This game could learn from
Wings of Roldea in a couple ways:
1) Sex should be able to happen from the character getting incapacitated on the field but with the chance that they can still crawl and limp ahead to the next objective if not overwhelmed by enemies. I don't mind enemies hitting hard but at least let it not always result in getting dragged backwards in the level to a respawn point because the time lost is lost fun.
2) Sex scenes should be abridged past the first time. I do not want to cycle through all those words over again, even if nw.js lets me conveniently do this by holding my controller's A button instead of holding Ctrl on the keyboard like RPGM would require.
The game has potential but it wastes time which hurts player reception. Per area the game doesn't seem to take so long, but the combination of the game's default setting being a higher difficulty than normal (harder hits), hitting zero health sends the player backwards in the level to some specific room, and not having the ability to save anywhere feels like a combination destined to waste time. I suppose I like the difficulty being "challenging", but I wish the player didn't have to respawn every time or the player could save anywhere.