Deleted member 1023239

Well-Known Member
Nov 19, 2018
1,347
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Why this thread is still not number one in trending
To my knowledge this is the fastest growing thread right now.
The uploader got 1800+ likes for the thread posting
100s of members are active daily
100s of daily replies

One of the best games in f94zone and has a very large fan base......

Still not the trending #1
Milfy city is almost died but still the #1

Why..?
:rolleyes: :unsure:
because lack of content and the updates is extremely slow as a snail when the main story is progressed the devs keep introducing more minor characters and do unnecessary render, or perhaps he did it on purpose waiting for sony / microsoft approval to let this games come to their market and collaborated with bathesda or naughtydog for final touch in order to make this game fully animated
 

Sesinho

Active Member
Jan 3, 2020
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Not worth the insane amount of text, but theres a decent vibe in lesbian scenes.

The peeping and harrasing and assaulting makes me feel uncomfortable, because is Cringe.
 
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Ghostredneck

Member
May 26, 2020
170
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My Main hold off in Starting this game is While playing a Female Character, I always pursue the lesbian Path only.. It Didn't Seem that was fully implemented yet, although you gather lesbian points... Has lesbian scenes been added yet? And i hope for alot more for those only interested in the Lesbian Path....TY
 
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ashitanojoe

Well-Known Member
Oct 20, 2019
1,897
8,722
Alguien tiene alguna imagen de patreon?
TODAS las imagenes que se han puesto aqui son de Patreon y yo solo tengo 2.

ALL images that have been posted here are from Patreon and I just have 2.

View attachment 769315
View attachment 769316
Old dog reunió casi todas las imágenes compartidas en patreon acá https://f95zone.to/threads/a-wife-and-mother-v0-095-lust-passion.5944/post-3924174 Creo que sólo hace falta una que es para los patrons de más alto nivel.

Almost all the images are posted here https://f95zone.to/threads/a-wife-and-mother-v0-095-lust-passion.5944/post-3924174
 

Old Dog

Formerly 'Old Sea Dog'
Donor
Jul 20, 2017
15,407
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Wasn't that already confirmed by L&P?
Yea it was confirmed by L&P that the lock will be fixed in the evening sometime,can't remember when he said that this will happen.
I also have been thinking about Aiden's next task.
I know a lot of people think that it will be Sophia without panties but I think it maybe a bit early for that.
I think that maybe Aiden may send Sophia a picture of a piece of clothing,a different style of dress/underwear, that he wants her to wear for he next task,Aiden does like his visual stimulation.This is just my opinion as I have little information to back this up.
 
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Holy Bacchus

Conversation Conqueror
Dec 13, 2018
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Just thought I'd share another (depressing) estimation of completion time for this game.

Since it's now looking like September for the the 0.100 update, the development on Day 12 will presumably start in the same month. Day 12 also begins a cycle of 3 update per day for different times of the day (morning, noon, night).

The 0.100 update will have just over 1300 renders for 1 half-day and will have taken over 5 months to complete (April-August, released in September). The previous 0.095 update had just over 500 renders and was completed in around 2 months (February-March, released at the beginning of April).

Taking these kinds of numbers into account, and generously giving the benefit of the doubt that a roughly 1000 render update could take just 4 months, this is what we're looking at in terms of a timeframe:
NOTE: Day 15 confirmed to be one long event so will likely be done in just one update, not 3

19 Playable Days (PD) Remaining - 2 Months (M) per update with 500-600 renders max
  • (18 PD x 6 M) + 2 M [Day 15] = 110
  • 110 ÷ 12 ≈ 9 years and 2 months
19 Playable Days (PD) Remaining - 4 Months (M) per update with 1000+ renders
  • (18 PD x 12 M) + 4 M [Day 15] = 220
  • 220 ÷ 12 ≈ 18 years and 5 months
Bear in mind that this calculation assumes that each day will have roughly the same number of events throughout and therefore continue to require 3 updates per day. It is possible that as the days progress, the number of events will grow smaller and there may be even more long event days like Day 15 or even days with so few events they could be merged together. These numbers also assume a constant flow of development and don't factor in breaks for vacations and things like that.

Therefore, it is possible that these numbers are a dramatic overestimation, but they still paint a very stark picture of this game's future if the rest of the game continues to be developed as it is now in terms of how many events it has per day.
 

Old Dog

Formerly 'Old Sea Dog'
Donor
Jul 20, 2017
15,407
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Just thought I'd share another (depressing) estimation of completion time for this game.

Since it's now looking like September for the the 0.100 update, the development on Day 12 will presumably start in the same month. Day 12 also begins a cycle of 3 update per day for different times of the day (morning, noon, night).

The 0.100 update will have just over 1300 renders for 1 half-day and will have taken over 5 months to complete (April-August, released in September). The previous 0.095 update had just over 500 renders and was completed in around 2 months (February-March, released at the beginning of April).

