If you are looking for that in the written word, I'd recommend
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by Ashley Zacharias. Really well-done, hot, very reasonably priced (the first book in the series is free) and the series tells a single story with character growth. The very opposite of massively retarded porn stories. The series would make for a terrific game, as well, as a slave tries to figure out what it will take to please her owners long enough to figure out how to get out of the situation she has brought onto herself.
I think I will check that out.
Yeah, there are too many great authors to name on that site. "Joe_doe_stories" nicely fits the slavery theme. "Drazenpet23" has a currently ongoing story that is great.
Though, my favourite author is "Iwroteathing". Fantastic stories with tons of little details that make them feel real. You often have a character whose lust drives them deeper into a bad situation. His characters are slowly corrupted but often can't take the final step to ruin. So they leave that step to chance and slowly and actively worsen their odds. Or they give up power to someone else, who then pushes them further and further.
Attempts have been made by various fans to get the dev to start a patreon. He isn't interested and all updates are on this thread.
There are too many downsides for me to use that. There are developers who find a good balance but IMHO the majority of patreon developers are either scamming or burning out. Take RanneRo for example. The guy makes a great game (slow corruption heavily inspired by "Rhodes Fortress"), but the updates take a while. So he repeatetly stops the billing cycle because he feels bad and he writes about his anxiety. For me, a patreon would simply make game development feel like a second job. And don't forget that you have to modify (=censor) your game to fit the patreon TOS.
Anyway. Back to the update. Mara got a new build menu.
I am thinking of simplifying the battle system so that the damage type is only determined by the "offense" class. At the moment it makes sense to stack 3 times the same damage type to create a specialist team. Going one anti-heavy, one anti-medium and one anti-light make no sense. So there are tons of combinations that are currently simply straight-up bad.
After the change different anti-x classes in offense will then distinguish themselves via a damage range. I.e. a barbarian has higher max damage and lower min damage than a swordsman.
I am currently still implementing the mercenary upgrade code. Here is a list of names I thought of. I am happy with the casters and the rogues, but the bandit types (barbarian, berserker and beastmaster) will probably get some changes. There will be three elven classes for chapter 3, which probably will not get upgrades.
Base class --- Upgrade A --- Upgrade B
Swordsman --- Blademaster --- Bastard Sword
Spearman --- Pikeman --- Glaiveman
Skirmisher --- Warhammer --- Morningstar
Barbarian --- Waraxe --- The Cleaver
Berserker --- Blade of Rage --- Blade of Fury
Beastmaster --- Hide of Scales --- Hide of Fur
Assassin --- Swiftblade --- Venomblade
Arbalist --- Sharpshooter --- Repeater
Trapper --- Ambusher --- Sapper
Convoker --- Daemonologist --- Mistress of Flames
Trickster --- Mirage Weaver --- Keeper of Lost Thoughts
Witch --- Plague Binder --- Mistress of Frost
Stoneshaper --- Necromancer --- The Eternal Prison