*lol* Vivid had that joke acted out in Busting the Babysitter in 2008 with an "old bat" pornstar that looked fine from neck to waist, but the rest not so much.Tomato sauce, mozzarella and a lot ofchorizo
. That's a really tasty-looking pizza if you ask me.
Anyway, it seems like it was served uncut. They will not face the same problem as a friend of mine who went to a pizzeria and this happened:
- Hi there, I'll have a takeaway medium-sized pizza, double cheese, mushrooms, capers, salami and bacon.
- Sure. Do I cut it into 4 or 8 portions?
- Pffff, only 4 please. I don't think I'd be able to eat 8.
Considering I've modded both VN's in your sig to an extreme.... you know I can make that happen. Are you passionate enough in that stance that it'd be worth my time to code it in as a SanchoCheat (an anti-Ash button)? It'd be a chore but it's certainly doable.Goddamn it Ashley, just let MC and Sung Ji date in peace. Get out of here with your "I'm not giving up on him" BS. We really should been able to answer "yes" to her "Am I just a friend to you" question, instead of this "I don't know" non-committal nonsense.
I would love that option. I do not think it's worth your time and effort, though. Considering how popular Ashley is, I might literally be the only user who would ever pick that option. And if it might lead to saves being broken down the line, I would rather keep rejecting Ash over and over. I appreciate you taking the time to ask.Considering I've modded both VN's in your sig to an extreme.... you know I can make that happen. Are you passionate enough in that stance that it'd be worth my time to code it in as a SanchoCheat (an anti-Ash button)? It'd be a chore but it's certainly doable.
To be fair, I'll consider while I'm porting... and I've never (to date) had a situation where my mods break saves although nothing is ever guaranteed. A literal shit-ton of testing goes into each release to insure the utmost integrity, of course. I'll see what I can do. Regards and best to you and yours, sincerely.I would love that option. I do not think it's worth your time and effort, though. Considering how popular Ashley is, I might literally be the only user who would ever pick that option. And if it might lead to saves being broken down the line, I would rather keep rejecting Ash over and over. I appreciate you taking the time to ask.![]()
Added teaser pics of the HoverInfo dynamically changing depending on previous choices just like the ChoiceGuide and FreeRoam guide already do. Hopefully this will let folks see how powerful this can be during each individual playthrough as it let's you know what will be awarded (negative or positive) and if it's not awarded what is required to achieve it.Good afternoon.
A little SanchoMod update teaser if I may.
First of all, those that don't give a hoot about my work then please disregard this wall of text post. I'll likely not change your thoughts so no need to read any further and waste your time. For the rest, check it out:
While porting over my old beta mod from last year to current I've been adding even more new features to Core v6 of the mod. Folks accustomed to SanchoMod will know that one of the muscle features is the dynamic freeroam abilities with a couple highlight examples being 1) the Bella plant watering freeroam in BaD, 2)the Flink Mansion freeroam in Eternum, 3) the Private Jet freeroam in LoF, etc. One thing that was always missing that I had started coding out some time back but hadn't finished was SanchoHover help for the freeroam events. That base code has now completed.
Remember that the freeroam task information in the MiniStat screen still dynamically changes according to where the player is at and what tasks are still yet to be completed, that doesn't change. What does change is the new information available when you hover a hotspot while in those freeroam events. This information also changes dynamically depending on your previous choices, current stats, etc, so keep that in mind. I thought of capture some teaser pics and writing descriptions but realized that wouldn't portray the feature properly so I made a quick video teaser.
This video teaser highlights the "Hover Info" category while in freeroam. The end of the video highlights a few other new features such as the menu choice opacity adjustment, etc.
Obviously this is not the most complex freeroam event to example but should give you an idea of the power that's going to be in your hands (if desired, it can always be turned off on the fly, in realtime of course). Here's an example of the dynamic guide working even on the hotspots:
That's it for now, I'm busy at it and enjoying a Crown & Coke as usual.
Regards and have a good one,
- Sancho
this picture is actually a great example of this game as a whole.
Play only gold beta doesn't have all the contentWhat is the difference between chapter 5 and chapter 5 gold. Its like a small update?
Yes there is, during the freeroam at AOA after Finn has a talk with Reb and MC. Are you sure that you are on Val's path only? Being on others path might not trigger the event with Val. I'm not sure since I don't have time to play all paths yet...Is there any scene with Valery i got nothing even though I have some 20 relationship points.
I think I messed up somewhere have to play Valery path from the beginning againYes there is, during the freeroam at AOA after Finn has a talk with Reb and MC. Are you sure that you are on Val's path only? Being on others path might not trigger the event with Val. I'm not sure since I don't have time to play all paths yet...
Thanks for all the greats updates on your mod, I have used it a few times and knew exactly what you talked about when mentioning those 3 freeroam scenes, Keep up the good work.Added teaser pics of the HoverInfo dynamically changing depending on previous choices just like the ChoiceGuide and FreeRoam guide already do. Hopefully this will let folks see how powerful this can be during each individual playthrough as it let's you know what will be awarded (negative or positive) and if it's not awarded what is required to achieve it.
Hey Guys, Can anyone tell me what changes are made in the prologue?
That's what he said but I tried so hard to spot the difference and couldn't find any. Correct me if I'm wrong, my best bet is that he subtly changes some of the dialogs(or maybe rearrange them), so that we didn't feel that different.I'll rewrite and add some scenes in the prologue chapter along with the first chapter to make her less forceful in her approach. However, this will necessitate a full replay of the prologue chapter, which I don't think that most people would like to do.
I didn't expect people to hate her as much as they did. Maybe it's a writer's bias, or perhaps it's because I already knew her story while writing the prologue chapter.
There is an imbalance of power dynamics between the MC and Jenny, which is because she's rich and owns half of the school and the player being a normal person who comes from a farm. But the imbalance won't stay that way forever, in the next few chapters it'll shift and become a healthy relationship between Jenny and MC.