- Dec 20, 2019
- 1,168
- 1,602
This arrogance is unparalled. You start your sentence by saying "I don't want to diminish the work of others" assuming you could. Then you proceed to break down the work of somebody you never watched closely to excuse yourself. There is an average of 4 sex animations with details in DPC's game. His lighting is pretty good, awesome setting, very vivid ambient, a lot better story and very immsersive character experience.OK, first of all I don't want to diminish the work of others and also don't want to rate it. But you just cannot compare the amount of renders between different games in a certain time span! It's like comparing apples to oranges. Every dev has his own style and own preferences which can take up more or less time. If you say 4000 renders and 100 animations, I'd like to know how many of these 4000 renders are actually part of the animations. I heard his animations should be very good, so I'd guess he uses at least 30 frames per animation at an average. This would mean 3000 renders would flow only into the animations! And what are animations? Exaggerated, it's a hand moving 15 renders front and 15 renders back without changing any tone mapping or other adjustments in that scene. Creating one huge scene with very complex lighting, dforce simulations and many characters can take up the same amount of time like creating 10 animations! Then it also depends on how complex a render is. How many characters are involved? How much you pay attention on the adjustments of every detail? How complex is your lighting? How much time do you spend to enhance the quality afterwards? How much attention do you pay to the poses and expressions? How tolerable are you to little art mistakes? Are there any effects? How much do you work with dforce? How many different places are there? How big are they? How much do you compose the environment yourself? Etc. etc. etc. There are a lot of different things which flow in a render which can varry the time exposure extremely! Of course 4000 renders in 5 months are impressive and the dev is certainly working very hard and also has great renders! But only because a dev created 4000 renders in 5 months and I "only" around 1000, doesn't automatically mean that I work much less!
And to not argue with your excuses, yes it does means he works more than you. You should be a bit humble and play his game for a bit, see for yourself where you stand behind competition. Your game is pretty much irrelevant these days.
The comparison is pretty valid, two porn games using the same renpy engine and 3D models. I would easily put you on par with Midnight Paradise's developer in a level of competence. You wrote a huge essay to teach people about 3D modeling, but failed to take into consideration that his game has all you're saying but in a way higher level.
Essentially, see how many time DPC had to stop by to whine to staff about ratings threatening to take his game away.
NLT is heading towards their 3rd game and you can barely get out of the first 30% of your only game, cheers.
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