- Jan 27, 2021
- 98
- 222
Thanks for you fast answer. I agree with you and the most players, the fighting system is extreemly annoying. But I dont knew why the dev make the game not more porny fucking kinky horny and better without this f...ing fighting system and more h-scenes instead of white squares with colored Triangles, more h-scenes or slaves training and fucking?I believe that I have made it abundantly clear, in this thread and in my review, that the combat system is extremely annoying because it is so opaque that I am just randomly clicking buttons rather than making decisions. Do you "love it?"
The way you win fights is by having troops that have an advantage against the enemy armor type and an armor type that the other side doesn't have an advantage against. When none of my teams have that I just don't fight - go to a new day, and hope that the randomized enemy on that day meets my criteria. The more mercenaries I have, the more teams I can have optimized against more enemy types, so i can choose the best team to fight a given enemy (if none do, then, again, skip the fight).
But that got, frankly, boring pretty quickly, so I use the Ren'py Live Cheat Aid (I'm not sure where I got it) that allowed me to reduce the enemy force's HP to one, so I would win in the next round. Cheated through the battles so I could access all of the H scenes. I posted links above that allow someone to see the resulting end-game "memory" links so they could see all that is great abut this game without hassling with the combat system.
I have just noted, however, that what I dislike about the combat system is that I don't get to make interesting decisions. Maybe, if I understood the combat system, it could be fun. Maybe there's a cool strategy that I could implement if I knew what the buttons meant. I just don't know because there is nothing telling me to do anything smarter than mashing random buttons.
Maybe Dev is focused on fighting engine but i hope he focus more on story and animations. I allways thought discussion are very important to show problems and give the Dev the opportunity to react about major problems and make his game better and more succesful!
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