- Jun 10, 2017
- 11,088
- 16,531
Try to avoid "strict" check.Thats a great idea, I may have to code it different.
The ">=" instead of "==" because of people who cheat, but also because you can have an idea later, and add few things in what already exist. Whatever how hard you'll control, you'll always forget one test, and break your game just because you tried to make it even better.
Also try to test a little below the value you have initially in mind. Humans make errors sometimes, and choosing once the right option shouldn't be penalizing ; unless it's a really important choice. This especially when the game will grow. Else, most players will refer to a walkthrough, following it from start to end, and it's less enjoying to play this way.