Apartment817

Well-Known Member
Jul 5, 2022
1,178
800
236
rereading the post it literally says sunday evening

"I hope to have everything finished by Sunday evening at the latest (fingers crossed)."

When someone working on a creative endeavor tells you "(fingers crossed)", it's best not to expect it at the hoped for time.

It's early evening for him, I am not expecting it today.

Plus this will be a bugtest, so I wouldn't expect it here right away, it could happen, but it shouldn't since Chyos directly asked that bugtests not be leaked.
 
  • Like
Reactions: valley57

soulruyu

Member
Nov 11, 2018
302
259
258
"I hope to have everything finished by Sunday evening at the latest (fingers crossed)."

When someone working on a creative endeavor tells you "(fingers crossed)", it's best not to expect it at the hoped for time.

It's early evening for him, I am not expecting it today.

Plus this will be a bugtest, so I wouldn't expect it here right away, it could happen, but it shouldn't since Chyos directly asked that bugtests not be leaked.
look i more want the changelog for all the cool stuff we getting, i also wouldn't mind yeeting 5 dollars at your boi to get the update.
 
  • Like
Reactions: valley57

Eisberg25

Newbie
Aug 25, 2020
38
7
18
I have two questions.
I stole the valuables of the queen, but the quest do not go further.
Where is the treasure: near the field east of arenfield?
 

Apartment817

Well-Known Member
Jul 5, 2022
1,178
800
236
I have two questions.
I stole the valuables of the queen, but the quest do not go further.
Where is the treasure: near the field east of arenfield?
"Valuable's"?

You mean her underwear? You have to steal hers, Belinda's and Sophie's. Three different rooms, Helena, the queen's is the upper left, Belinda's upper center, and Sophie's upper right. Belinda doesn't go to bed until like 3:00 am.
 
Last edited:
  • Like
Reactions: Eisberg25
May 26, 2019
419
453
93
I wish that dexterity would decrease the time you take moving from location to location. Fast Travel is useless already, since walking everywhere is faster than "fast" traveling. The trip to Gavina's house taking 1 hour everytime should have a way to reduce it.
This sounds like a neat idea but one major problem I can already foresee is the MC moving so fast across the screen that it's difficult to actually control him or to get him in a specific location.

I've actually encountered this exact problem in another RPGM game.

Also, while I completely agree with your conclusions about Fast Travel, it should be noted that it's probably called "Fast Travel" because the real-life time spent going from one destination to another is shorter/faster when using "Fast Travel," than when actually moving the MC across the map.

Anyway, as an alternative to your suggestion, I propose 2 new ideas inspired by your post:
  1. That the MC is able to learn a new skill called "sprint" whose mechanics are similar to those of the "sneak" skill: (a) the skill has to be manually activated by the player, (b) after activating the skill, the player has a limited amount of time before the skill forcibly deactivates, and (c) the skill has a cool-down time that must pass before the user can activate it again.
    1. When the "sprint" skill is activated, the MC moves at normal speed but everything around him and the top-right clock move at half-speed. Or even 1/3rd speed if the MC's dexterity is very high (lvl 18+).
    2. Currently, for every second that passes in real-life, a minute passes in-game. While the "sprint" skill is activated, now an in-game minute would pass for every 2 or 3 real-life seconds. Now everyone and everything around the MC moves slowly, while he moves normally. Sort of like "Clark-Time" from the show Smallville, if you've ever seen it - .
    3. Finally, while higher dexterity could increase the skill's use-time, higher constitution could decrease the cool-down time. The reasoning behind this being that higher dexterity means that the MC could move faster and therefore travel greater distances, while higher constitution means that the MC needs less time to catch his breath and recover after sprinting.
  2. That higher dexterity lead to less in-game time passing whenever you use fast travel (Going to and from Gavina/Bianca's house included). The table below demonstrates how this would more-or-less work:
Dexterity Level RangeIn-Game Time Spent Fast-Traveling
0 - 4​
1 hour​
5 - 9​
45 minutes​
10 - 14​
30 minutes​
15 - 19​
15 minutes​
20+​
10 minutes​

Obviously, Chyos is so busy that this is all just a pipe dream.
But I think something akin to this could be pretty neat to have in the game.
 
