figurine I would use. Then do that for the translucency also and do that for al the remaining surfaces of the figurine, but that seems quite tedious. So I was wondering if there is any other way to do it faster or maybe even instantaneously?
It's primarily because I've seen it done before in for example the figurines in the game "Milfy City" where ICSTOR uses the skin texture of a different figurine for - I believe - two different characters (Caroline and Linda).

Thanks in advance.
Yes, this is very easy.

Ok, lets assume you are using a G8F character. Click on that figure in the scene tab to make sure it is highlighted. Then click on the Smart Content tab, then Materials - Iray - Feminine. Under Feminine you should see all the G8F characters you have installed. You can then choose the skin of any character you want for the character you have loaded in the scene tab. You can also choose any eye colour, nail polish, makeup or sometimes even tattoos from any other character.
 

Vaioretto

Member
Feb 24, 2018
118
255
Hello! When i try prerender i have this result
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But if i render same image i have problems with blouse texture
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Why im seeing this only in render result?
 

8mes

Member
Aug 24, 2016
190
187
Why im seeing this only in render result?
Try raising the viewport "SubDivision level" of your character before you render. Not "Render subD Level".
I think there is some kind of bug with subdivision, smoothing and collision...

You also have an issue with the forehead. Look in the hair parameters for head size or forehead depth. If you set the viewport to smooth shaded you will see where the hair cap clips through the forehead.

Love the image.
 

seamanq

Well-Known Member
Game Developer
Aug 28, 2018
1,897
2,879
I am sure this was answered somewhere in the past, but I am not finding it. Several Daz3D versions ago, I lost the ability to render just using my CUDA (CPU off). Before the flame bombs start going, I have an ancient GeForce GTX-760 card. If I only have CUDA turned on, it won't even start processing the image. The only way to get it to render is to run both CPU and CUDA on. Which, for my complicated set, takes about 2 hours plus to render each image. Under General, I have Allow CPU Fallback unchecked but have allow GPU detection and check GPU driver versions checked. Any suggestions on how I can get back to CUDA processing only without CPU?
 

seamanq

Well-Known Member
Game Developer
Aug 28, 2018
1,897
2,879
Hello! When i try prerender i have this result
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But if i render same image i have problems with blouse texture
You don't have permission to view the spoiler content. Log in or register now.
Why im seeing this only in render result?
Given the time to do this render, I would probably just cut my losses and go into either Photoshop or Gimp and rubberstamp those anomalies away. I realize that's not fixing the problem, but my bet is you are seeing it in the render result because it's a lot more detailed in resolution, and the preview isn't getting to the point where that goof is appearing.
 

Xavster

Well-Known Member
Game Developer
Mar 27, 2018
1,260
7,656
I am sure this was answered somewhere in the past, but I am not finding it. Several Daz3D versions ago, I lost the ability to render just using my CUDA (CPU off). Before the flame bombs start going, I have an ancient GeForce GTX-760 card. If I only have CUDA turned on, it won't even start processing the image. The only way to get it to render is to run both CPU and CUDA on. Which, for my complicated set, takes about 2 hours plus to render each image. Under General, I have Allow CPU Fallback unchecked but have allow GPU detection and check GPU driver versions checked. Any suggestions on how I can get back to CUDA processing only without CPU?
When Daz renders it will either use GPU or CPU, not both at the same time. In the 2 hour render it is not actually using the GPU at all. If you want proof, open the performance tab on Task Manager and look at the GPU Ram usage and temp.

To get it to render on the GPU you need to get VRAM consumption under what is on the graphics card. To do this you need to ensure that the geometry + material VRAM usage is low enough. There are a number of posts related to how to do this.

Note: It is possible to render using multiple GPU's however the scene's VRAM usage needs to be less than the VRAM on each video card. Hence if you had a 4GB and 8GB video card, to get the scene to render using both, you would need to keep the scene VRAM usage to less than 4GB.
 

seamanq

Well-Known Member
Game Developer
Aug 28, 2018
1,897
2,879
When Daz renders it will either use GPU or CPU, not both at the same time. In the 2 hour render it is not actually using the GPU at all. If you want proof, open the performance tab on Task Manager and look at the GPU Ram usage and temp.

To get it to render on the GPU you need to get VRAM consumption under what is on the graphics card. To do this you need to ensure that the geometry + material VRAM usage is low enough. There are a number of posts related to how to do this.

Note: It is possible to render using multiple GPU's however the scene's VRAM usage needs to be less than the VRAM on each video card. Hence if you had a 4GB and 8GB video card, to get the scene to render using both, you would need to keep the scene VRAM usage to less than 4GB.
That was a nice long answer, but unfortunately not applicable to my situation. To test this, I created an empty scene with a simple primitive sphere, colored white. I turned CPU rendering off (in the Advanced render tab) and left GPU rendering on. Rendering window popped up and after about 5 seconds closed down and gave me a blank render window. Now, are you trying to tell me that my primitive sphere is exceeding the VRAM usage capacity on the video card? I know this is not so because in the past I have been able to do many renders in GPU, and most of them were quite a bit more complex than a primitive sphere, so I don't know what has changed so that I cannot do it any more.
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