- Nov 20, 2018
- 11,168
- 16,241
I realize it's a quibble, but this VN demonstrates one aspect of storytelling that is a little frustrating for me: the tendency to tell rather than show.
Useful description:
(We see the MC's cock in Cathy's mouth) You feel her throat clenching as she swallows.
Useless dialogue/description:
Cathy: But first a kiss.
Cathy: (kissing render shown) *Muah*
(Render showing Cathy kneeling in front of the MC) After a quick kiss Cathy gets down on the floor in front of you.
I really wish more writers would reverse this more often, showing when possible, rather than telling. It is, after all, a visual novel.
Useful description:
(We see the MC's cock in Cathy's mouth) You feel her throat clenching as she swallows.
We can see where the MC's cock is, but we can't know specifics about the sensation of touch. Telling us how it feels / what we can't know visually is helpful.
Useless dialogue/description:
Cathy: But first a kiss.
Cathy: (kissing render shown) *Muah*
(Render showing Cathy kneeling in front of the MC) After a quick kiss Cathy gets down on the floor in front of you.
We are told/shown Cathy kissing three times; we're told/shown Cathy kneeling twice. Unhelpful duplication of what we already know.
I really wish more writers would reverse this more often, showing when possible, rather than telling. It is, after all, a visual novel.