Im 100% agree that i lied for you. It was my mistake that i wrote "100% not this tags".
Walkthrough i fixed in new version. Ntr not implemented, you will not open this ending just by random click.
And, yeah, if you don’t like it - dont play it, ignore thread and my profile. Problem solved. And I do nothing for sure, even for money. I mean, I do some random arts for money, but with agreements before payment. But in gameplay i can add very much changes. This game in progress and during writing and rendering sometimes i just see new paths. Thats all.
But thanks to this situation, because now i never will say something for sure.
If you dont like something or dont understand, just ask or ignore. Very much people asked me questions about new ep in personal messages in discord. And everyone understand everything. So, ask or ignore.
This is probably a pointless comment, but I hope it will be helpful.
S.O.M. , you have no reason to believe me but please take my word for it that I am very familiar with the development process, especially video gaming. Both with regards to the coding and design side and the business side of the industry.
With that said I would recommend the following;
1 - Don't say you lied, say you were mistaken and decided to change direction. In English (not my first language) 'Lying' is an intended deception, 'mistaken' is an unintended deception. I think you may be having a translation/English issue here (something I am familiar with). These are Indy projects, (almost every one of them) mistakes happen and most will understand that lies however cannot happen as they destroy trust.
2 - The only things a developer has (especially a new developer) are trust, respect, and consistency (maybe reliability is a better word?). It is best if you do not change things from the promises you made. However, sometimes directions need to change, this shouldn't be a decision that is done on a whim, or is made lightly. It most certainly should not be presented as a casual, "because I wanted to" reason. But as stated sometimes a change is needed, so try to be honest, but admit that things needed to change. Explaining why you are changing something will help players understand the necessity of that change.
3 - Don't invite or tell players to ignore you, they will happily do that enough without encouragement from the Dev, and while it is often easier to say "don't play then" it doesn't help you or the player.
An example of this, I have a friend who works for a big developer in PR & Marketing (their job is to hype a game and generate public awareness), they released a VERY successful release a few years back, and a very UNsuccessful release last year. My friend got a lot of very upset mail/comments (I've seen some of the worse ones). They say that the attitude they need to take (so they don't go insane) is to realize that most comments (good or bad) are by people who want the game to be good.
In any regard, I am not trying to lecture here, just pass along some advice that has served me well in past.
I hope it's helpful to you.
Best of luck with your game.