hzjujk

Well-Known Member
Sep 19, 2020
1,674
6,800
You better be prepared for a really long wait.
The progress in the game and the way each day is taking more time reminds me of Berserk manga-on going 34 years.
True, just like many other games. There's even one where the developer made fun of that developer. Now with this game it is also foreseeable that it will never be finished. So nothing new here either!
 

crabboid

Member
Sep 7, 2019
432
1,776
This is something that bothers me a little, i mean considering that L&P it's trying to make the game more "realistic" i think that it would be better if the story was told in a longer time frame, i mean if we consider how much of a prude was Sophia at the beggining of the game, where letting Dylan sit in her lap, or letting him put a necklace on her was something considered "Dirty" and now she can flash her self in front of her students, and give "shotas" a handjob, and as we all know the list goes on . . . From being a total prude, to not yet a total slut but yes quite sluty in 20 days its something that doesnt happens, i rather think that at least a few months have passed in the game
I agree completely. It definitely contradicts the whole "It's a slow burn because it's realistic" argument just a smidge. My thought is just "goddamn, that's an eventful few months".
 
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I agree completely. It definitely contradicts the whole "It's a slow burn because it's realistic" argument just a smidge. My thought is just "goddamn, that's an eventful few months".
The dev is clearly playing into their fetishes at the cost of the story, and while that is fine, it is annoying.
 

crabboid

Member
Sep 7, 2019
432
1,776
The dev is clearly playing into their fetishes at the cost of the story, and while that is fine, it is annoying.
It's just so funny to me when I hear that defense thrown out. To hear some talk, this is some sort of an erotic domestic thriller that the plebs on here have misconstrued as a porn game (in which a "teacher" has been outsmarted into being groped by her son, her sister, her son's friend, her husband's friend, her boss, her her high school students, her home schooled students who know nothing of sex, the school janitor, soon to be some guys who they talked to at a museum once, others that I've undoubtedly forgotten about, and let a convict jerk off in front of her, all within the span of like a month) when it's really only the slow release schedule that's making it seem that way. If this VN/game released let's say for argument, on the first of each month consistently from release to now. This would just be a porn game. A particularly well told porn game, but a porn game nonetheless. I truly envy the subterranean Morlocks who eventually evolve from humanity's ashes who will get to enjoy the full experience.
 
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ancienregimele

Well-Known Member
Sep 27, 2017
1,925
6,320
I agree completely. It definitely contradicts the whole "It's a slow burn because it's realistic" argument just a smidge. My thought is just "goddamn, that's an eventful few months".
This saga with so many events should have taken place over the course of a year, at least. Why the Dev chose to paint himself into a corner with the limited time, I've no idea. That slow burn, (which is great & necessary, up to a point), could have been given some actual time in-game, rather than being a result of slow development, as much as anything else. Realism there was & it came from the scrupulous attention to small details in the renders as well as the soap style record of daily life. IMO, it also came from the fact that the characters were not 'cartoons'. This, for me, was spoiled when L&P decided to inflate Sophia to something matching a 10-13 year old schoolboy's idea of how a Mom/MILF should look in a porn game. That was the start of the rot IMO.

Sophia's original prudish persona was never really necessary to show her corruption. She could have started off with the attitudes of a 'normal' suburban housewife & career woman. That would have been realism but I appreciate that this was a learning curve for the Dev & I know from experience that writing isn't as easy as it sounds.

Over the years the realism has been relegated to the settings & backgrounds. AWAM is now a straightforward porn game, rather than a slice of adult erotica but has the added factors of very little extra-marital sex, too many routes & characters, no end in sight & an excruciatingly slow pace of roll-out. Apart from that it's great.
 

jamdan

Forum Fanatic
Sep 28, 2018
4,279
22,877
I've said it a bunch, but this game was never realistic. From the above comments, no realistic mom would feel weird about her son sitting on her lap or putting sunscreen on her daughter. She was a prude, yet her sister is Pat who would've no doubt "corrupted" her some pre-game and it's not like Dylan and Ellie weren't pervs before the game either. Or Sam for that matter.

Slice of life games show a window into the life of a character. They still had a life pre-game, and will have a life post-game too. There is no overarching story arc to follow. However, AWAM is developed as if Sophia and the others didn't exist before the game started. These are character development issues.

And it's not a slow burn either. She does multiple sexual/lewd things per day. It would be completely impossible for this to be a real slow burn, the characters don't have enough screen time to develop properly. Because there are too many characters. So you have to skip some buildup or else it'll take even longer than it already has.

