you can enter the secrets page and then hover over these for extra hintswhere is the secrets ?? who share images ??
"bins at the train station" => The train station is in a violet color themeFor my part I'm stuck with the 3 secrets: bins at the train station, behind the benches and looking at the stars.
Any clues ?
Thanks. Not quite sure what you find repetitive on the story, other than the mini-game. All dialogues are unique and should drive to story or show that time is passing. If you mean the visits in the classroom or afternoon activities, they all serve a purpose. First of all, it should show that time is passing and they have time to get to know each other. Also, they haven't much elsewhere to go yet, because they couldn't unlock those areas. Another reason, it should add to the immersion that they are on a big empty ship.Nice little game. Good renders, sweet little story, likeable MC....
But...
Repetitiveness is a major fault I can point out... and it consumes all segments of the game. The story becomes repetitive, the gameplay (Breach minigame ) and the map design and layout are monstrously repetitive. If the story has to be repetitive so that the romance can evolve, then the rest of the game shouldn't be.
Time is precious to some of us.
Damned I thought I looked there !!"bins at the train station" => The train station is in a violet color theme
"behind the benches" => Maybe one of the benches in on of the main hallways on the Residential Ring.
"looking at the stars" => The best place to view to the starts is the observatory
In case it sounded like I took your comment as offense or something, I absolutely don't. I get what you mean and where you come from. My intentions and my design-choices are probably just a bit different to what some people want them to be.I get it. You do you. If it was me making this game I would have severely reduced the number of locations the MC can actually go to. Focus details in story renders and in a nice contained free roam, rinse and repeat as you make updates. For example BADIK is a game where its creator mastered the structure and scope of free roams. Welcome to Free Will is another with decent free roams. Again; it's your game, it actually is quite decent, so best of luck to you.
Hi Marvellous LunaticMaybe, try to move the mouse away from a trigger after a click. The sequence will be the same like the round before but will increase by one additional button each round, like:
first round: Button A flashing
click A
second round: Button A flashing -> Button D flashing
click A then D
third round: Button A flashing -> Button D flashing -> Button B flashing
click A then D then B
and so on...
Kinda like the simon says task in among us:
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Thanks. I think the problem here is maybe something different. In the second round the first button is flashing, but because your mouse is still over this very button and it's highlighted in the same color as the flashing color is, the first button in the second round may get overlooked. I forgot to change the color for the flashing. In the next build this will be fixed.Hi Marvellous Lunatic
firstly, thank you for your great game.
I think there is an issue with the DJ minigame, which stops it being intuitive in any way.
The first round is fine, a single button lights up, click it, move to the second round.
The second round is a problem - the first button (i.e. the same one from the first round) DOESN'T light up, only the second button does. This meant I had to come to this thread to get clues about what was wrong. To solve the issue, I simply had to click on the button that DIDN'T light up (hardly a logical step) followed by the button that did light up. Thus, the minigame isn't working properly.
The third to fifth rounds are fine. All buttons light up correctly.
Yes, you're right. The lack of delay between rounds gives the false impression in this instance that the button is lighting up while/after being clicked.Thanks. I think the problem here is maybe something different. In the second round the first button is flashing, but because your mouse is still over this very button and it's highlighted in the same color as the flashing color is, the first button in the second round may get overlooked. I forgot to change the color for the flashing. In the next build this will be fixed.
I can't find the one around the pool and I have no idea where the dance club is."bins at the train station" => The train station is in a violet color theme
"behind the benches" => Maybe one of the benches in on of the main hallways on the Residential Ring.
"looking at the stars" => The best place to view to the starts is the observatory
Pool => Metal-segment surrounding the poolI can't find the one around the pool and I have no idea where the dance club is.
Can you help?
I finished the recent ep but there's no dance club.Pool => Metal-segment surrounding the pool
Dance club =>
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The dance club is only available after finishing the recent episode.
I can't see the screenshot. Could you send me your savefile?I finished the recent ep but there's no dance club.You don't have permission to view the spoiler content. Log in or register now.
View attachment b0ec4048-d490-4d95-86d1-1b328c03840b.txtI can't see the screenshot. Could you send me your savefile?
It's discussed multiple times in this thread already.Anything on correcting the C++ error ?
It's discussed multiple times in this thread already.
You need to install the "Microsoft C++ Runtime Distributable" that is appropriate for your version of windows. Search on the Microsoft website for this (beware of scam sites).
Most people already have this requirement installed by other commercial AAA+ games so it doesn't affect them.
The dev is looking into how the requirement can be fulfilled by just the game itself on next release.
There are a bunch of libraries in there. Do you just install the latest one?You must be registered to see the links