- Feb 27, 2021
- 1,006
- 1,064
bei mir hat er in 30 mal spielen nicht einmal funkioniert. it didn,t even work for me in 30 games. dylan didn,t even win.The cheat never worked for you(strange) as it worked for me
bei mir hat er in 30 mal spielen nicht einmal funkioniert. it didn,t even work for me in 30 games. dylan didn,t even win.The cheat never worked for you(strange) as it worked for me
I am talking about the start of the event and the points that you need to go jogging with Sophia as for fight it take me a few tries to win the fight.bei mir hat er in 30 mal spielen nicht einmal funkioniert. it didn,t even work for me in 30 games. dylan didn,t even win.
You're guessing Aiden´s 4th Task might be a major event again? I thought the evening event with Dylan and Sophia will be the big event in the next PD?What will it be and I really feel that this solution is going to occupy a lot of the time for the next scene.
The time between updates is going only in one direction-up.I'm still having a hard time believing this statement exists. There's been zero improvement in the time between updates despite cutting from full to half to third day updates. How (in)credible is this: "... all the last times I hit the release into that time span ..." Moving the goal posts, I'd say.
This is why L&P should've stick with the Twist. It's his story and according to him:Being a developer myself, I usually don't comment on other people's games - especially on their decision making.
But on this issue, I really want to
I play this game, and like it very much - the design, the story telling (yeah, even when I want to break the screen because of the slow pace - it usually has a good reason for progressing slowly).
And I also totally agree with a dev who has a story to tell, and will not change it just because people who pay him say so.
First, because there are others - paying customers, too - who might like the story as the Dev envisions it.
Second, because if someone doesn't like where the game is going, they can always stop paying. Nobody's forcing them.
In my own game I will grant some choices to Patrons through a voting system, but even those paths are pre-chosen by me, at very specific junctures and with very specific consequences, to fit well in my story.
Otherwise, what's the point?
I had such a backlash on my thread here because I dared to put NTR as an optional and (mostly) avoidable tag, and so many people - nice, polite people - urged me to cancel it, but I didn't.
First, because it would completely ruin my story.
And second, because it's my fucking story!![]()
How can he say that when in the last time he suposedly "hit the timespan" he was wrong by weeks.I'm still having a hard time believing this statement exists. There's been zero improvement in the time between updates despite cutting from full to half to third day updates. How (in)credible is this: "... all the last times I hit the release into that time span ..." Moving the goal posts, I'd say.
I really wouldn't know, and neither would you or anyone else.This is why L&P should've stick with the Twist. It's his story and according to him:
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Everything is written for 30 playable days. Getting the twist out of there might have been a big pain in the ass for an already written story with parts, that I'm sure, would have been based on the twist.
I do wonder though, with an already panned out written 30 playable days, why doesn't he just hire a translator to get that thing done during his development time.. I'm sure there's new dialogue getting added, but that should be what? 10%+ on an already written story, so a couple of days of translation in the end?
In an a already written story, translation % should be the first one to go to 90% (at least) no? Just hand whats done on that already written story to the translator, no?
strange..
But, turning to a DLC (Coach Sophia) is as good as a cut. If he follows the logic and does DLC's after he completes the game. He could shift gears and turn DLC's into some of his events. Once again this could lead to a choppy story. GingerSweetGirl would again been proven correct. Just Sayin'.I sent him an email, asking if he would make cuts; he said he doesn't cut anything
According to Sabertooth and his conversation with L&P, removing "The Twist" didn't change the story at all.This is why L&P should've stick with the Twist. It's his story and according to him:
![]()
Everything is written for 30 playable days. Getting the twist out of there might have been a big pain in the ass for an already written story with parts, that I'm sure, would have been based on the twist.
I do wonder though, with an already panned out written 30 playable days, why doesn't he just hire a translator to get that thing done during his development time.. I'm sure there's new dialogue getting added, but that should be what? 10%+ on an already written story, so a couple of days of translation in the end?
In an a already written story, translation % should be the first one to go to 90% (at least) no? Just hand whats done on that already written story to the translator, no?
strange..
I think your statement here is entirely accurate. Especially, the 'we don't know' part. We can make some educated guesses by how things work, as indicated by the dev himself, and that is all. This does not mean our guestimates are incorrect. It just means we have no concrete proof. No 'Deep Throat' to reveal what is behind the screen. I am fairly confident that is a reason he works alone. IMO just that IMO.I really wouldn't know, and neither would you or anyone else.
