- Oct 15, 2018
- 1,185
- 1,696
A Foreign World - Episode 5
29. Juni
What a hassel...
For some people the feature to hide your in-game-interface using the 'H' Button, or the middle of your mousewheel caused problems. I tried to give these people a helping hand. At the start of every playthrough, I unhide the in-game-interface. If anybody accidentally hides the in-game-interface, it will be fixed once he starts another playthrough.
In the Pilot Episode MC is paving his driveway. He was using a carpenter hammer, instead of a rubber hammer. People have pointed out that this doen't make much sense, so I changed those images.
There was an image that showed Monique at the house, even though she wasn't at the house at the time. I removed it from the game.
The conversation at the hospital directly after MC first met Tracy and the others has been changed slightly.
I'm probably forgetting about something, but these are all the small things that changed with Episode 5. Let's get to the main topic. The new update has 318 renders. There are 16 animations, and in total it should be around 17.300 words long. This doesn't include the memory screen.
From now on, I will use a different way to convey to you how many words an update adds/ how many words are currently in the story. This could mix up some of the numbers. My prior way of doing this was faulty. From now on, it will be more accurate.
Using this new method, A Foreign World is currently 114,527 words long. The old way undercounted the actual number by 3.200 words. Those words haven't been added with Episode 5, they were just not counted before.
A Foreign World - Episode 5
Changelog:
+ 17,300 words of story
+ 318 renders
+ 16 animations
+ 0:45 hours of playtime
Total:
- 114,500 words of story
- 2,552 renders
- 66 animations
- 8:15 hours of playtime
Pc:
29. Juni
What a hassel...
For some people the feature to hide your in-game-interface using the 'H' Button, or the middle of your mousewheel caused problems. I tried to give these people a helping hand. At the start of every playthrough, I unhide the in-game-interface. If anybody accidentally hides the in-game-interface, it will be fixed once he starts another playthrough.
In the Pilot Episode MC is paving his driveway. He was using a carpenter hammer, instead of a rubber hammer. People have pointed out that this doen't make much sense, so I changed those images.
There was an image that showed Monique at the house, even though she wasn't at the house at the time. I removed it from the game.
The conversation at the hospital directly after MC first met Tracy and the others has been changed slightly.
I'm probably forgetting about something, but these are all the small things that changed with Episode 5. Let's get to the main topic. The new update has 318 renders. There are 16 animations, and in total it should be around 17.300 words long. This doesn't include the memory screen.
From now on, I will use a different way to convey to you how many words an update adds/ how many words are currently in the story. This could mix up some of the numbers. My prior way of doing this was faulty. From now on, it will be more accurate.
Using this new method, A Foreign World is currently 114,527 words long. The old way undercounted the actual number by 3.200 words. Those words haven't been added with Episode 5, they were just not counted before.
A Foreign World - Episode 5
Changelog:
+ 17,300 words of story
+ 318 renders
+ 16 animations
+ 0:45 hours of playtime
Total:
- 114,500 words of story
- 2,552 renders
- 66 animations
- 8:15 hours of playtime
Pc:
You must be registered to see the links