Last edited:

Silverdragon

Member
Mar 22, 2018
120
83
110
This sounds like a neat idea but one major problem I can already foresee is the MC moving so fast across the screen that it's difficult to actually control him or to get him in a specific location.

I've actually encountered this exact problem in another RPGM game.
I agree with this and I do not suggest that MC should actually be faster while moving.
Also, while I completely agree with your conclusions about Fast Travel, it should be noted that it's probably called "Fast Travel" because the real-life time spent going from one destination to another is shorter/faster when using "Fast Travel," than when actually moving the MC across the map.

Anyway, as an alternative to your suggestion, I propose 2 new ideas inspired by your post:
  1. That the MC is able to learn a new skill called "sprint" whose mechanics are similar to those of the "sneak" skill: (a) the skill has to be manually activated by the player, (b) after activating the skill, the player has a limited amount of time before the skill forcibly deactivates, and (c) the skill has a cool-down time that must pass before the user can activate it again.
    1. When the "sprint" skill is activated, the MC moves at normal speed but everything around him and the top-right clock move at half-speed. Or even 1/3rd speed if the MC's dexterity is very high (lvl 18+).
    2. Currently, for every second that passes in real-life, a minute passes in-game. While the "sprint" skill is activated, now an in-game minute would pass for every 2 or 3 real-life seconds. Now everyone and everything around the MC moves slowly, while he moves normally. Sort of like "Clark-Time" from the show Smallville, if you've ever seen it - .
    3. Finally, while higher dexterity could increase the skill's use-time, higher constitution could decrease the cool-down time. The reasoning behind this being that higher dexterity means that the MC could move faster and therefore travel greater distances, while higher constitution means that the MC needs less time to catch his breath and recover after sprinting.
  2. That higher dexterity lead to less in-game time passing whenever you use fast travel (Going to and from Gavina/Bianca's house included). The table below demonstrates how this would more-or-less work:
Dexterity Level RangeIn-Game Time Spent Fast-Traveling
0 - 4​
1 hour​
5 - 9​
45 minutes​
10 - 14​
30 minutes​
15 - 19​
15 minutes​
20+​
10 minutes​
Suggestion no2 is actually what I meant when I wanted dex to affect travel time, though with different scaling. Each 2nd point in dex should lower fast travel time by a percentage. -2% -4%-6%-8%-10% and then -8%-6%-4%-2% to represent diminishing returns which gives 30%at 10 and 50 at 19. 20 points can go to -12% to represent mastery.

I think a 30% fast travel time reduction at 10 will make it worth to invest in dex up to that point, since I am fairly sure it makes fast traveling faster than just walking everywhere.
 
May 26, 2019
419
453
93
Suggestion no2 is actually what I meant when I wanted dex to affect travel time, though with different scaling. Each 2nd point in dex should lower fast travel time by a percentage. -2% -4%-6%-8%-10% and then -8%-6%-4%-2% to represent diminishing returns which gives 30%at 10 and 50 at 19. 20 points can go to -12% to represent mastery.
Sounds reasonable.

I think a 30% fast travel time reduction at 10 will make it worth to invest in dex up to that point
I know you probably didn't mean it like that but it still has to be said: Even without these newly proposed benefits, it's still very much worth it to invest in the dexterity skill up to and even past level 10.

