- Nov 20, 2018
- 10,983
- 15,875
It's not so bad update-to-update once you're caught up, but that fact that it seems to repeat the same activities a million times is part of what I and others have complained about with the game. Slice-of-life can be great if done well, but that means providing enough variation in day-to-day happenings that they don't get boring. Practically nobody wants actual repetitive gameplay, no matter how much it's supposed to reflect just an average day in the life of the characters. Even IRL during the lockdowns of the past couple years, I haven't ever had that many days in a row with literally no change.Thanks. I don't play with skip, even though it's highly recommended. That's why it has taken me so long to get through it. Maybe I will start doing it for a bit.
I'm still enjoying the game, mind you, but it can get a bit rough to go through a lot in a single sitting. Honestly, NeverLucky would probably be even more successful if he improved this type of thing. As is, he's just under US$1K / month, which isn't bad for having started in 2018 or so (with his previous game, Triangle). Still, I feel like if he improved dialogue and activities a bit more, he could easily be up to US$2.5K+ monthly. I find it a bit of a shame. But he models well (my personal favorite is Lydia), does so-so for the few animation efforts he's made, and comes up with interesting concepts for his games.