Taking these kinds of numbers into account, and generously giving the benefit of the doubt that a roughly 1000 render update could take just 4 months, this is what we're looking at in terms of a timeframe:
NOTE: Day 15 confirmed to be one long event so will likely be done in just one update, not 3

19 Playable Days (PD) Remaining - 2 Months (M) per update with 500-600 renders max
  • (18 PD x 6 M) + 2 M [Day 15] = 110
  • 110 ÷ 12 ≈ 9 years and 2 months
19 Playable Days (PD) Remaining - 4 Months (M) per update with 1000+ renders
  • (18 PD x 12 M) + 4 M [Day 15] = 220
  • 220 ÷ 12 ≈ 18 years and 5 months
Bear in mind that this calculation assumes that each day will have roughly the same number of events throughout and therefore continue to require 3 updates per day. It is possible that as the days progress, the number of events will grow smaller and there may be even more long event days like Day 15 or even days with so few events they could be merged together. These numbers also assume a constant flow of development and don't factor in breaks for vacations and things like that.

Therefore, it is possible that these numbers are a dramatic overestimation, but they still paint a very stark picture of this game's future if the rest of the game continues to be developed as it is now in terms of how many events it has per day.
I have never liked estimation of completion time for AwAm as we don't know the intentions of the author.
While you do paint a bleak picture,based on past updates,there are still possibilities that all this may change and I would sooner wait and see what L&P has planned for the future.
I do acknowledge that it would take some very drastic action by the author to cut the ,yourpeoples,,estimates down.
 
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Holy Bacchus

Conversation Conqueror
Dec 13, 2018
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19,529
I have never liked estimation of completion time for AwAm as we don't know the intentions of the author.
While you do paint a bleak picture,based on past updates,there are still possibilities that all this may change and I would sooner wait and see what L&P has planned for the future.
I do acknowledge that it would take some very drastic action by the author to cut the ,yourpeoples,,estimates down.
We don't know his plans, that is true, and there is something of a disclaimer at the bottom of those calculations about the factors that could change that would make those numbers lower. The question is, how long will this go on before such changes possibly happen?

Right now we typically get around 12 events per day with at least 3 of those being alternate events for different paths. Even if this were to reduce to say, 6 events per day from Day 21 onwards, that would still take around 4 years on 2 months per update, and 8 years on 4 months per update before we get there.

So whilst something could and might change with regards to events per day, the quesion is: when?

It has been 13 days since I have slept. I still have no idea about the contents of the L&P "whoops" picture post. For the love of god can someone just share that pic in this forum so that my depraved soul can get some rest.
1c4dba6f6ca5c049d3d7058fb2f7a080.gif
 
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Jude6

Member
Sep 17, 2017
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I have never liked estimation of completion time for AwAm as we don't know the intentions of the author....
Not to be a negative-nancy but, we kind of do.

With every update he talks about more renders (good), higher quality and detail per render (good-ish) and how much time per day he's spending in front of the PC working on said renders (not good).

He looks at the expanding time-frame per update as an inevitability, which would be fine but updates are only going to get more detailed as the twisting story-lines get more complex and we start getting to the sexy scenes where people really want to see lots and lots of renders.

I'm still in the camp that he could and should hire help to make the game.

The main argument he has against this is it doesn't work with his writing process, for those not aware, he writes and edits as he renders.
He's never gone into specifics - but I assume he starts each scene with a rough outline detailing things like;
Each characters' emotional beats (eg. Sophia ends scene angry at Ellie)
Information to be conveyed (eg. Sam's band playing tomorrow night)
Branching-Path references (eg. Sophia tells Dylan about Casino night while in bath: Debt answer vs No-Debt answer)
And other shit I'm not thinking of...

But the actual dialogue, the back and forth (not to mention the Monologue/narrator) he seems to write on the fly - so when he writes a line of dialogue for Dylan asking Sophia "Will... you be taking ALL your clothes off in the tanning Salon?" he can pause the writing and say 'Right, will need an extra render of Sophia with her face set to impatient/consternation, to match her response.'
Again, this is all speculation.

Giving rendering duties to another person wouldn't allow him to fiddle with the writing as he goes, he'd have to write the whole scene from start to finish, including variations for different choices and branching-path elements, then storyboard it, then send it to the other person/people.

And I think the other thing worth mentioning - L&P... likes doing the rendering and the writing - it's not hard to tell from his posts that he enjoys that shit, it's probably his favourite part of making the game. He wouldn't have started this if he didn't like the process.
Hiring someone to do a portion of the rendering for him would take some of the fun out of the experience.

Don't get me wrong, I still think he should do it, but I get where he's coming from when he says he doesn't want to.
If for no other reason than because, as Bacchus pointed out, he's looking at a best case scenario of working on this game for the next decade, minimum.
Ten years of slowly telling one story, ten years of reading shit-posts on sites like this, ten years of dancing politely around Patreon's increasingly obtuse rules...
 
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