yihman1

Knockout Master
May 11, 2017
3,109
10,850
L&P Nooooooooooooo!

This was a legitimate question, and a legitimate gripe from a supporter. You should not be answering it this way.

A better answer would have been:

"I understand your concern when it comes to delays. I put quality first, and quality takes time. I have a vision for the game, and this sort of stop gap measure is not the long term solution I was looking for. I had considered this idea, and rejected it. Thank you for your support, and continuing to be patient during these delays. I have explained things in further detail in previous posts."

The guy is like a bull in a china shop with the patrons.
 

SuperPerv96

Well-Known Member
Apr 21, 2018
1,172
1,247
Another pathetic response from L&P especially considering that Jackerman just recently released an almost 4 minutes long very high quality animation (certainly of higher quality than what we got so far from L&P).

Edit: Forgot to mention that Jackerman made that animation in a single month.
Can you tell me which game is it?
 
  • Like
Reactions: HulaMaster
Mar 6, 2021
477
1,650
Relax guys it will be worth the wait :ROFLMAO:

View attachment 1736669
The best of the best:ROFLMAO:
I just want to see people's faces when they see the animations and they don't have anything special, and be just like so many others in various games.
Is this guy trying to get the attention of DreamWorks, Studio Ghibli, Disney/Pixar, MadHouse, Sony Pictures Animation, Mediamonks, Giant Ant, Blizzard Entertainment?
It's just a fucking porn game, give your supporters what they want and are paying to have it.
I don't know how far this developer's arrogance goes.
 

palmtrees89

Well-Known Member
Jul 3, 2021
1,641
10,184
"I understand your concern when it comes to delays. I put quality first, and quality takes time. I have a vision for the game, and this sort of stop gap measure is not the long term solution I was looking for. I had considered this idea, and rejected it. Thank you for your support, and continuing to be patient during these delays. I have explained things in further detail in previous posts."
Yup, that would certainly leave a more professional and friendly impression on L&P. It would still be a bunch of horsesh..poop, knowing that no professional animator takes that much time for 4 mediocre animations, but still.

He's literally just trying to talk himself out of the hole he's been digging in the past 4+ months with all those contradicting and nonsensical statements regarding his animations and the switching from 1/3rd of a PD to 1/10th per update. And if that's not bad enough, now he starts making a fool of his own supporters, being a real di...unpleasant human being towards those sticking their money up his backside. Can't say I'm surprised. That's the real L&P in all his dirty and unlikeable glory.
 

yihman1

Knockout Master
May 11, 2017
3,109
10,850
A little side note no animator whether professional or amateur takes 3-4 months on a single animation, we all know that L&P is a compulsive liar but for his own sake he really have to control his impulses
Well... A high quality animation with complicated and detailed movement and lighting can take a long time to create. There are supposed to be 10 animations. Lets say 10 weeks total time for 10 animations instead of 3-4 months. So it is a nice round 1 week per animation.

There are way different levels of animations. In simplest terms an animation can be as easy as a person opening and closing their eyes to create a blink. That would only take 1 or 2 additional renders and a small line of code so the blinking is randomized a little bit.

Assuming what he says is true and the animations are out of this world and fantastic in every way... Long animations with great detail that are beautiful expertly made, and truly breathtaking of supreme quality...

I think it is a bad idea to have only... "Heavy Animations", and no "Light Animations" filling in the gaps. It's good to have some level of gradient when it comes to the animations.

With NOTHING to fill that huge empty void between a "Heavy Animation", and a "Still Render" that is just bad news. You need some short loops and blinks and other small scale animations like that sprinkled in as well.

A huge jump between stills and high quality lengthy animations is bad.

If there are no "Medium" and "Small" animations sprinkled in along with the "Big" animations then it feels so much like... hopping from island to island and it just doesn't flow as right.

If you have say "5 minutes of total animations" to spread out... Having that chopped into 10 huge 30 second long animations is a bad idea.

30 seconds x 10 animations = The animations...

Better would be something like....

(30 seconds x 5 animations) + (10 seconds x 7 animations ) + (5 seconds x 10 animations) + (1 second x 30 animations)

This way it would be 52 animations of varying sizes. It would still have those gigantic animations, but it would also have little ones too to mix in.
 

palmtrees89

Well-Known Member
Jul 3, 2021
1,641
10,184
Well... A high quality animation with complicated and detailed movement and lighting can take a long time to create. There are supposed to be 10 animations. Lets say 10 weeks total time for 10 animations instead of 3-4 months. So it is a nice round 1 week per animation.
It's 4 animations. L&P started off by saying it was 9-10 to calm down the angry mob, but it quickly became clear that it's actually only 4 with different camera angles. And even the highest quality animations I've seen didn't take their creator several months, unless we're talking about a Disney movie here.

Looking at the preview and comparing it to actual high quality animations it's pretty obvious that this is not a pro creating them. In my opinion it's L&P himself making these animations after learning how to work with Blender for a couple months.
 

Lederzar

Member
Mar 5, 2020
479
2,291
Well... A high quality animation with complicated and detailed movement and lighting can take a long time to create. There are supposed to be 10 animations. Lets say 10 weeks total time for 10 animations instead of 3-4 months. So it is a nice round 1 week per animation.

There are way different levels of animations. In simplest terms an animation can be as easy as a person opening and closing their eyes to create a blink. That would only take 1 or 2 additional renders and a small line of code so the blinking is randomized a little bit.

Assuming what he says is true and the animations are out of this world and fantastic in every way... Long animations with great detail that are beautiful expertly made, and truly breathtaking of supreme quality...

I think it is a bad idea to have only... "Heavy Animations", and no "Light Animations" filling in the gaps. It's good to have some level of gradient when it comes to the animations.

With NOTHING to fill that huge empty void between a "Heavy Animation", and a "Still Render" that is just bad news. You need some short loops and blinks and other small scale animations like that sprinkled in as well.

A huge jump between stills and high quality lengthy animations is bad.

If there are no "Medium" and "Small" animations sprinkled in along with the "Big" animations then it feels so much like... hopping from island to island and it just doesn't flow as right.

If you have say "5 minutes of total animations" to spread out... Having that chopped into 10 huge 30 second long animations is a bad idea.

30 seconds x 10 animations = The animations...

Better would be something like....

(30 seconds x 5 animations) + (10 seconds x 7 animations ) + (5 seconds x 10 animations) + (1 second x 30 animations)

This way it would be 52 animations of varying sizes. It would still have those gigantic animations, but it would also have little ones too to mix in.
I agree, high quality animations takes time and if you are doing several it will take more but L&P was referring to a single one

bullsh.jpg

That is an unfounded exaggeration so as not to say a big lie.
 

KolyaTbma

Newbie
Jun 9, 2019
16
94
I don't know if you noticed that the problems started when he reached his last (and current) Patreon goal. I do not remember exactly the year 2019 or 2020, but then it was the amount of $ 7,000 / month. Some of you guys posted a graph of his income at this moment and it was something like $12,000-14,000/month. At the same time, the pace of development fell to 2/3 PD per year and keep falling. Now L&P sells for 50 euros strange animations with grimaces and looped movements of characters with no dialogue or scenes that no one cares about, calling them "the best of the best.". I don’t even want to think how much he will ask for complete updates v1.55 + v1.60 75-100$?

Damn, this guy has a real talent for scam people, but he's too stupid and aggressive to take full advantage of it. He could make millions with his promises on the stock exchange or in cryptocurrencies.
 
3.20 star(s) 466 Votes