The many side stories as you like to call it is what makes Awam much more engaging, you don't have to keep seeing the same 4 people scene after scene, because in real life any person who works and is social has to interact with more than 4 people. Plus the game caters to a diverse audience. Which is a plus. The game is not for one dev, that is true but cutting down the game will ruin what makes it good.
If you don't remember L&P has already cut the Bennett Storyline short and at the same time postponed Coach Sophia storyline to DLC. The bar scene was also cut short and moved to DLC. So the game is already being cut and routes are being removed. Still people aren't satisfied, and i can bet even if he removes these 2 side jobs people will still complain about the slow Development and many routes. For majority all they care for is Dylan Ellie Sam fuck Sophia and are ready to give up every other storyline to see it as quickly as possible. Not realising that will destroy the game. Your goal might be just to see Sophia doing it all with certain characters, L&P's goal is do make a realistic world in his game.
The writer decides what the scope of his story will be in any form of media. The audience only chooses to go with story or not. Some don't like long stories with many characters, then these people don't follow such stories to begin with.
Lastly, you still haven't shown what part of the scene depicts Sophia SEXUALLY FORCING herself on the boys. Anyone who played the scene saw that boys were the ones who insisted on being nude, asking Sophia to use them as models and convincing her to do it. You have constantly tried to bring points saying it ruins Sophia's character but every argument of yours was contradicted by the scenes in the game itself.
Just admit you hate the 2nd job and want it removed. No need to make up justifications for not wanting it in the story. Many people here outright said that this route is not to their Liking and they are disgusted by it. Which is fine. Everyone chooses what to like or dislike. They have moved on and don't bother themselves with this storyline. You should do the same.
The game is too big in scope and the only solution is a team of equally skilled artists as L&P. Any other alternative solution will ruin the game one way or another.
And lastly no one can do anything about anything in this game, except L&P. So the only solutions are ignore routes you don't like and if you don't like the game's direction and making ignore the game all together. There is no point to argue on this.
You said it yourself, L&P was already able to remove an unnecessary side story. A side story, that was much more connected to the rest of the game than the two side jobs are. That was a first important step to get the game finished with a realistic probability, but unfortunately not yet enough.
As I said, in contrast to the way you present it, the elimination of unnecessary side stories is the only way to implement the game. That L&P will actually let himself be assisted is simply unrealistic. If the community demands this too much, L&P will just invent some imaginary help again (like the person doing the animations, ...
The story with the kids is so good for cutting mainly due to the fact that it is badly written (not really fitting to the rest of the story) and completely detached from the rest of the game. If L&P would also cut the other side story and maybe one or two more side stories, the game could at least start to be realistically again. I'm not just saying that because I don't like these kids events, but simply because it's necessary.