I'm not ignoring it. Guess why I told you to look at renders from 3 years ago. Out of boredom? This game's in development for like 7 years now. I'm not telling you to look at renders from day 1 for obvious reasons. I'm trying to make you understand that getting slower every single year does not make sense for various reasons, and I'm pointing you at everything you need to look at to understand it. But you keep ignoring that and instead reply with the same nonsense "quality takes time".
You said quality takes time, I told you to look at renders from 3 years ago because they have the same quality, except he produced way more overall renders in 2021.
You said the tool I mentioned adds time to the development, I told you why that's not the case. It does increase render quality slightly, which is the only difference between now and 3 years ago as he's already pushing DAZ to it's limits.
2020: 2328 renders
2021: 1872 renders
2022: 1646 renders
2023: 1123 renders
And you really try to keep going with your "quality takes time" thing? Dunno what else to tell you my guy.
Oh, in all fairness: 2023 could in theory have another 764 renders counted towards it as Dylan+Sophia part 2 was released on January 7th, 2024. That would actually put it above 2021 in terms of overall renders, except I went with the release dates during all those years ignoring any overlap. Bottom line: Things have gotten more than abysmal ever since part 02 started in 2022, and L&P was already known as a slowmotion developer long before that.