I missed that I could grab Mr. Beasley's papers the first time I went into the History Classroom, but that was just on me not noticing the option in the top right hand corner. I think it might be more intuitive if rather than being in the top right, it was an option under the "Do you want to:" section. Maybe add an option there to just "Take Mr. Beasley's papers" or to "Examine the desk" which changes to "take the papers" after you examine the desk.There is no quest log with hints, the notes in your phone is a set of notes of what your character knows
To play this game the general process is read what is told to you, through this initial part of the game here you were told where to go a number of times and then implied who to speak to
So I can try to improve things, what did you not realise to do initially, what did the walkthrough tell you that you could not work out?
Another thing I didn't get intiutively was I had to give the papers to Monique in the library reference section to advance. This could be a scenario where once you have the required item in your inventory and visit the reference section an option to give her the papers under the "do you want to section:" automatically appears. Rather than having to know without indication on screen that you must go to your inventory and select give. That mechanic can become very cumbersome as the plot advances and inventory becomes more cluttered.
I think putting those type of actions under "Do you want to:" would make the game more intuitive and increase players' qol. I have no idea how much work changes like that would entail. I'm guessing a lot to implement it throughout the game. Thanks for being open to feedback. I hope I was clear with my suggestions. You have created a popular game. Keep up the good work!
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