LP also said, from a recently posted screenshot, that the events by and large do not impact each other. This is another flaw, because it's as if Sophia lives in different timelines. It also makes things harder to write, because, logically, certain event would impact how Sophia views other events.

I feel like a lot of people think slow = realistic. But that's not the case. Especially for this game, as it is neither slow (in game time, not real time) or realistic.

People hyped the game for something it never was, based on an idea that one day it could be that. LP may've wanted it to be more slower, but people forget he is an amateur writer. He makes a lot of mistakes that a seasoned writer wouldn't have made. Too many characters. Character inconsistencies. Route issues and logic holes etc.

It's still a very good game, compared to others especially. Just not good compared to the idea of what people thought or wanted it to be.
 

ancienregimele

Well-Known Member
Sep 27, 2017
1,925
6,320
LP also said, from a recently posted screenshot, that the events by and large do not impact each other. This is another flaw, because it's as if Sophia lives in different timelines. It also makes things harder to write, because, logically, certain event would impact how Sophia views other events.
She does live in different timelines, e.g. the mutual exclusivity of the two side-jobs. Even within a single route, however, Sophia's ability to compartmentalise everything is far from realistic. Worse than that are the schizophrenic episodes, e.g. the shota scenes seem to be undertaken by a different woman, with a different writer....

I think that when the Dev is on form he writes really well, e.g. the third task. I had hoped, at one time, that he would get back on track & make this what it had been, i.e. erotica as opposed to porn, of which there's more than enough in 3D. (Most of it is not all that good, despite great renders). This didn't occur & instead AWAM continued to deteriorate in a number of ways. Perhaps this was always going to happen & I have no expectations left that it will improve.

Cue the cries of, "Hey, it's just a porn game", or my 'favourite', "Gotta love those Mommy milkers." They think it's just a porn game. "It is now."
 

Sabertooth__

Well-Known Member
Sep 23, 2020
1,405
7,701
I've said it a bunch, but this game was never realistic. From the above comments, no realistic mom would feel weird about her son sitting on her lap or putting sunscreen on her daughter. She was a prude, yet her sister is Pat who would've no doubt "corrupted" her some pre-game and it's not like Dylan and Ellie weren't pervs before the game either. Or Sam for that matter.

Slice of life games show a window into the life of a character. They still had a life pre-game, and will have a life post-game too. There is no overarching story arc to follow. However, AWAM is developed as if Sophia and the others didn't exist before the game started. These are character development issues.

And it's not a slow burn either. She does multiple sexual/lewd things per day. It would be completely impossible for this to be a real slow burn, the characters don't have enough screen time to develop properly. Because there are too many characters. So you have to skip some buildup or else it'll take even longer than it already has.

LP also said, from a recently posted screenshot, that the events by and large do not impact each other. This is another flaw, because it's as if Sophia lives in different timelines. It also makes things harder to write, because, logically, certain event would impact how Sophia views other events.

I feel like a lot of people think slow = realistic. But that's not the case. Especially for this game, as it is neither slow (in game time, not real time) or realistic.

People hyped the game for something it never was, based on an idea that one day it could be that. LP may've wanted it to be more slower, but people forget he is an amateur writer. He makes a lot of mistakes that a seasoned writer wouldn't have made. Too many characters. Character inconsistencies. Route issues and logic holes etc.

It's still a very good game, compared to others especially. Just not good compared to the idea of what people thought or wanted it to be.
She does live in different timelines, e.g. the mutual exclusivity of the two side-jobs. Even within a single route, however, Sophia's ability to compartmentalise everything is far from realistic. Worse than that are the schizophrenic episodes, e.g. the shota scenes seem to be undertaken by a different woman, with a different writer....

I think that when the Dev is on form he writes really well, e.g. the third task. I had hoped, at one time, that he would get back on track & make this what it had been, i.e. erotica as opposed to porn, of which there's more than enough in 3D. (Most of it is not all that good, despite great renders). This didn't occur & instead AWAM continued to deteriorate in a number of ways. Perhaps this was always going to happen & I have no expectations left that it will improve.

Cue the cries of, "Hey, it's just a porn game", or my 'favourite', "Gotta love those Mommy milkers." They think it's just a porn game. "It is now."
The issue that you guys are pointing out here regarding the fact that L&P said the previous scene won't have an impact on the Sam scene, it should be looked into with more detail to understand the scope of why he chose to not have the previous events create an impact.

