Hello! Can someone suggest a solution to this problem please ?
Tue Jul 13 13:00:08 2021
Windows-7-6.1.7601-SP1
Ren'Py 7.4.6.1693
Bootstrap to the start of init.init took 0.31s
Early init took 0.01s
Loader init took 0.06s
Loading error handling took 0.63s
Loading script took 12.85s
Loading save slot metadata. took 0.05s
Loading persistent took 0.00s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (7, 4, 6)
- Init at renpy/common/00images.rpy:52 took 0.25500 s.
Running init code took 0.75s
Loading analysis data took 0.85s
Analyze and compile ATL took 0.24s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 1.33s
DPI scale factor: 1.000000
nvdrs: Loaded, about to disable thread optimizations.
nvdrs: Disabled thread optimizations.
Creating interface object took 0.48s
Cleaning stores took 0.00s
Init translation took 1.32s
Build styles took 0.02s
Load screen analysis took 0.35s
Analyze screens took 0.01s
Save screen analysis took 0.00s
Prepare screens took 1.78s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.01s
Performance test:
Interface start took 1.37s
Initializing gl2 renderer:
primary display bounds: (0, 0, 1360, 768)
swap interval: 1 frames
Windowed mode.
Could not get pygame screen: error('Could not create GL context: ',)
Initializing angle2 renderer:
primary display bounds: (0, 0, 1360, 768)
swap interval: 1 frames
Windowed mode.
Could not get pygame screen: error('Could not initialize EGL',)
Initializing gles2 renderer:
primary display bounds: (0, 0, 1360, 768)
swap interval: 1 frames
Windowed mode.
Could not get pygame screen: error('Could not initialize EGL',)
Initializing gl renderer:
primary display bounds: (0, 0, 1360, 768)
swap interval: 1 frames
Windowed mode.
UGUU couldn't find glBeginTransformFeedback: No OpenGL context has been made current
UGUU couldn't find glBindBufferBase: No OpenGL context has been made current
UGUU couldn't find glBindBufferRange: No OpenGL context has been made current
UGUU couldn't find glClearBufferfi: No OpenGL context has been made current
UGUU couldn't find glClearBufferfv: No OpenGL context has been made current
UGUU couldn't find glClearBufferiv: No OpenGL context has been made current
UGUU couldn't find glClearBufferuiv: No OpenGL context has been made current
UGUU couldn't find glEndTransformFeedback: No OpenGL context has been made current
UGUU couldn't find glGetFragDataLocation: No OpenGL context has been made current
UGUU couldn't find glGetStringi: No OpenGL context has been made current
UGUU couldn't find glGetTransformFeedbackVarying: No OpenGL context has been made current
UGUU couldn't find glGetUniformuiv: No OpenGL context has been made current
UGUU couldn't find glGetVertexAttribIiv: No OpenGL context has been made current
UGUU couldn't find glGetVertexAttribIuiv: No OpenGL context has been made current
UGUU couldn't find glTransformFeedbackVaryings: No OpenGL context has been made current
UGUU couldn't find glUniform1ui: No OpenGL context has been made current
UGUU couldn't find glUniform1uiv: No OpenGL context has been made current
UGUU couldn't find glUniform2ui: No OpenGL context has been made current
UGUU couldn't find glUniform2uiv: No OpenGL context has been made current
UGUU couldn't find glUniform3ui: No OpenGL context has been made current
UGUU couldn't find glUniform3uiv: No OpenGL context has been made current
UGUU couldn't find glUniform4ui: No OpenGL context has been made current
UGUU couldn't find glUniform4uiv: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4i: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4iv: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4ui: No OpenGL context has been made current
UGUU couldn't find glVertexAttribI4uiv: No OpenGL context has been made current
UGUU couldn't find glVertexAttribIPointer: No OpenGL context has been made current
Vendor: 'NVIDIA Corporation'
Renderer: 'GeForce 7300 GT/PCIe/SSE2'
Version: '2.1.2'
Display Info: None
Number of texture units: 16
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using gl renderer.
Texture testing:
- Hardware max texture size: 4096
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Screen sizes: virtual=(1280, 720) physical=(1184, 666) drawable=(1184, 666)
Root FBO is: 0
FBO Maximum Texture Size: 2048
Total time until interface ready: 23.4659998417s