flwqo

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Jun 6, 2021
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Incidentally, why not just consistently make the stat choices the same number? Lust is always first choice, control second, etc. I'll admit I frequently failed not because I didn't understand the challenge, but sometimes figuring out whether I'm getting immorality or lust; or control vs indoctrination was unclear from the choice text.
I made the same suggestion:
If I can make a suggestion, it would be to have the four choices each day to be in the same order. It's not 100% clear which choice is which category; this way you can choose your path without a guide. It also makes it easier to play different paths without making a mistake.
It could be that dev wanted people to think about the choices instead of picking the same number every time, which is fair, but that novelty wore off after the first couple of playthroughs, especially with so many endings to get.
It'd be one of the things I'd change if I make a walkthrough mod.
 

Slamjax

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Mar 5, 2023
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I made the same suggestion:

It could be that dev wanted people to think about the choices instead of picking the same number every time, which is fair, but that novelty wore off after the first couple of playthroughs, especially with so many endings to get.
It'd be one of the things I'd change if I make a walkthrough mod.
If you listen to Moira and Doomfist at the beginning, there are basically 2 keywords for every attribute.
I did want people to at least use one brain cell when playing, but I do get that people don't play porn games for any kind of challenge either.
 
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Alberic

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If you listen to Moira and Doomfist at the beginning, there are basically 2 keywords for every attribute.
I did want people to at least use one brain cell when playing, but I do get that people don't play porn games for any kind of challenge either.
Which is good, don't take it the wrong way, we're just giving you feedback. Looking back on it, it's easy to piece back in which box most choices are supposed to go, but when starting out, when we don't know all the choices yet and can't piece the themes of each stat then screwing up becomes very easy, especially if we don't know where we screwed up. Honestly that's probably the main takeaway and way to solve the "issue" : Consider adding a scoreboard for the bad end, for example telling us that we got 7 in control and 1 in indoctrination, this way we at least have some indication to start fixing what we did wrong.

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To reiterate, having two pair of stats is awesome and I wish more porn games did it instead of the common "good/evil" split. It only becomes frustrating when one wrong choice is enough to fuck up, we can't tell where we fucked up, and on top of that for some choices we need to really squint to see which one relates to which stat.
 

flwqo

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Jun 6, 2021
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Slamjax I'm currently checking out your game files and I have some questions/comments.

There are source folder in D1-03, D1-04. Old folder in D6-02, 09 Imm Indoc - Player 1, 11 Con Indoc - Maid, 12 Indoc Lus - Snatchcat, 21 2222 Bimbo. Film grain folder in D7-04. spares folder in D8-04, 07 Con Imm - Mole (Base).
Are you using those images? If not, can those be removed for the 1.0 public release to save space?

A significant portion of the size of your game is taken up by the audio. There are currently 198 sound files included, do you really use all of them? If not, is it possible for you to clean up and remove unused sound files?

The majority of those files are in the .wav format, the rest .mp3 mostly. Those are not efficient (quality/size) sound formats, which takes up more space than necessary. May I suggest that you re-encode your used sound files to ? Due to the way you're handling the audio, the audio files are put in the , so you would only need to change code that specifically mention the sound file, e.g. how you mostly play slap files.
May I also suggest that you create an audio.rpa file with all your sounds instead of individual files?

Basically:
  1. Remove unused sound files.
  2. Convert sound files to opus. Something like:
    Code:
    game\audio>for /r %i in (*) do ffmpeg -i %i -c:a libopus -b:a 128k "%~pni.opus"
  3. Remove old files.
  4. Change all places were sound files were specifically mentioned. Like:
    Code:
    play sound [ "<silence .4>", "audio/sex/slap04.wav" ] loop -> play sound [ "<silence .4>", slap04 ] loop
  5. Create audio.rpa from audio folder.
 
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Slamjax

Member
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Mar 5, 2023
101
527
Slamjax I'm currently checking out your game files and I have some questions/comments.

There are source folder in D1-03, D1-04. Old folder in D6-02, 09 Imm Indoc - Player 1, 11 Con Indoc - Maid, 12 Indoc Lus - Snatchcat, 21 2222 Bimbo. Film grain folder in D7-04. spares folder in D8-04, 07 Con Imm - Mole (Base).
Are you using those images? If not, can those be removed for the 1.0 public release to save space?

A significant portion of the size of your game is taken up by the audio. There are currently 198 sound files included, do you really use all of them? If not, is it possible for you to clean up and remove unused sound files?