To start, there is not just one possibility here. The guy on patron asked if Sophia will be hot and bothered because of the 2nd job in the Sam scene. He said no. Now this also because there is route where she is not doing the second job. So she won't be turned on. There is also a possibility that she wasn't doing the Aiden's tasks as well as the 2nd job. So she has had no sexual encounter since Morning. Suppose he considers the impact of a previous scene to have Sophia more turned on in one timeline than the other. This should directly effect how far she goes in a respective event, otherwise it makes no sense to consider the impact of her arousal. This also means an exclusive set of dialogues. There will be Multiple scenarios in the next Sam event in this case.
1) Sophia has just come from the 2nd job and The task and meeting and is extremely turned on. So she should allow Sam a little more than she would have if she was not
2) Sophia has only done Aiden's task in the morning and no gang meeting. Again the level of arousal should be different and the final outcome of the Sam scene changes
3) She did the task and the gang meeting, no second job. She should be disgusted by what happened and definitely should not be in the mood for Anything Sexual, add to that cheating on her husband with a teenager. So what happens in this scenario Realistically should be different.
4) Possibility she did nothing since morning. So she is not aroused at all.
Other possibilities include. Only doing the 2nd job and nothing else. The level of arousal should be different to case 1,2,3 above. This should result in an outcome different than others and how far Sophia goes with Sam. Atleast if we are talking about realism and what L&P should do to create a perfectly well written game.
And this just me talking about the next update scene based on the possibilities since this morning of Day 20.

To explain further, Logically it makes no sense for the relationship between Sam Sophia to end if she just kisses him but does not let him grope her. Hence for realism sake he would have to make another path in the Sam route where the two only kissed during the night but weren't almost caught by Liam. This changes the whole reason for the next scene as to why Sophia is going to see Sam.

Until now i was only talking in the context of the Sam scene. Let's widen the scope. Multiple Dylan, Ellie events and other storylines. If each were to have an impact on the next scene directly it would create a huge number of timelines to accomodate.
For example as an Art class model who showed herself in the Aphrodite outfit and Showed her breasts should have been turned on more than ever with Ares dick touching her. This should have had a direct impact on the next Dylan Jogging scene and she should have gone maybe a lot further. The other possibility could be she does the bare minimum and does not let Aiden grope her, in this case she is not as bothered and turned on. This scenario the Dylan Jogging scene should have turned out differently. With maybe Sophia not allowing Dylan to grope her ass. What does this mean for the next event. He has two variants of the scene. One where Dylan Massaged her ass and one where Dylan didn't, he now needs to account for both these possibilities in the next event which will further create another set of possibilities which need to be accounted for. And i am not even considering the impact it should have on the Nathalie scene after the Jogging scene or the Bar scene because of how far she goes with Nathalie.

Not to mention currently i have only spoken in context of 3-4 events of Day 19. What about the hundreds of different possibilities that need to be accounted for over the course of the previous 11 Playable Days.

So the kind of realism you guys are talking about is not even possible for a big company to produce. if L&P starts taking all this i to consideration from the beginning each and every event will take over a year to produce considering the impact of all previous scenes, Possibilities and dialogue. This is a more like a trickle down effect, if each scene impacts the next scene with the possibility of each player having a choice to play or not play a route with the added condition that they can exit a route at any given point in the scene. No one can accomodate for realism of this kind. There is no proper novel that can accommodate for what you are criticizing here. If L&P was writing a linear story without giving the choices to the players he could definitely write an far far better story than having to work with all these permutations and combinations.

The events happening in Sophia's downfall in a timeline are very specific. Just like in Endgame, Dr.strange says there is only 1 in 14 million possibilities of them winning. This situation with Sophia is similar to that. All the coincidences, all the choices have to be exactly the way it is happening on the filthy route for the story to progress. Like if Ellie didn't catch her mother watching porn, Sophia and Ellie would never have a sexual relationship, if she refused to kiss her Sister, Again Sophia and Ellie won't a relationship. Same goes for all routes and every choice in the game. The filthy route is basically the very specific set of events that need to happen for Sophia to move towards her corruption. Any other set of events will not give the same outcome and Sophia will stop herself.

Hence when L&P refused in his reply that 2nd job has any impact on the Sam event it was a better descision. He is writing the story and most definitely understands the complexity it will bring for the scene creation, Dialogues and coding, if he starts considering Sophia's level of arousal after each scene and how far she went in that respective scene.
 
