I know the start of the last episode was pretty slow and a lot of time skipping but it should serve the purpose to make the player recognize that time is passing and MC is spending time with SA and they are getting closer. If I would add more dialogue I fear I would slow the story down too much. Also, the time between updates would increase even more... Sadly I have to cut corners here and there.
The free roam has quite a few intentions. The major point is, with act 2, when more characters are introduced I want to go a little bit more in a sandbox style and let the player choose what he wants to do next or which character paths he want to follow. At least this was my initial intention. Before it comes up again. There won't be any major repetitive grind.
Second, I want to play to feel that he is on a big ship and it's empty. It should add to the immersion of the story.
Third, I wanted to have secrets and I planed to add some exploration and a little bit more complicated secrets.
Another reason it is in. I implemented it before creating the first act and why should I hide it till it actually will be a major role. By the time I would actually switch, I guess more players would be annoyed. This way they have to get used to it right from the beginning.
In regards to people missing the triggers because they were exploring or searching for the secrets the hints, help and toasts have been introduced. I'm trying to offer as much help as I can. I could scratch the time dependent trigger, but this would be weird with the time jumping back or forth.
In regarding of 'less support'. I'm not much of a marketing guy or someone who spams. I don't like that. Cross-Promotion has it's downsides... I would have to spend time to get to know the other game / developer and see if I can relate to them and if I want to be recognized with them. That's time I don't want to spend at the moment.
I'm not depending on the money, that's why I don't push or beg people to join my Patreon. They can join if they like my content and when they want to support me. I have a job that's paying enough, maybe not the most fulfilling but that's why I have this project as my hobby. I have fun creating it... (If the render engine isn't fucking with me again... Looking at you Otoy...)
Another thing... I don't offer much on Patreon at the moment other than the game, 4K render rewards, a build with cheats, or minor polls and some other smaller things.
I won't do major polls about story or main-characters as I want to do it my way. Another reason why I don't really like to work with others... However, in regards to this... I had a huge struggle to decide whether I want to have an editor or not... In the end I'm very happy to have
osanaiko doing the editing who does the heavy lifting on the refinement on the language of the dialogues.
From which point you want to start? But tbh, it probably will be faster if you just skip till the point you where left off.
This bug is known already. At some occasions my string-formatter fails and when reviewing the code again I saw I made a few mistakes there. However, I replaced it with a default formatter in the next build, so it will be fixed with the next build. Sorry for the inconvenience.