- Nov 20, 2018
- 11,175
- 16,249
Everyone is different ofc, but I never found this to be as difficult as you describe. There have only been a few events — fewer than 5 I think — where I didn't figure it out on my own, and I have not gone into the code at all. I only looked here and found the answers that I didn't find on my own. Plus, the developer and others who know the game much better than I are on this forum. So I'm not sure why you weren't able to find the answers you wanted, but you can always post here to ask specific questions.I just started playing the game from this update. Overall I quite like it! But I find the structure of the game pretty confusing. A lot of times I had no idea how to trigger certain events even when looking at the walkthrough or other people's comments on the forums.
Eventually I just dug into the script and figured it out for myself. Certain events advance the plot, increasing a variable called Progress. Events are often tied to Progress and don't appear unless that's high enough. The problem is that there is zero indication at what things increase progress and what doesn't.
What that ends up with is that we have a sandbox structure with multiple girls, and the player might want to go after their favorite one only to find that they can't actually get anywhere no matter how high they raise affection or submission because to you need to do another event with another character first.
I feel like the easiest way to make this more clear is just change the in game hint system to label all the events that are REQUIRED to advance the plot as "Main Quest" or something along those lines, just a simple indicator to the player that it's important.