Last edited:
Nov 22, 2021
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Then don't. :giggle:
I'll simplify it for you. It's too hard for L&P because he's got too many things going on. If he wrote a tighter story with much fewer elements to consider, then a good writer/dev would be able to factor in 'arousal level' and such in different encounters. The fact is he's trying to include every kink and can't begin to add that extra complicated layer into his game. I think we forget sometimes this is just a porn game at the end of the day and should keep our expectations in check with that in mind.
 

thebowkid

Member
Mar 12, 2018
108
445
My headcanon is only the Sam route so it's okay with how things are progressing with some random event here and there. I don't think going full-on filthy is realistic in any way whatsoever. I can't imagine someone being in the full-on filthy route without the planets aligning every fucking day.
 

musty8

Newbie
Jun 4, 2019
76
84
I couldn't see anything because I went my own way in the last 2 updates xD 3 months wasted. L&P knows very well how to take people's money and slow down the process. so he changed his style.
 

ashitanojoe

Well-Known Member
Oct 20, 2019
1,868
8,553
L&P knows very well how to take people's money...
The myth about L&P knowing about earning money, when in reality he doesn't know shit about it. Many people aren't aware about the popularity of this game, its profit is lame compared to it. For example, can we affirm that FreshWomen is more popular than AWAM? No. Still Oppai-man, the dev, just earned over 1 million dollars in steam after the first release of FW in that platform. Why? Because that guy works as a professional and not as an amateur.

L&P is married for life with AWAM, he can't even put it in steam because of the incest and can't do another game neither, so he will never earn those quantities despite the enormous popularity of AWAM. And guess what is going to do Oppai-man now after becoming millionaire with FW? Hiring at least 9 people more to work in a new game, he already is working with 10 people in FW. To put you in context, before the last release of both games, Oppai-man had less patrons than L&P, now he has a lot more. The players support him a lot more because he is a professional, he hires people and delivers a lot of content in a prudent time.

And yes, you can say you like AWAM better: that it has better lighting, expressions and writing. I prefer AWAM too, that's a matter of style at the end, but that has nothing to do with the fact that L&P doesn't work as a pro. Meanwhile Oppai-man says that he is going to share his tools and recipes with the new team that he will hire, L&P's says that he doesn't want to share his prefabricated Daz assets with nobody and that there's no one who can match his quality (lies), so he will not hire a team.

So no, you don't earn more money working as L&P, actually he is wasting his real game potential with his amateurism.
 

ancienregimele

Well-Known Member
Sep 27, 2017
1,925
6,320
The issue that you guys are pointing out here regarding the fact that L&P said the previous scene won't have an impact on the Sam scene, it should be looked into with more detail to understand the scope of why he chose to not have the previous events create an impact.

To start, there is not just one possibility here. The guy on patron asked if Sophia will be hot and bothered because of the 2nd job in the Sam scene. He said no. Now this also because there is route where she is not doing the second job. So she won't be turned on. There is also a possibility that she wasn't doing the Aiden's tasks as well as the 2nd job. So she has had no sexual encounter since Morning. Suppose he considers the impact of a previous scene to have Sophia more turned on in one timeline than the other. This should directly effect how far she goes in a respective event, otherwise it makes no sense to consider the impact of her arousal. This also means an exclusive set of dialogues. There will be Multiple scenarios in the next Sam event in this case.
1) Sophia has just come from the 2nd job and The task and meeting and is extremely turned on. So she should allow Sam a little more than she would have if she was not
2) Sophia has only done Aiden's task in the morning and no gang meeting. Again the level of arousal should be different and the final outcome of the Sam scene changes
3) She did the task and the gang meeting, no second job. She should be disgusted by what happened and definitely should not be in the mood for Anything Sexual, add to that cheating on her husband with a teenager. So what happens in this scenario Realistically should be different.
4) Possibility she did nothing since morning. So she is not aroused at all.
Other possibilities include. Only doing the 2nd job and nothing else. The level of arousal should be different to case 1,2,3 above. This should result in an outcome different than others and how far Sophia goes with Sam. Atleast if we are talking about realism and what L&P should do to create a perfectly well written game.
And this just me talking about the next update scene based on the possibilities since this morning of Day 20.

To explain further, Logically it makes no sense for the relationship between Sam Sophia to end if she just kisses him but does not let him grope her. Hence for realism sake he would have to make another path in the Sam route where the too only kissed during the night but weren't almost caught by Liam. This changes the whole reason for the next scene as to why Sophia is going to see Sam.

