- Sep 27, 2017
- 1,925
- 6,323
I do understand what you're saying but at the same time I'm not calling for "absolute realism". I would be happy with the 'better than your average porn game' realism that existed for the first couple of years or so. Remember it was L&P who set his own bar high & if he didn't always reach up to it, at least there was a sense that it was a real goal & that he was committed to making something good. It was so good that I found that other games just didn't match up & I stopped playing most of them. This was because I was in pursuit of erotica not porn. I've read, seen & heard enough porn to be actually bored by it. Jaded, some would contend but I know I'm not. Rather, I appreciate quality, whether in renders or writing but preferably both.I still feel you are kinda missing the point of my post. A bigger game definitely contributes to the complexity u talked about. But the real problem is the quest for absolute realism that you were discussing earlier about how Sophia's mind feels compartmentalised and she doesn't think much about what happened in the previous event and her arousal level is not building off of each event.
The very fact that L&P has to give choices to the players affects the connectivity of the events with one another and hampers the overall realism. If he was just writing a kinetic novel, his narrative would have been much more comprehensive and connecting to other events. There wouldn't be a need to compartmentalise anything. And writing this corruption story would have been so much more easier even if he had twice the number of characters than now. If you look at my example in the previous message i only takes about the possibilities of the different arousal levels if Sophia and how far she should go based on that in context of 3 scenes. Aiden's task, Gang meeting and 2nd job. Suppose this game only had 3 routes. I still listed 4-5 possibilities for the next Sam scene. After this scene a few more Possibilities open, creating multiple different Sam routes for the sake of realism or the other option is not giving players more than one choice in the scene and going with the kinetic novel approach. So the problem isn't prominently the number of routes or characters, but the necessity to give the player choices and the desire from the audience of an absolutely realistic scenario taking into consideration every single event that has happened in one playthrough for every successive scene.
There are games even bigger than Awam and with more characters and active storylines, which are choice based. But those games aren't critically analysed or talked about in the manner Awam is. In none of the games whether small or big, the dev accounts for the kind of possibilities i just laid down to reach complete realism in behaviour of the main character. Because you just can't create a scenario for everything in the game. People are forgetting the objective of the novel and it's primary genre. The game is supposed to hav sexual content and things relating to eroticism. If complete realism in imbued into this, The novel will not be erotic and i can guarantee that. And to everyone, even the longest and loyal fans will only say that L&P is slowing down the game in both story pacing and development even more and just milking.
Literally i have never seen people judge a character's behaviour, writing, dialogue choices, outfit choices, where she keeps her clothes, bags, whether her arousal should carry forward into other scenes and so on, in any thread. People are taking it to the extremes to criticize the writing and every single choice made by the dev. This literally taking it to the level of how die hard fans or haters dissect well written shows like Breaking Bad, Attack on Titan so on. This story is not in the realm and having to include Something sexual in every scene and making it seem 100% realistic is impossible. Even if he writes everything Logically. It just won't be realistic enough. Might be sounding contradictory but that is the fact of the matter.
If L&P goes for absolute realism you will see numerous scenes one after another or extremely long scenes leading to the slightest of progression given the time spent in the game. Sometimes there will be nothing sexual at all. And i can already hear people complaining how he is just milking, and why is there is no sexual content. What is the point of building character relationships and development, why do I need to understand the psyche of Dylan, Ellie, Sophia and Liam to comprehend the family dynamic, why is Ellie kinda distant with her Dad. Sophia's gradual separation from Liam, how is it affecting her mentally after every scene. What are her thoughts when she lays in bed with him at night knowing what she did the whole day. Nobody cares for this. If the scene doesn't have Sophia's naked boobs or butt and someone kissing or groping her, then the scene is a waste of time.
But we have people here who want all the realism while we have some who wouldn't even question a gangbang next scene.
There has indeed been & will continue to be, far too much analysis of every teaser, outfit & storyline implication. I used to do this myself. If a fly appeared on a wall behind any character there'd be half a dozen theories about it in less time than it took for it to fly away. Part of the reason lies in the amazing amount of interest that AWAM has generated over the years. Interest I believe that wouldn't have occurred with a lesser product. Another part of the reason is the interminable waiting that L&P's working pace entails. This is interest that could have increased L&P's earning power, had he capitalised on it. So, it might suggest that income & creativity are in balance from the Dev's POV, because he has singularly failed to properly exploit AWAM's hard-won popularity.
I've played games with even slower roll-out schedules which don't create a tenth of the discussions & controversy surrounding Sophia & co. If the Dev had been willing &/or capable of sustaining his original production rate, much of it would never have taken place. That's a decision that's down to the Dev. Whether or not he reads the stuff these days, we don't know but he could see it all as a back-handed compliment. You can love or hate AWAM but it's hard to be indifferent to it, once you've played.
Tamaris makes a good point above when he talks about "variables" which can be used to increase the logical progression of multi-faceted story routes. I've played corruption games with these in place & they work. It's still the case, however, that in his wish to continually add characters, branches & kinks, L&P has made his work harder, or maybe not, given the torpid approach of the last couple of years.
So, to attempt to summarise & leaving render quality (never less than good) aside, what we had was a well written piece of semi-realistic 3D erotica, what we've got now is a standard porn game that's too slow & doesn't contain much porn. Somehow, despite this, the interest won't die down.