S3vatari0n
Active Member
- May 9, 2020
- 814
- 655
- 235
Played about 10 minutes so far, and my one criticism (and likely user preference) for the opening is that ...
There's way
too
many...
(wait 5 seconds)
pauses
...
I get the attempt at style for the dialogue, but there needs to be a balance between style an not interrupting a walking segment (so that it doesn't feel like it's dragging). Maybe try combining more lines into a single dialogue box so players have to hit "next" fewer times while the avatar is standing still with nothing going on.
And then there's that one time where the player has to walk up some stair after the first 3 statues, gets interrupted by some dialogue, walks back down and when the player walks back up, the same thing happens again in the same spot! Combine then into one piece of "loss of control".
I can guarantee this is less annoying than taking control away from the player every couple of steps:
>player goes up stairs
>Game: "Oh no! Did someone see me fondling the statues?"
>Game: walks down stairs
>Game: "blah blah blah" (I skipped the text in annoyance)
>Game: walks back up the steps
>Game: "More blah blah blah that I skipped in annoyance"
>player gets control again
There's way
too
many...
(wait 5 seconds)
pauses
...
in the textI get the attempt at style for the dialogue, but there needs to be a balance between style an not interrupting a walking segment (so that it doesn't feel like it's dragging). Maybe try combining more lines into a single dialogue box so players have to hit "next" fewer times while the avatar is standing still with nothing going on.
And then there's that one time where the player has to walk up some stair after the first 3 statues, gets interrupted by some dialogue, walks back down and when the player walks back up, the same thing happens again in the same spot! Combine then into one piece of "loss of control".
I can guarantee this is less annoying than taking control away from the player every couple of steps:
>player goes up stairs
>Game: "Oh no! Did someone see me fondling the statues?"
>Game: walks down stairs
>Game: "blah blah blah" (I skipped the text in annoyance)
>Game: walks back up the steps
>Game: "More blah blah blah that I skipped in annoyance"
>player gets control again
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