So I loaded up my last save, it was on Thursday, I went to sleep, then I had the message of not having a weekend content and I could choose between go to patreon or quit the game. Really good design choice.
Yes, that's right. The thing is, version 4 expanded the world of the game into weekdays, rather than opening up weekends in the sequel. There are too many variables in the game, so if I extended the player to play the next week, then there could be problems with saving the game. I always try to make it as compatible as possible, because I hate starting over in other people's games. But you're right, it does not excuse me.
In version 5 I solved these problems. It is now possible to continue to play indefinitely. But version 0.5 is only available for Patrons for now. In the future there will be no such mistakes on my part. Guys, I'm just a novice developer. I don't even have education on this subject. I try my best, but the optimization of choice sometimes turns out like this. But everything can be solved. In version 0.5 I completely redid the relationship. And I had to write two codes, for old players and new players. So now I try to take care of those who load save.