I've worked as a field-translator for a big military project between a security company from my country to a foreign army (yeah, I've led an interesting life...), and I can tell you that differences between languages are much bigger than mere syntax and vocabulary.
Not only that you can't replace word for word or even sentence for sentence to deliver an idea, but you also have to understand the spirit of both languages and the nuances of their different spoken forms. And I really hope you don't have to translate slang!
If you want to know exactly what I mean, just ask uncle Google Translate
Also, the fact that the game is written, doesn't necessarily mean that all the text is laid down in all it's different parts and final form. And so you have to wait until you actually develop the game itself, before sending it to professional translation.
"Story" and "Script" are usually not interchangeable when you're dealing in cinema, games or even books - though in these cases, of course, the technical terms will differ.
But let me stress this: I have no idea if this is the situation with this game and this dev.
He is the only one who actually knows what takes him time, and what doesn't.
I'm just giving my two cents here, because you raised some legitimate questions, which I think others have here, too, and I tried to answer you to the best of my abilities.
I have said there is always hope. I hope your hope is realized.My only problem with AWAM is how long we have to wait to see the follow up to "something".
I want to see follow up to Aiden event, I want to see follow up to Ellie/Julie with Sophia, I want to see follow up to this and that, but it takes a long time to see a follow-up. This is because it takes monthssss to do an update and each update is like half a day, so it feels like it takes ages to see a follow-up but story-wise it does make sense.
I think L&P could have better organised some things and followed up things quicker, but I know eventually this novel is going to be epic when it is much further along in the story, the wait for that sucks but it will be worth it in the end, I just don't want to wait for yearsssss for that though.
In 2022, we need to see some "home runs" for sure.
question but has the bug regarding Dylans points and jogging event been fixed? or will that be fixed in the next update?
i have the necessary points. but i can click any way i want it doesn,t work. dylan always loses.I am talking about the start of the event and the points that you need to go jogging with Sophia as for fight it take me a few tries to win the fight.
DOH, as it should be! I mean for Dylan. Not for you. Just sayin'! Brother replying in ....i have the necessary points. but i can click any way i want it doesn,t work. dylan always loses.
You know it doesn't work that way! Even if he already has a complete script with the dialogs, he changes it constantly while the images are being created. Adjusts it to the images and vice versa, adjusts the images to the dialogs. Of course, as other developers do, you can hang the whole dialogue on just two or three pictures and then move on to the fuck scene. But that's not how L&P wants to tell the story. And I personally appreciate that.This is why L&P should've stick with the Twist. It's his story and according to him:
![]()
Everything is written for 30 playable days. Getting the twist out of there might have been a big pain in the ass for an already written story with parts, that I'm sure, would have been based on the twist.
I do wonder though, with an already panned out written 30 playable days, why doesn't he just hire a translator to get that thing done during his development time.. I'm sure there's new dialogue getting added, but that should be what? 10%+ on an already written story, so a couple of days of translation in the end?
In an a already written story, translation % should be the first one to go to 90% (at least) no? Just hand whats done on that already written story to the translator, no?
strange..
There are so many reasons for working alone!I think your statement here is entirely accurate. Especially, the 'we don't know' part. We can make some educated guesses by how things work, as indicated by the dev himself, and that is all. This does not mean our guestimates are incorrect. It just means we have no concrete proof. No 'Deep Throat' to reveal what is behind the screen. I am fairly confident that is a reason he works alone. IMO just that IMO.
I don't think L&P adressed this issue yet. We'll see if it's fixed in the upcoming update. Not like it matters much anymore since we have the ingame cheat tool now, which makes it possible to add relationship points manually, basically making the whole point system irrelevant. Not a big fan of this tool, to be honest. I don't even understand how this bug made it into the live update anyways. There's like no way to miss it If there's any kind of playtesting before release. And the bug itself probably only takes a minute to get fixed as it's just a simple value.
Edit: @Notretsam You have to add the required relationship points before the event comes up. If you add them during the choice thingy, it won't unlock the event if I'm not mistaken.
maybe its like palmtrees said and I was doing it at the actual event, can't remember when I tried it.The cheat never worked for you(strange) as it worked for me