Higher dexterity allows the MC to:
  1. Attack/hit first during combat (especially helpful against tougher foes)
  2. Evade attacks during combat (again, especially helpful against tougher foes)
  3. Be more successful when employing the "sneak" skill
  4. Deal critical damage to enemies more often
  5. Be more successful for dexterity skill checks such as dancing with Ayita and doing backstab on enemies
 

Noxstella

Member
Sep 10, 2023
251
224
167
i've been somewhat of a fan for the longest time of this game but there are particular quests i've been waiting to see updated for i forget how long because its ben that long and those are...the werewolf one. which it has gone forward a bit but not done yet i think. and the other which is more important imho...the mf'n princess one.....that thing has been sitting idle for too damn long and its kind of starting to get frustrating that its been on the wayside for as long as its been. i mean hell....bad enough the way you left it at that cliffhanger but you've left it at that cliffhanger for too damn long.
 

"WindDX "

Member
Jul 18, 2018
476
1,014
337
i've been somewhat of a fan for the longest time of this game but there are particular quests i've been waiting to see updated for i forget how long because its ben that long and those are...the werewolf one. which it has gone forward a bit but not done yet i think. and the other which is more important imho...the mf'n princess one.....that thing has been sitting idle for too damn long and its kind of starting to get frustrating that its been on the wayside for as long as its been. i mean hell....bad enough the way you left it at that cliffhanger but you've left it at that cliffhanger for too damn long.
Blame it on the voters. Polls decide which questline/character gets updated most of the time.
 

Apartment817

Well-Known Member
Jul 5, 2022
1,178
800
236
i've been somewhat of a fan for the longest time of this game but there are particular quests i've been waiting to see updated for i forget how long because its ben that long and those are...the werewolf one. which it has gone forward a bit but not done yet i think. and the other which is more important imho...the mf'n princess one.....that thing has been sitting idle for too damn long and its kind of starting to get frustrating that its been on the wayside for as long as its been. i mean hell....bad enough the way you left it at that cliffhanger but you've left it at that cliffhanger for too damn long.
To add to what WindDX said, Sophie just hasn't been a popular choice among subscribers. Yes, I want to see Sophie's update, but there are many other updates I would rather see first. Most other subscribers have wanted the same.

The control Chyos has over the order of updates is in the order in which he adds the entry. Since it is a weighted system with each entries votes carrying over into the next vote, the earlier they are introduced the more voting cycles an entry will have ensuring it gets selected faster.

The current update, Kirlic, was introduced after Sophie, but it garnered more votes.

The order of poll shows how long they have been an entry, where the new one is added to the bottom, and winners of each round are removed.

Sophie has now been in the voting the longest, Frisha the shortest.

The bar graph can be confusing. The percentage on the left, along with the bar graph shows the percentage of the current vote. The "+x" after each name is the number of votes each entry is carrying over from the past votes.

Tia has got 179 votes this time around, she already had 376, so her 555 narrowly is beating out Julia's 112 + 421 = 532.

(There are also Subscribestar votes not listed in this graph, it's Patreon's, but it only has like 60 votes, so most current votes are displayed in Patreon's.)

Tia is going to win this round for v0.6.3.0.
Julia will be close to impossible to for v0.6.4.0.

It's going to be close between Sophie and Umah for v0.6.5.0, but the loser will most certainly be v0.6.6.0.

----

The werewolf quest is close to over, as far as the cult in Arenfield goes. But yeah, you can't blame Chyos for your wanting to see Sophie updated. His subscribers have told him they want to see other things first.



1765243514832.png
 
Last edited:

Apartment817

Well-Known Member
Jul 5, 2022
1,178
800
236
I forgot how to get the christmas tree decorate for the MC's house
I just did it the other day, I only found one spot where it grew, after I cut down the first one that I used for my house (Helena and Yasmine's dresses weren't ready) it respawned three days later and I was able to use it for Helena's Winterhowl.

But I hadn't taken a screenshot, both of the other two times it spawned east of Corvin's tent, SE of Rumah.

Here it was just south of Darkholt, east of the Temple Ruins.

When you cut it down it asks you if you want to save it, or if you need the wood. Since I already saved and used two, it didn't give me the option this time around.

1765246656398.png
 
4.60 star(s) 209 Votes