I really don't mind minigames, if they are well designed.
As ASS minigames, I can't say I like them, though I can't say I dislike them too. I'm just not playing them, because peeling potatoes is only used to gain love points and a soup with Claire, while blackjack is worth only around 3 gold + some random items which is, currently, nothing. And to be honest I can earn more gold by just standing still than trying to win with that cheater marking his cards.
Having minigames for things like mining, gathering wood, hunting, etc. would be nice. It would surely change the amount of resources we could easily get and force players to actually play gathering game instead of just... reaching certain point in talent tree to reach switch condition, to gain access to almost unlimited resouces.
In my opinion
Aurelia is a game with well designed minigames, not to mention unique.
Yes. Due to RPGM engine event feature, which is both blessing and a curse, it is possible to do some basic "bug fixing" and cheating without knowing javascript. Yet knowing javascript is pretty useful, because it allows you to use "hidden features" in the engine.