mrttao

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Jun 11, 2021
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Heavily disagree that chainmail armor is useless. Tia absolutely must have very high armor for tanking via armor.
MC and Livia are more up for debate, but on level close to 50 one critical hit by same level enemy makes you lose most of your HP. If you have chainmail though you not only get 12 additional armor, you also get % bonus from skill. So MC survivability increases greatly
1. The talent bonus to defense is given to leather armor too, not just chainmail.

2. your argument is for why armor is better than naked. not why chain is better than leather.
Tia is LESS tanky with chain than she is with leather.
For example my Tia is level 45 and has 79 defense and 10% evasion while wearing a full suit of leather +2 armor set.
If you were to swap her to a full suit of chainmail +2 and she will instead have... 87 defense and 0% evasion.

each hit deals slightly less damage to her. But she lost her ability to evade 10% of blows (and evaded blow deals 0 damage), instead she will be hit by every single enemy attack.
Overall she takes more damage with this "upgrade" than she would have without it. Especially against stronger opponents. The stronger the opponent the worst this tradeoff is. Since an evasion can nullify infinite damage. While defense is reducing the damage by a fixed amount.

Chainmail simply needs to get rid of that penalty to evasion. Then it would be a very slight marginal improvement over leather.
Although at that point it will still be hideously expensive. at 5 talent points, lategame quest, and a bunch of advanced resources.
 
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Shnurre

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Jul 10, 2017
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Honestly, who gives a flying fuck if Tia and/or Lyvia get knocked out while fighting.

Increasing survivabilty, uh? Man, talent points, drinking potions and using magic spells are far more important than any weapon or armour.

I can't understand all this damn debate about these battles of yours: it's the least tricky part of the game. More importantly, hunting, collecting herbs/items, making money, farming, eating, sleeping and unlocking picks are more essential activities.
Please don't be so irritated when people discuss stuff you are uninterested in.

Can you win battles with suboptimal RPG build? Sure, this is not a difficult game in terms of harcoreness. Are we still allowed to think about and discuss what build is optimal? Hell yes, we are.

1. The talent bonus to defense is given to leather armor too, not just chainmail.

2. your argument is for why armor is better than naked. not why chain is better than leather.
Tia is LESS tanky with chain than she is with leather.
For example my Tia is level 45 and has 79 defense and 10% evasion while wearing a full suit of leather +2 armor set.
If you were to swap her to a full suit of chainmail +2 and she will instead have... 87 defense and 0% evasion.

each hit deals slightly less damage to her. But she lost her ability to evade 10% of blows (and evaded blow deals 0 damage), instead she will be hit by every single enemy attack.
Overall she takes more damage with this "upgrade" than she would have without it. Especially against stronger opponents. The stronger the opponent the worst this tradeoff is. Since an evasion can nullify infinite damage. While defense is reducing the damage by a fixed amount.

Chainmail simply needs to get rid of that penalty to evasion. Then it would be a very slight marginal improvement over leather.
Although at that point it will still be hideously expensive. at 5 talent points, lategame quest, and a bunch of advanced resources.
Your numbers are off. First, even without armor skill modification base difference between full chainmail and full lether with all iron plates is 9, not 8 (body chainmail has difference 3 with leather, other parts have 2). With armor skill modifications this 9 defence points difference becomes 12 or 13.
E. g. with armor skill 15 and perception skill 10 Tia has 112 defence with 17% evasion in leather armor and 125 defence with 5% in chainmail. This is 12% increase in defernce for 12% reduction in evasion.

Even had defence worked in linear way the build with chainmail would be preferential due to lower variance and thus higher sustainability over crits. But yes I agree that in this case gain from chainmail would be rather marginal (not that you have any difficulty with being able to afford chainmail when you can craft it).

However, defence clearly doesn't work on liner scale, it works on logarithmic. That is when difference between defence and enemy attack reaches certain threshhold the hp loss decreases 2 times (I obviously haven't seen the exact formulae Chyos uses, but this can be easily proven by several runs). Thus this 12% incerease in defence can easily lead to 2 or even more times decrease in hp loss. Thus having maximal possible defence at least for Tia is an absolute must.