The majority of those files are in the .wav format, the rest .mp3 mostly. Those are not efficient (quality/size) sound formats, which takes up more space than necessary. May I suggest that you re-encode your used sound files to ? Due to the way you're handling the audio, the audio files are put in the , so you would only need to change code that specifically mention the sound file, e.g. how you mostly play slap files.
May I also suggest that you create an audio.rpa file with all your sounds instead of individual files?

Basically:
  1. Remove unused sound files.
  2. Convert sound files to opus. Something like:
    Code:
    game\audio>for /r %i in (*) do ffmpeg -i %i -c:a libopus -b:a 128k "%~pni.opus"
  3. Remove old files.
  4. Change all places were sound files were specifically mentioned. Like:
    Code:
    play sound [ "<silence .4>", "audio/sex/slap04.wav" ] loop -> play sound [ "<silence .4>", "audio/sex/slap04.opus" ] loop
  5. Create audio.rpa from audio folder.
Thanks for this.
As the game gets bigger, obviously trying to get the size down is of great benefit.
I won't shrink 8 Days with the Diva down, because the game is actually finished and packed. However, I will definitely use opus files to shrink the overall size of my upcoming game project (along with webp files instead of png).
 
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flwqo

Member
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Jun 6, 2021
156
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(along with webp files instead of png).
Renpy . I have no experience using that, but from what I've read it's more efficient than webp at lossy compression. Could be something worth investigating.

Edit: It's largely true, but it's .
 
Last edited:

grahegri

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Feb 23, 2023
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8DaysWithTheDiva-1.0
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flwqo

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Jun 6, 2021
156
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I've created a walkthrough mod for the 1.0 release.

The choices are colour-coded based on the colours of the two characters (Doomfist and Moira), and the name colours defined by the dev. When possible/relevant, it'll also display the current value of that choice.

There's an optional light version of the mod with minimal changes, to respect the dev intended way to play this game.

Please report any problems or errors with the mod on the mod page.
 
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Bob69

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8 Days with the Diva [v1.0.0] [Slamjax Games] - Compressed

Win/Linux [217 MB]
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Mac [228 MB]
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Nyst

Member
Aug 18, 2017
224
229
Nice game. I do wish it had a gallery function, where ending you've seen get unlocked.
 

Slamjax

Member
Game Developer
Mar 5, 2023
101
527
Here it is - all done!
It was an interesting little side-project and soon, my other game Stellar Incognita will be done as well. I tried to keep 8DAYS easy to play and read, so I hope the people that tried it got some fun out of it. Thanks to everyone that has supported me to this point as well - I really appreciate it and it's one of the reasons I keep going and try and improve.

My next big project is a fantasy game that will combine everything I've learned about making visual novels in Ren'Py. I'm aiming for a fun, story-driven role play experience. So keep an eye out for HEROES OF CELTICA.
 

MalkavianVamp

Member
Feb 22, 2023
330
811
Here it is - all done!
It was an interesting little side-project and soon, my other game Stellar Incognita will be done as well. I tried to keep 8DAYS easy to play and read, so I hope the people that tried it got some fun out of it. Thanks to everyone that has supported me to this point as well - I really appreciate it and it's one of the reasons I keep going and try and improve.

My next big project is a fantasy game that will combine everything I've learned about making visual novels in Ren'Py. I'm aiming for a fun, story-driven role play experience. So keep an eye out for HEROES OF CELTICA.
Thanks and can't wait for fantasy themed game and completion of stellar incognita,it's gonna be too sweet.......
..
 

torraske

New Member
Sep 10, 2020
12
6
Sorry if this is a repeated question, but is it possible to keep the girls just for myself, or is turning them into sluts for everyone not really avoidable?
 
Sep 21, 2019
176
137
Great game but is there a gallery mode to see what we have missed? Seems a bit annoying to unzip the archive.rpa if we do not want to follow a walkthrough. I say that because I really appreciate the diversity and the simple, fast, non-grindy mechanics!
 
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flwqo

Member
Modder
Jun 6, 2021
156
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Great game but is there a gallery mode to see what we have missed? Seems a bit annoying to unzip the archive.rpa if we do not want to follow a walkthrough. I say that because I really appreciate the diversity and the simple, fast, non-grindy mechanics!
I'm working on a simple gallery for the endings. Depending on how it goes, I may add it to my mod for simplicity and avoiding file conflicts.

Edit: It's finished.
 
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Slamjax

Member
Game Developer
Mar 5, 2023
101
527
To be honest, I could make a gallery mode for all the different endings. It's probably the one biggest Quality of Life addition to the game that is missing.

You know what? I'll do that for next month. I'll make a v1.1 that will have an ending gallery.
I'll remove the "Completed" tag for now but technically, all the content has been added to the game.
 
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