- Sep 27, 2017
- 1,925
- 6,323
When I started playing this game it promised a realistic fictional world, populated by believable characters. This welcome departure from the norm of corruption games was sucessfully delivered for a while IMO & in a timely way. Compared to similar productions, AWAM was a really enjoyable VN. It was streets ahead of anything I'd played before.
It was obvious early on that various themes were to be explored but somehow they seemed to be in balance. At that time, if anyone had asked which corruption game to play, if they only played one, I'd have recommended AWAM, without hesitation.
There was some average to good writing, a gorgeous MC who irresistibly combined beauty & intelligence, brilliant renders & an intriguing cast, set within the bounds of a vibrant city, where the sun always shone. 'Things could only get better.' I forgot another cliche from the catalogue of rock & pop, i.e. "nothing lasts forever."
Now, from the philosophical school of stating the bleedin' obvious, "it is what it is." Adult themes will generate grown-up debate. Immersion in a game & commitment to it produce a degree of passion, whether we admit to it, or not.
I find myself hoping that the Dev had sight of the debate before it was removed (with an approach worthy of a "people's republic"). If, as some have surmised, he does indeed have a big ego, he would have been pleased to see how important the decisions he makes for the future of his project have become.
It was obvious early on that various themes were to be explored but somehow they seemed to be in balance. At that time, if anyone had asked which corruption game to play, if they only played one, I'd have recommended AWAM, without hesitation.
There was some average to good writing, a gorgeous MC who irresistibly combined beauty & intelligence, brilliant renders & an intriguing cast, set within the bounds of a vibrant city, where the sun always shone. 'Things could only get better.' I forgot another cliche from the catalogue of rock & pop, i.e. "nothing lasts forever."
Now, from the philosophical school of stating the bleedin' obvious, "it is what it is." Adult themes will generate grown-up debate. Immersion in a game & commitment to it produce a degree of passion, whether we admit to it, or not.
I find myself hoping that the Dev had sight of the debate before it was removed (with an approach worthy of a "people's republic"). If, as some have surmised, he does indeed have a big ego, he would have been pleased to see how important the decisions he makes for the future of his project have become.
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