Having said all that, increasing armor for MC and Livia is much more debatable. However, sometimes enemy can overcome Tia's taunting ability, and thus being able to sink a least 2-3 enemy attacks is important for MC and Livia as well.
Since mc sometimes has to fight alone, I am leaning towards thinking that MC too must have chainmail, but yes having to spend 6 more points for MC armor skill is expensive
 

Ottoeight

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Mar 13, 2021
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Please don't be so irritated when people discuss stuff you are uninterested in.

Can you win battles with suboptimal RPG build? Sure, this is not a difficult game in terms of harcoreness. Are we still allowed to think about and discuss what build is optimal? Hell yes, we are.
You need quite an effort and grinding and advancing in quite a few quests in order of creating armour. In short, it isn't worthwhile at all.

We're not playing an old Ultima/Bard's Tale classic RPG, pal: battles aren't the purpose of the game. MC's real battles are in bed with the chicks.
 

zARRR

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Nov 6, 2020
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I mean you guys must sure have a lot of time to talk about variables and stats on a porn game like it was competitive Pokémon or hardcore Underrail, if you are having fun doing that good for you, but I am going to romance someone else again in the meantime
 

Shnurre

Newbie
Jul 10, 2017
43
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You need quite an effort and grinding and advancing in quite a few quests in order of creating armour. In short, it isn't worthwhile at all.

We're not playing an old Ultima/Bard's Tale classic RPG, pal: battles aren't the purpose of the game. MC's real battles are in bed with the chicks.
I mean you guys must sure have a lot of time to talk about variables and stats on a porn game like it was competitive Pokémon or hardcore Underrail, if you are having fun doing that good for you, but I am going to romance someone else again in the meantime
Well, I like grindy RPGs). So while I obviously enjoy romance part of the game, I think I am also allowed to enjoy the RPG part as well)
 

zARRR

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Nov 6, 2020
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Well, I like grindy RPGs). So while I obviously enjoy romance part of the game, I think I am also allowed to enjoy the RPG part as well)
I also really like reasonable grindy rpgs that let me try new stuff, I am glad you are having fun with armor, I usually gloss over it sometimes
 
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ixcez

Active Member
Nov 26, 2018
647
813
ooooo that's nice
Just checked the patreon and seemingly 0.4.7.9 was seemingly just released instead I think? Though it's an early test version, can't really check since the post is locked and while I was thinking of supporting this game I don't wanna start supporting till next month since patreon has a by month pay system so if I start today I'll have to pay again in another 5 days and I'm to stingy with cash for that :D.

But yeah I guess that the real 0.4.8 will be released a bit later on when it's all done, probably in a week or so I guess.
 
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Player3751

New Member
Feb 16, 2021
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Kate corruption is stuck at 10. Drinking doesn't increase her corruption anymore. Do I just have to find another way, is this the point?
 

ixcez

Active Member
Nov 26, 2018
647
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Kate corruption is stuck at 10. Drinking doesn't increase her corruption anymore. Do I just have to find another way, is this the point?
Might be wrong on this but I don't remember her corruption score getting stuck at 10, might be that you need to trigger the handjob scene which triggers when she's at 10 corruption and you try to make her drink the love potion again. You shouldn't have to switch what your doing to increase her corruption however but you might need to trigger certain scenes before it will increase again.
 

mrttao

Forum Fanatic
Jun 11, 2021
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I mean you guys must sure have a lot of time to talk about variables and stats on a porn game like it was competitive Pokémon or hardcore Underrail, if you are having fun doing that good for you, but I am going to romance someone else again in the meantime
Some people fap to the porn, I fap to the math
(note I am joking... mostly).
Your numbers are off. First, even without armor skill modification base difference between full chainmail and full lether with all iron plates is 9, not 8 (body chainmail has difference 3 with leather, other parts have 2).
Alright. fair enough. But makes no difference. +9 armor for losing your ability to dodge is still a net negative
With armor skill modifications this 9 defence points difference becomes 12 or 13.
E. g. with armor skill 15
Jesus
just why would you waste 15 talent points on armor? that is insane. You do not know there are a bunch of important things that need talent points?