Until now i was only talking in the context of the Sam scene. Let's widen the scope. Multiple Dylan, Ellie events and other storylines. If each were to have an impact on the next scene directly it would create a huge number of timelines to accomodate.
For example as an Art class model who showed herself in the Aphrodite outfit and Showed her breasts should have been turned her on more than ever with Ares dick behind her. This should have had a direct impact on the next Dylan Jogging scene and she should have gone maybe a lot further. The other possibility could be she does the bare minimum and does not let Aiden grope her, in this case she is not as bothered and turned on. This scenario the Dylan Jogging scene should have turned out differently. With maybe Sophia not allowing Dylan to grope her ass. What does this mean for the next event. He has two variants of the scene. One where Dylan Massaged her ass and one where Dylan didn't, he now needs to account for both these possibilities in the next event which will further create another set of possibilities which need to be accounted for. And i am not even considering the impact it should have on the Nathalie scene after the Jogging scene or the Bar scene because of how far she goes with Nathalie.

Not to mention currently i have only spoken in context of 3-4 events of Day 19. What about the hundreds of different possibilities that need to be accounted for over the course of the previous 11 Playable Days.

So the kind of realism you guys are talking about is not even possible for a big company to produce. if L&P starts taking all this i to consideration from the beginning each and every event will take over a year to produce considering the impact of all previous scenes, Possibilities and dialogue. This is a more like a trickle down effect, if each scene impacts the next scene with the possibility of each player having a choice to play or not play a route with the added condition that they can exit a route at any given point in the scene. No one can accomodate for realism of this kind. There is no proper novel that can accommodate for what you are criticizing here. If L&P was writing a linear story without giving the choices to the players he could definitely write an far far better story than having to work with all these permutations and combinations.

The events happening in Sophia's downfall in a timeline are very specific. Just like in Endgame, Dr.strange says there is only 1 in 14 million possibilities of them winning. This situation with Sophia is similar to that. All the coincidences, all the choices have to be exactly the way it is happening on the filthy route for the story to progress. Like if Ellie didn't catch her mother watching porn, Sophia and Ellie would never have a sexual relationship, if she refused to kiss her Sister, Again Sophia and Ellie won't a relationship. Same goes for all routes and every choice in the game. The filthy route is basically the very specific set of events that need to happen for Sophia to move towards her corruption. Any other set of events will not give the same outcome and Sophia will stop herself.

Hence when L&P refused in his reply that 2nd job has any impact on the Sam event it was a better descision. He is writing the story and most definitely understands the complexity it will bring for the scene creation, Dialogues and coding, if he starts considering Sophia's level of arousal after each scene and how far she went in that respective scene.
I was writing in a general sense but what you say about the forthcoming Sam situation neatly highlights how AWAM has become too complex. What started as a VN with some game-style choices has become a porn game with so many permutations theoretically possible that the various routes no longer flow. AWAM is now episodic in the style of an average game, (most of which are simpler), with the proviso that event-based updates have not worked out, either in terms of the proposed delivery schedule, or the continuous narrative, which is necessary for the reader's immersion in the tale. It could not be otherwise with characters & storylines disappearing for 5 or more years in real time, when in San Alejo time only a couple of days may have passed.

There is always the possibility of waiting for a year or two & then playing what has accumulated but how many fans would want to do so, (or be able to do so, because a lot can happen in 2 years), if given a choice? It's a horrible way to try to follow anything IMO. Realism has appeared to decline in direct correlation with the increase in complexity. This is a plate of spaghetti that, amongst other things, increases the chance of burn-out.

One obvious solution would be to reduce the number of routes &/or characters, while endeavouring to deliver an update a month, as was announced when the event-based updates decision was first made. We all know these things won't happen & even if they did, the elimination of any paths or characters, once introduced, would stir howls of protest. Having said that, I doubt whether many fans would object to Sophia or Patricia phoning Jason or Haru to tell them that they can't make their 'date' because they're washing their hair. Now that would be realism.
 

Alley_Cat

Devoted Member
Jul 20, 2019
8,745
17,103
... Having said that, I doubt whether many fans would object to Sophia or Patricia phoning Jason or Haru to tell them that they can't make their 'date' because they're washing their hair. Now that would be realism.
Considering there's a Patricia event straight after with so much more potential for shenanigans, if I thought L&P would listen I'd be tempted to become a patron and demand it.
 
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