Yea, I was assuming only the bare minimum of talent points spent into armor... and then concluded that it is still not worth the talent point.
The more talent points you waste on Armor skill the worst off you are. Put them into something actually useful
 

Player3751

New Member
Feb 16, 2021
4
5
Might be wrong on this but I don't remember her corruption score getting stuck at 10, might be that you need to trigger the handjob scene which triggers when she's at 10 corruption and you try to make her drink the love potion again. You shouldn't have to switch what your doing to increase her corruption however but you might need to trigger certain scenes before it will increase again.
Ok, thanks. I was worried it was a bug. What you said makes sense.
 

Shnurre

Newbie
Jul 10, 2017
43
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Some people fap to the porn, I fap to the math
(note I am joking... mostly).

Alright. fair enough. But makes no difference. +9 armor for losing your ability to dodge is still a net negative

Jesus
just why would you waste 15 talent points on armor? that is insane. You do not know there are a bunch of important things that need talent points?

Yea, I was assuming only the bare minimum of talent points spent into armor... and then concluded that it is still not worth the talent point.
The more talent points you waste on Armor skill the worst off you are. Put them into something actually useful
Surely you realize, that armor skill not only allows you to wear better armor, but also increases defence by approximately 2.5% per skill level? So this is the most cost-efficient skill for tanking (increasing constitution increases HP with the same rate, but defence is more valuable because of logarithmic scale I mentioned in earlier message; increasing perception only gives 2% evasion per 2 skill points).

So pray tell what exactly are more valuable talent points for Tia? She is a tank and should be able to sink as much damage as possible. So OK, consitution for HP, perception for evasion (though increasing armor is more effective n both cases as I have written above), some strength for being able to deal some damage when not having to repeat taunting, maybe nature to save talent points for MC. What exacty do you spend Tia's points on if you don't spend them on armor?
 
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mrttao

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Jun 11, 2021
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So this is the most cost-efficient skill for tanking (increasing constitution increases HP with the same rate, but defence is more valuable because of logarithmic scale I mentioned in earlier message; increasing perception only gives 2% evasion per 2 skill points).
You are forgetting something very important, and that is that talent points are precious. And those other skills do other things.
Constitution increases HP, it ALSO increases your stamina and reduces the cost of noncombat actions
Perception might be "only" 2% def instead of 2.5% def per rank as you say... but unlike armor it has more going for it. it gives you items, and boosts your damage via crits, and land debuffs.

By the time you have gotten the minimum required skill levels in everything else and can afford to start dumping points into armor, you have already outleveled everything.
So pray tell what exactly are more valuable talent points for Tia? She is a tank and should be able to sink as much damage as possible
Oh, you were talking only about Tia and not the MC and Lyvia.
Tia specifically has fewer things competing for her talent points than the MC...

Tia isn't a tank, she has poor defense and high offense. Tia is a DPS. Tia has the highest damage in the party. Her damage is higher and her defense is lower than Lyvia.

She has a completely useless taunt skill, this does not make her a tank.
Not only wastes actions (by taunting instead of killing the enemy), but also even if you go full tilt into boosting her defense she will still get annihilate by enemies if she tries to use it.

Also, she lacks the agility to cast the taunt skill before the enemies attack and damage the rest of the party. To be an effective tank one needs massive agility so that they can cast their taunt skill before the enemy attacks. Massive HP and massive defense so they can take hits for days.
Tia cannot do any of those things.

Far better to pour in her talent points into strength. Where she gets a huge boost to damage.
Also Tia is very useful in harvesting resources on the map which benefits from a bunch of stats which compete for her talent points
 
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